Refactor shaders
This commit is contained in:
parent
2086cad96e
commit
7f2b96b3e0
30 changed files with 301 additions and 497 deletions
10
src_assets/windows/assets/shaders/directx/cursor_vs.hlsl
Normal file
10
src_assets/windows/assets/shaders/directx/cursor_vs.hlsl
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
cbuffer rotate_texture_steps_cbuffer : register(b2) {
|
||||
int rotate_texture_steps;
|
||||
};
|
||||
|
||||
#include "include/base_vs.hlsl"
|
||||
|
||||
vertex_t main_vs(uint vertex_id : SV_VertexID)
|
||||
{
|
||||
return generate_fullscreen_triangle_vertex(vertex_id, rotate_texture_steps);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue