fix(video): allow encoder probing when there are no devices at all (#3594)
This commit is contained in:
parent
24cce3a666
commit
23e131439f
3 changed files with 41 additions and 14 deletions
|
|
@ -40,6 +40,37 @@ using namespace std::literals;
|
|||
|
||||
namespace video {
|
||||
|
||||
namespace {
|
||||
/**
|
||||
* @brief Check if we can allow probing for the encoders.
|
||||
* @return True if there should be no issues with the probing, false if we should prevent it.
|
||||
*/
|
||||
bool allow_encoder_probing() {
|
||||
const auto devices {display_device::enumerate_devices()};
|
||||
|
||||
// If there are no devices, then either the API is not working correctly or OS does not support the lib.
|
||||
// Either way we should not block the probing in this case as we can't tell what's wrong.
|
||||
if (devices.empty()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Since Windows 11 24H2, it is possible that there will be no active devices present
|
||||
// for some reason (probably a bug). Trying to probe encoders in such a state locks/breaks the DXGI
|
||||
// and also the display device for Windows. So we must have at least 1 active device.
|
||||
const bool at_least_one_device_is_active = std::any_of(std::begin(devices), std::end(devices), [](const auto &device) {
|
||||
// If device has additional info, it is active.
|
||||
return static_cast<bool>(device.m_info);
|
||||
});
|
||||
|
||||
if (at_least_one_device_is_active) {
|
||||
return true;
|
||||
}
|
||||
|
||||
BOOST_LOG(error) << "No display devices are active at the moment! Cannot probe the encoders.";
|
||||
return false;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void free_ctx(AVCodecContext *ctx) {
|
||||
avcodec_free_context(&ctx);
|
||||
}
|
||||
|
|
@ -2550,8 +2581,8 @@ namespace video {
|
|||
}
|
||||
|
||||
int probe_encoders() {
|
||||
if (!display_device::is_any_device_active()) {
|
||||
BOOST_LOG(error) << "No display devices are active at the moment! Cannot probe encoders as this could break Sunshine.";
|
||||
if (!allow_encoder_probing()) {
|
||||
// Error already logged
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue