absolute mouse coordinate support for single monitor on Linux

This commit is contained in:
loki 2021-05-11 18:01:56 +02:00
commit 41cc9a3e80
6 changed files with 152 additions and 27 deletions

View file

@ -31,6 +31,15 @@ using keyboard_t = util::safe_ptr_v2<Display, int, XCloseDisplay>;
struct input_raw_t {
public:
void clear_touchscreen() {
std::filesystem::path touch_path { "sunshine_touchscreen"sv };
if(std::filesystem::is_symlink(touch_path)) {
std::filesystem::remove(touch_path);
}
touch_input.reset();
}
void clear_mouse() {
std::filesystem::path mouse_path { "sunshine_mouse"sv };
@ -55,9 +64,7 @@ public:
}
int create_mouse() {
libevdev_uinput *buf {};
int err = libevdev_uinput_create_from_device(mouse_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &buf);
mouse_input.reset(buf);
int err = libevdev_uinput_create_from_device(mouse_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &mouse_input);
if(err) {
BOOST_LOG(error) << "Could not create Sunshine Mouse: "sv << strerror(-err);
@ -69,13 +76,24 @@ public:
return 0;
}
int create_touchscreen() {
int err = libevdev_uinput_create_from_device(touch_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &touch_input);
if(err) {
BOOST_LOG(error) << "Could not create Sunshine Touchscreen: "sv << strerror(-err);
return -1;
}
std::filesystem::create_symlink(libevdev_uinput_get_devnode(touch_input.get()), "sunshine_touchscreen"sv);
return 0;
}
int alloc_gamepad(int nr) {
TUPLE_2D_REF(input, gamepad_state, gamepads[nr]);
libevdev_uinput *buf;
int err = libevdev_uinput_create_from_device(gamepad_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &buf);
int err = libevdev_uinput_create_from_device(gamepad_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &input);
input.reset(buf);
gamepad_state = gamepad_state_t {};
if(err) {
@ -96,6 +114,7 @@ public:
}
void clear() {
clear_touchscreen();
clear_mouse();
for(int x = 0; x < gamepads.size(); ++x) {
clear_gamepad(x);
@ -106,16 +125,28 @@ public:
clear();
}
evdev_t gamepad_dev;
std::vector<std::pair<uinput_t, gamepad_state_t>> gamepads;
evdev_t mouse_dev;
uinput_t mouse_input;
uinput_t touch_input;
evdev_t gamepad_dev;
evdev_t touch_dev;
evdev_t mouse_dev;
keyboard_t keyboard;
};
void abs_mouse(input_t &input, int x, int y) {
auto touchscreen = ((input_raw_t*)input.get())->touch_input.get();
libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_X, x);
libevdev_uinput_write_event(touchscreen, EV_ABS, ABS_Y, y);
libevdev_uinput_write_event(touchscreen, EV_KEY, BTN_TOOL_FINGER, 1);
libevdev_uinput_write_event(touchscreen, EV_KEY, BTN_TOOL_FINGER, 0);
libevdev_uinput_write_event(touchscreen, EV_SYN, SYN_REPORT, 0);
}
void move_mouse(input_t &input, int deltaX, int deltaY) {
auto mouse = ((input_raw_t*)input.get())->mouse_input.get();
@ -409,6 +440,48 @@ evdev_t mouse() {
return dev;
}
evdev_t touchscreen() {
evdev_t dev { libevdev_new() };
libevdev_set_uniq(dev.get(), "Sunshine Touch");
libevdev_set_id_product(dev.get(), 0xDEAD);
libevdev_set_id_vendor(dev.get(), 0xBEEF);
libevdev_set_id_bustype(dev.get(), 0x3);
libevdev_set_id_version(dev.get(), 0x111);
libevdev_set_name(dev.get(), "Touchscreen passthrough");
libevdev_enable_property(dev.get(), INPUT_PROP_DIRECT);
libevdev_enable_event_type(dev.get(), EV_KEY);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOUCH, nullptr);
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOOL_PEN, nullptr); // Needed to be enabled for BTN_TOOL_FINGER to work.
libevdev_enable_event_code(dev.get(), EV_KEY, BTN_TOOL_FINGER, nullptr);
input_absinfo absx {
0,
0,
1919,
1,
0,
28
};
input_absinfo absy {
0,
0,
1199,
1,
0,
28
};
libevdev_enable_event_type(dev.get(), EV_ABS);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_X, &absx);
libevdev_enable_event_code(dev.get(), EV_ABS, ABS_Y, &absy);
return dev;
}
evdev_t x360() {
evdev_t dev { libevdev_new() };
@ -486,10 +559,11 @@ input_t input() {
// Ensure starting from clean slate
gp.clear();
gp.touch_dev = touchscreen();
gp.mouse_dev = mouse();
gp.gamepad_dev = x360();
if(gp.create_mouse()) {
if(gp.create_mouse() || gp.create_touchscreen()) {
log_flush();
std::abort();
}