build(macos)!: add homebrew formula and drop dmg (#2222)
This commit is contained in:
parent
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9 changed files with 160 additions and 112 deletions
151
.github/workflows/CI.yml
vendored
151
.github/workflows/CI.yml
vendored
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@ -505,10 +505,8 @@ jobs:
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discussionCategory: announcements
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discussionCategory: announcements
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prerelease: ${{ needs.setup_release.outputs.pre_release }}
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prerelease: ${{ needs.setup_release.outputs.pre_release }}
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build_mac:
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build_mac_brew:
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needs: [check_changelog, setup_release]
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needs: [check_changelog, setup_release]
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env:
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BOOST_VERSION: 1.83.0
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strategy:
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strategy:
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fail-fast: false # false to test all, true to fail entire job if any fail
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fail-fast: false # false to test all, true to fail entire job if any fail
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matrix:
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matrix:
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@ -516,126 +514,87 @@ jobs:
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# https://docs.github.com/en/actions/using-github-hosted-runners/about-github-hosted-runners/about-github-hosted-runners#standard-github-hosted-runners-for-public-repositories
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# https://docs.github.com/en/actions/using-github-hosted-runners/about-github-hosted-runners/about-github-hosted-runners#standard-github-hosted-runners-for-public-repositories
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# while GitHub has larger macOS runners, they are not available for our repos :(
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# while GitHub has larger macOS runners, they are not available for our repos :(
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- os_version: "12"
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- os_version: "12"
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arch: "x86_64"
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release: true
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- os_version: "13"
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- os_version: "13"
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arch: "x86_64"
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- os_version: "14"
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- os_version: "14"
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arch: "arm64"
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name: Homebrew (macOS-${{ matrix.os_version }})
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name: macOS-${{ matrix.os_version }} ${{ matrix.arch }}
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runs-on: macos-${{ matrix.os_version }}
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runs-on: macos-${{ matrix.os_version }}
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steps:
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steps:
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- name: Checkout
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- name: Checkout
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Setup Dependencies MacOS
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- name: Setup Dependencies Homebrew
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run: |
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run: |
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if [[ ${{ matrix.arch }} == "arm64" ]]; then
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brew_prefix="/opt/homebrew"
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else
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brew_prefix="/usr/local"
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fi
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# install dependencies using homebrew
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# install dependencies using homebrew
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brew install cmake curl miniupnpc node openssl opus pkg-config
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brew install cmake
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# fix openssl header not found
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- name: Configure formula
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openssl_path=$(find ${brew_prefix}/Cellar -type d -name "openssl" -path "*/openssl@3/*/include" | head -n 1)
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echo "OpenSSL path: $openssl_path"
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ln -sf $openssl_path ${brew_prefix}/include/openssl
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ls -l ${brew_prefix}/include/openssl
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# fix opus header not found
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opus_path=$(find ${brew_prefix}/Cellar -type d -name "opus" -path "*/opus/*/include" | head -n 1)
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echo "Opus path: $opus_path"
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ln -sf $opus_path ${brew_prefix}/include/opus
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ls -l ${brew_prefix}/include/opus
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# fix miniupnpc header not found
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upnp_path=$(find ${brew_prefix}/Cellar -type d -name "miniupnpc" -path "*/miniupnpc/*/include" | head -n 1)
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echo "Miniupnpc path: $upnp_path"
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ln -sf $upnp_path ${brew_prefix}/include/miniupnpc
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ls -l ${brew_prefix}/include/miniupnpc
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- name: Install Boost
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# installing boost from homebrew takes 30 minutes in a GitHub runner
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run: |
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run: |
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export BOOST_ROOT=${HOME}/boost-${BOOST_VERSION}
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# variables for formula
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branch=${GITHUB_HEAD_REF}
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# install boost
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# check the branch variable
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wget \
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if [ -z "$branch" ]
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https://github.com/boostorg/boost/releases/download/boost-${BOOST_VERSION}/boost-${BOOST_VERSION}.tar.gz \
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then
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--progress=bar:force:noscroll -q --show-progress
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echo "This is a PUSH event"
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tar xf boost-${BOOST_VERSION}.tar.gz
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clone_url=${{ github.event.repository.clone_url }}
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cd boost-${BOOST_VERSION}
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branch="${{ github.ref_name }}"
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else
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echo "This is a PR event"
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clone_url=${{ github.event.pull_request.head.repo.clone_url }}
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branch="${{ github.event.pull_request.head.ref }}"
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fi
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echo "Branch: ${branch}"
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echo "Clone URL: ${clone_url}"
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# libdir should be set by --prefix but isn't
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./bootstrap.sh \
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--prefix=${BOOST_ROOT} \
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--libdir=${BOOST_ROOT}/lib \
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--with-libraries=locale,log,program_options,system,thread
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./b2 headers
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./b2 install \
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--prefix=${BOOST_ROOT} \
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--libdir=${BOOST_ROOT}/lib \
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-j$(sysctl -n hw.ncpu) \
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link=shared,static \
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variant=release \
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cxxflags=-std=c++14 \
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cxxflags=-stdlib=libc++ \
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linkflags=-stdlib=libc++
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# put boost in cmake prefix path
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echo "BOOST_ROOT=${BOOST_ROOT}" >> ${GITHUB_ENV}
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- name: Build MacOS
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env:
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BRANCH: ${{ github.head_ref || github.ref_name }}
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BUILD_VERSION: ${{ needs.check_changelog.outputs.next_version_bare }}
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COMMIT: ${{ github.event.pull_request.head.sha || github.sha }}
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run: |
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mkdir build
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mkdir build
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cd build
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cd build
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cmake \
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cmake \
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-DBUILD_WERROR=ON \
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-DGITHUB_BRANCH="${branch}" \
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-DCMAKE_BUILD_TYPE=Release \
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-DGITHUB_CLONE_URL="${clone_url}" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DSUNSHINE_CONFIGURE_HOMEBREW=ON \
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-DSUNSHINE_ASSETS_DIR=local/sunshine/assets \
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-DSUNSHINE_CONFIGURE_ONLY=ON \
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-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
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..
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..
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make -j $(sysctl -n hw.ncpu)
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cd ..
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- name: Package MacOS
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# copy formula to artifacts
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run: |
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mkdir -p homebrew
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mkdir -p artifacts
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cp -f ./build/sunshine.rb ./homebrew/sunshine.rb
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cd build
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# package
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# testing
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cpack -G DragNDrop
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cat ./homebrew/sunshine.rb
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mv ./cpack_artifacts/Sunshine.dmg \
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../artifacts/sunshine-macos-${{ matrix.os_version }}-${{ matrix.arch }}.dmg
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- name: Upload Artifacts
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- name: Upload Artifacts
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if: ${{ matrix.release }}
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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name: sunshine-macos-${{ matrix.os_version }}-${{ matrix.arch }}
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name: sunshine-homebrew
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path: artifacts/
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path: homebrew/
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- name: Create/Update GitHub Release
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- name: Should Publish Homebrew Formula
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if: ${{ needs.setup_release.outputs.create_release == 'true' }}
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id: homebrew_publish
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uses: ncipollo/release-action@v1
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run: |
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PUBLISH=false
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if [[ \
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"${{ matrix.release }}" == "true" && \
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"${{ github.repository_owner }}" == "LizardByte" && \
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"${{ needs.setup_release.outputs.create_release }}" == "true" && \
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"${{ github.ref }}" == "refs/heads/master" \
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]]; then
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PUBLISH=true
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fi
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echo "publish=${PUBLISH}" >> $GITHUB_OUTPUT
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- name: Validate and Publish Homebrew Formula
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uses: LizardByte/homebrew-release-action@v2024.309.150158
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with:
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with:
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name: ${{ needs.setup_release.outputs.release_name }}
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formula_file: ${{ github.workspace }}/homebrew/sunshine.rb
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tag: ${{ needs.setup_release.outputs.release_tag }}
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git_email: ${{ secrets.GH_BOT_EMAIL }}
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commit: ${{ needs.setup_release.outputs.release_commit }}
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git_username: ${{ secrets.GH_BOT_NAME }}
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artifacts: "*artifacts/*"
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publish: ${{ steps.homebrew_publish.outputs.publish }}
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token: ${{ secrets.GH_BOT_TOKEN }}
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token: ${{ secrets.GH_BOT_TOKEN }}
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allowUpdates: true
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body: ${{ needs.setup_release.outputs.release_body }}
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discussionCategory: announcements
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prerelease: ${{ needs.setup_release.outputs.pre_release }}
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build_mac_port:
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build_mac_port:
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needs: [check_changelog, setup_release]
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needs: [check_changelog, setup_release]
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@ -4,7 +4,7 @@ cmake_minimum_required(VERSION 3.18)
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# todo - set version to 0.0.0 once confident in automated versioning
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# todo - set version to 0.0.0 once confident in automated versioning
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project(Sunshine VERSION 0.22.0
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project(Sunshine VERSION 0.22.0
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DESCRIPTION "Sunshine is a self-hosted game stream host for Moonlight."
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DESCRIPTION "Self-hosted game stream host for Moonlight"
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HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")
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HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")
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set(PROJECT_LICENSE "GPL-3.0")
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set(PROJECT_LICENSE "GPL-3.0")
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@ -12,7 +12,15 @@ option(CUDA_INHERIT_COMPILE_OPTIONS
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"When building CUDA code, inherit compile options from the the main project. You may want to disable this if
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"When building CUDA code, inherit compile options from the the main project. You may want to disable this if
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your IDE throws errors about unknown flags after running cmake." ON)
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your IDE throws errors about unknown flags after running cmake." ON)
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if(UNIX)
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# technically, the homebrew build could be on linux as well... no idea if it would actually work
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option(SUNSHINE_BUILD_HOMEBREW
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"Enable a Homebrew build." OFF)
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endif ()
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if(APPLE)
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if(APPLE)
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option(SUNSHINE_CONFIGURE_HOMEBREW
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"Configure macOS Homebrew formula. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
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option(SUNSHINE_CONFIGURE_PORTFILE
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option(SUNSHINE_CONFIGURE_PORTFILE
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"Configure macOS Portfile. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
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"Configure macOS Portfile. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
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option(SUNSHINE_PACKAGE_MACOS
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option(SUNSHINE_PACKAGE_MACOS
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@ -2,6 +2,9 @@ if (APPLE)
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if(${SUNSHINE_CONFIGURE_PORTFILE})
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if(${SUNSHINE_CONFIGURE_PORTFILE})
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configure_file(packaging/macos/Portfile Portfile @ONLY)
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configure_file(packaging/macos/Portfile Portfile @ONLY)
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endif()
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endif()
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if(${SUNSHINE_CONFIGURE_HOMEBREW})
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configure_file(packaging/macos/sunshine.rb sunshine.rb @ONLY)
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endif()
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elseif (UNIX)
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elseif (UNIX)
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include(GNUInstallDirs) # this needs to be included prior to configuring the desktop files
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include(GNUInstallDirs) # this needs to be included prior to configuring the desktop files
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@ -37,8 +37,19 @@ endif()
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target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>) # cmake-lint: disable=C0301
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target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>) # cmake-lint: disable=C0301
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# Homebrew build fails the vite build if we set these environment variables
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if(${SUNSHINE_BUILD_HOMEBREW})
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set(NPM_SOURCE_ASSETS_DIR "")
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set(NPM_ASSETS_DIR "")
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set(NPM_BUILD_HOMEBREW "true")
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else()
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set(NPM_SOURCE_ASSETS_DIR ${SUNSHINE_SOURCE_ASSETS_DIR})
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set(NPM_ASSETS_DIR ${CMAKE_BINARY_DIR})
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set(NPM_BUILD_HOMEBREW "")
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endif()
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#WebUI build
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#WebUI build
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add_custom_target(web-ui ALL
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add_custom_target(web-ui ALL
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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COMMENT "Installing NPM Dependencies and Building the Web UI"
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COMMENT "Installing NPM Dependencies and Building the Web UI"
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COMMAND bash -c \"npm install && SUNSHINE_SOURCE_ASSETS_DIR=${SUNSHINE_SOURCE_ASSETS_DIR} SUNSHINE_ASSETS_DIR=${CMAKE_BINARY_DIR} npm run build\") # cmake-lint: disable=C0301
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COMMAND bash -c \"npm install && SUNSHINE_BUILD_HOMEBREW=${NPM_BUILD_HOMEBREW} SUNSHINE_SOURCE_ASSETS_DIR=${NPM_SOURCE_ASSETS_DIR} SUNSHINE_ASSETS_DIR=${NPM_ASSETS_DIR} npm run build\") # cmake-lint: disable=C0301
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@ -283,18 +283,15 @@ Install
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.. important:: Sunshine on macOS is experimental. Gamepads do not work.
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.. important:: Sunshine on macOS is experimental. Gamepads do not work.
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.. tab:: dmg
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.. tab:: Homebrew
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.. warning:: The `dmg` does not include runtime dependencies. This package is not recommended for most users.
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#. Install `Homebrew <https://docs.brew.sh/Installation>`__
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No support will be provided!
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#. Update the Homebrew sources and install Sunshine.
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#. Download the ``sunshine-<macos_version>-<cpu_architecture>.dmg`` file and install it.
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Uninstall:
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.. code-block:: bash
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.. code-block:: bash
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cd /etc/sunshine/assets
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brew tap LizardByte/homebrew
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uninstall_pkg.sh
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brew install sunshine
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.. tab:: Portfile
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.. tab:: Portfile
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62
packaging/macos/sunshine.rb
Normal file
62
packaging/macos/sunshine.rb
Normal file
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@ -0,0 +1,62 @@
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require "language/node"
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class @PROJECT_NAME@ < Formula
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desc "@PROJECT_DESCRIPTION@"
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homepage "@PROJECT_HOMEPAGE_URL@"
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url "@GITHUB_CLONE_URL@",
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tag: "@GITHUB_BRANCH@"
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version "@PROJECT_VERSION@"
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license all_of: ["GPL-3.0-only"]
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head "@GITHUB_CLONE_URL@", branch: "nightly"
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depends_on "boost" => :build
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depends_on "cmake" => :build
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depends_on "pkg-config" => :build
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depends_on "curl"
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depends_on "miniupnpc"
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depends_on "node"
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depends_on "openssl"
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depends_on "opus"
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def install
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args = %W[
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-DBUIld_WERROR=ON
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-DCMAKE_INSTALL_PREFIX=#{prefix}
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-DOPENSSL_ROOT_DIR=#{Formula["openssl"].opt_prefix}
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-DSUNSHINE_ASSETS_DIR=sunshine/assets
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-DSUNSHINE_BUILD_HOMEBREW=ON
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]
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system "cmake", "-S", ".", "-B", "build", *std_cmake_args, *args
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cd "build" do
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system "make", "-j"
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system "make", "install"
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end
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end
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service do
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run [opt_bin/"sunshine", "~/.config/sunshine/sunshine.conf"]
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end
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def caveats
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<<~EOS
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Thanks for installing @PROJECT_NAME@!
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To get started, review the documentation at:
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https://docs.lizardbyte.dev/projects/sunshine/en/latest/
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Sunshine can only access microphones on macOS due to system limitations.
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To stream system audio use "Soundflower" or "BlackHole".
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Gamepads are not currently supported on macOS.
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EOS
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end
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test do
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# test that the binary runs at all
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output = shell_output("#{bin}/sunshine --version").strip
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puts output
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# TODO: add unit tests
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end
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end
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@ -1,4 +1,7 @@
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#!/bin/bash -e
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#!/bin/bash -e
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# note: this file was used to remove files when using the pkg/dmg, it is no longer used, but left for reference
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set -e
|
set -e
|
||||||
|
|
||||||
package_name=org.macports.Sunshine
|
package_name=org.macports.Sunshine
|
||||||
|
|
|
||||||
|
|
@ -16,13 +16,18 @@ import process from 'process'
|
||||||
let assetsSrcPath = 'src_assets/common/assets/web';
|
let assetsSrcPath = 'src_assets/common/assets/web';
|
||||||
let assetsDstPath = 'build/assets/web';
|
let assetsDstPath = 'build/assets/web';
|
||||||
|
|
||||||
if (process.env.SUNSHINE_SOURCE_ASSETS_DIR) {
|
if (process.env.SUNSHINE_BUILD_HOMEBREW) {
|
||||||
console.log("Using srcdir from Cmake: " + resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web"));
|
console.log("Building for homebrew, using default paths")
|
||||||
assetsSrcPath = resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web")
|
|
||||||
}
|
}
|
||||||
if (process.env.SUNSHINE_ASSETS_DIR) {
|
else {
|
||||||
console.log("Using destdir from Cmake: " + resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web"));
|
if (process.env.SUNSHINE_SOURCE_ASSETS_DIR) {
|
||||||
assetsDstPath = resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web")
|
console.log("Using srcdir from Cmake: " + resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web"));
|
||||||
|
assetsSrcPath = resolve(process.env.SUNSHINE_SOURCE_ASSETS_DIR,"common/assets/web")
|
||||||
|
}
|
||||||
|
if (process.env.SUNSHINE_ASSETS_DIR) {
|
||||||
|
console.log("Using destdir from Cmake: " + resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web"));
|
||||||
|
assetsDstPath = resolve(process.env.SUNSHINE_ASSETS_DIR,"assets/web")
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let header = fs.readFileSync(resolve(assetsSrcPath, "template_header.html"))
|
let header = fs.readFileSync(resolve(assetsSrcPath, "template_header.html"))
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue