build(linux): add common build script (#2946)
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10 changed files with 531 additions and 681 deletions
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@ -9,9 +9,6 @@ FROM ${BASE}:${TAG} AS sunshine-base
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FROM sunshine-base as sunshine-build
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ARG TARGETPLATFORM
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RUN echo "target_platform: ${TARGETPLATFORM}"
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ARG BRANCH
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ARG BUILD_VERSION
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ARG COMMIT
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@ -22,105 +19,20 @@ ENV BUILD_VERSION=${BUILD_VERSION}
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ENV COMMIT=${COMMIT}
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SHELL ["/bin/bash", "-o", "pipefail", "-c"]
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# install dependencies
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# hadolint ignore=DL3041
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RUN <<_DEPS
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#!/bin/bash
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set -e
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dnf -y update
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dnf -y group install "Development Tools"
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dnf -y install \
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cmake-3.27.* \
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gcc-13.2.* \
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gcc-c++-13.2.* \
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git \
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libappindicator-gtk3-devel \
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libcap-devel \
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libcurl-devel \
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libdrm-devel \
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libevdev-devel \
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libnotify-devel \
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libva-devel \
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libvdpau-devel \
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libX11-devel \
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libxcb-devel \
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libXcursor-devel \
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libXfixes-devel \
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libXi-devel \
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libXinerama-devel \
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libXrandr-devel \
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libXtst-devel \
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mesa-libGL-devel \
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miniupnpc-devel \
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nodejs \
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numactl-devel \
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openssl-devel \
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opus-devel \
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pulseaudio-libs-devel \
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rpm-build \
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wget \
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which \
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xorg-x11-server-Xvfb
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dnf clean all
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rm -rf /var/cache/yum
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_DEPS
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# install cuda
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WORKDIR /build/cuda
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# versions: https://developer.nvidia.com/cuda-toolkit-archive
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ENV CUDA_VERSION="12.4.0"
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ENV CUDA_BUILD="550.54.14"
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# hadolint ignore=SC3010
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RUN <<_INSTALL_CUDA
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#!/bin/bash
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set -e
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cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
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cuda_suffix=""
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if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
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cuda_suffix="_sbsa"
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# patch headers https://bugs.launchpad.net/ubuntu/+source/mumax3/+bug/2032624
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sed -i 's/__Float32x4_t/int/g' /usr/include/bits/math-vector.h
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sed -i 's/__Float64x2_t/int/g' /usr/include/bits/math-vector.h
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sed -i 's/__SVFloat32_t/float/g' /usr/include/bits/math-vector.h
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sed -i 's/__SVFloat64_t/float/g' /usr/include/bits/math-vector.h
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sed -i 's/__SVBool_t/int/g' /usr/include/bits/math-vector.h
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fi
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url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
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echo "cuda url: ${url}"
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wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
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chmod a+x ./cuda.run
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./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
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rm ./cuda.run
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_INSTALL_CUDA
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# copy repository
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WORKDIR /build/sunshine/
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COPY --link .. .
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# setup build directory
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WORKDIR /build/sunshine/build
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# cmake and cpack
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RUN <<_MAKE
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RUN <<_BUILD
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#!/bin/bash
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set -e
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cmake \
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-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
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-DBUILD_DOCS=OFF \
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-DBUILD_WERROR=ON \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DSUNSHINE_ASSETS_DIR=share/sunshine \
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-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
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-DSUNSHINE_ENABLE_WAYLAND=ON \
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-DSUNSHINE_ENABLE_X11=ON \
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-DSUNSHINE_ENABLE_DRM=ON \
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-DSUNSHINE_ENABLE_CUDA=ON \
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/build/sunshine
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make -j "$(nproc)"
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cpack -G RPM
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_MAKE
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chmod +x ./scripts/linux_build.sh
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./scripts/linux_build.sh --sudo-off
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dnf clean all
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rm -rf /var/cache/yum
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_BUILD
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# run tests
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WORKDIR /build/sunshine/build/tests
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