Revert "Remove useless texture size queries for every frame in display_ram_t"
This reverts commit ebe01ce20b.
Looks like this commit undos the fix for #453, see also PRs #649 and #884.
This also adds a comment so hopefully it doesn't get removed again in
the future (or a proper fix is found).
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2 changed files with 15 additions and 1 deletions
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@ -182,6 +182,13 @@ namespace wl {
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}
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gl::ctx.BindTexture(GL_TEXTURE_2D, (*rgb_opt)->tex[0]);
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// Don't remove these lines, see https://github.com/LizardByte/Sunshine/issues/453
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int w, h;
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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BOOST_LOG(debug) << "width and height: w "sv << w << " h "sv << h;
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gl::ctx.GetTextureSubImage((*rgb_opt)->tex[0], 0, 0, 0, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out->height * img_out->row_pitch, img_out->data);
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gl::ctx.BindTexture(GL_TEXTURE_2D, 0);
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