refactor(cmake): split CMakeLists into modules (#1587)
This commit is contained in:
parent
9543bc77d8
commit
92b4eeee55
41 changed files with 1240 additions and 964 deletions
32
cmake/packaging/common.cmake
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32
cmake/packaging/common.cmake
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# common packaging
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# common cpack options
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set(CPACK_PACKAGE_NAME ${CMAKE_PROJECT_NAME})
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set(CPACK_PACKAGE_VENDOR "LizardByte")
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set(CPACK_PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/cpack_artifacts)
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set(CPACK_PACKAGE_CONTACT "https://app.lizardbyte.dev")
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set(CPACK_PACKAGE_DESCRIPTION ${CMAKE_PROJECT_DESCRIPTION})
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set(CPACK_PACKAGE_HOMEPAGE_URL ${CMAKE_PROJECT_HOMEPAGE_URL})
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set(CPACK_RESOURCE_FILE_LICENSE ${PROJECT_SOURCE_DIR}/LICENSE)
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set(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)
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set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
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set(CPACK_STRIP_FILES YES)
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# install npm modules
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/node_modules"
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DESTINATION "${SUNSHINE_ASSETS_DIR}/web")
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# platform specific packaging
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if(WIN32)
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include(${CMAKE_MODULE_PATH}/packaging/windows.cmake)
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elseif(UNIX)
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include(${CMAKE_MODULE_PATH}/packaging/unix.cmake)
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if(APPLE)
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include(${CMAKE_MODULE_PATH}/packaging/macos.cmake)
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else()
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include(${CMAKE_MODULE_PATH}/packaging/linux.cmake)
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endif()
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endif()
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include(CPack)
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93
cmake/packaging/linux.cmake
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93
cmake/packaging/linux.cmake
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# linux specific packaging
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# AppImage
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if(${SUNSHINE_BUILD_APPIMAGE})
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# use relative assets path for AppImage
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string(REPLACE "${CMAKE_INSTALL_PREFIX}" ".${CMAKE_INSTALL_PREFIX}" SUNSHINE_ASSETS_DIR_DEF ${SUNSHINE_ASSETS_DIR})
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endif()
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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if(${SUNSHINE_BUILD_APPIMAGE} OR ${SUNSHINE_BUILD_FLATPAK})
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install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules"
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DESTINATION "${SUNSHINE_ASSETS_DIR}/udev/rules.d")
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
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DESTINATION "${SUNSHINE_ASSETS_DIR}/systemd/user")
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else()
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install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/udev/rules.d")
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/systemd/user")
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endif()
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# Post install
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set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
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set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
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# Dependencies
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set(CPACK_DEB_COMPONENT_INSTALL ON)
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set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
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${CPACK_DEB_PLATFORM_PACKAGE_DEPENDS} \
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libboost-filesystem${Boost_VERSION}, \
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libboost-locale${Boost_VERSION}, \
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libboost-log${Boost_VERSION}, \
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libboost-program-options${Boost_VERSION}, \
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libcap2, \
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libcurl4, \
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libdrm2, \
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libevdev2, \
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libnuma1, \
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libopus0, \
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libpulse0, \
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libva2, \
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libva-drm2, \
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libvdpau1, \
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libwayland-client0, \
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libx11-6, \
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openssl | libssl3")
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set(CPACK_RPM_PACKAGE_REQUIRES "\
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${CPACK_RPM_PLATFORM_PACKAGE_REQUIRES} \
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boost-filesystem >= ${Boost_VERSION}, \
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boost-locale >= ${Boost_VERSION}, \
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boost-log >= ${Boost_VERSION}, \
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boost-program-options >= ${Boost_VERSION}, \
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libcap >= 2.22, \
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libcurl >= 7.0, \
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libdrm >= 2.4.97, \
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libevdev >= 1.5.6, \
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libopusenc >= 0.2.1, \
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libva >= 2.14.0, \
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libvdpau >= 1.5, \
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libwayland-client >= 1.20.0, \
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libX11 >= 1.7.3.1, \
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numactl-libs >= 2.0.14, \
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openssl >= 3.0.2, \
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pulseaudio-libs >= 10.0")
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# This should automatically figure out dependencies, doesn't work with the current config
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set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF)
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# tray icon
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if(${SUNSHINE_TRAY} STREQUAL 1)
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install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons")
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set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
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${CPACK_DEBIAN_PACKAGE_DEPENDS}, \
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libappindicator3-1")
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set(CPACK_RPM_PACKAGE_REQUIRES "\
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${CPACK_RPM_PACKAGE_REQUIRES}, \
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libappindicator-gtk3 >= 12.10.0")
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endif()
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# desktop file
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# todo - validate desktop files with `desktop-file-validate`
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.desktop" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
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if(${SUNSHINE_BUILD_FLATPAK})
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine_kms.desktop"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
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endif()
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# metadata file
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# todo - validate file with `appstream-util validate-relax`
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.appdata.xml"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/share/metainfo")
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26
cmake/packaging/macos.cmake
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26
cmake/packaging/macos.cmake
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# macos specific packaging
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# todo - bundle doesn't produce a valid .app use cpack -G DragNDrop
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set(CPACK_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
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set(CPACK_BUNDLE_PLIST "${APPLE_PLIST_FILE}")
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set(CPACK_BUNDLE_ICON "${PROJECT_SOURCE_DIR}/sunshine.icns")
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# set(CPACK_BUNDLE_STARTUP_COMMAND "${INSTALL_RUNTIME_DIR}/sunshine")
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if(SUNSHINE_PACKAGE_MACOS) # todo
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set(MAC_PREFIX "${CMAKE_PROJECT_NAME}.app/Contents")
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set(INSTALL_RUNTIME_DIR "${MAC_PREFIX}/MacOS")
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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install(TARGETS sunshine
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BUNDLE DESTINATION . COMPONENT Runtime
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RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
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else()
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/misc/uninstall_pkg.sh"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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endif()
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18
cmake/packaging/unix.cmake
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18
cmake/packaging/unix.cmake
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# unix specific packaging
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# put anything here that applies to both linux and macos
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# return here if building a macos package
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if(SUNSHINE_PACKAGE_MACOS)
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return()
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endif()
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# Installation destination dir
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set(CPACK_SET_DESTDIR true)
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if(NOT CMAKE_INSTALL_PREFIX)
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set(CMAKE_INSTALL_PREFIX "/usr/share/sunshine")
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endif()
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install(TARGETS sunshine RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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155
cmake/packaging/windows.cmake
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155
cmake/packaging/windows.cmake
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# windows specific packaging
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# see options at: https://cmake.org/cmake/help/latest/cpack_gen/nsis.html
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install(TARGETS sunshine RUNTIME DESTINATION "." COMPONENT application)
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# Hardening: include zlib1.dll (loaded via LoadLibrary() in openssl's libcrypto.a)
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install(FILES "${ZLIB}" DESTINATION "." COMPONENT application)
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# Adding tools
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install(TARGETS dxgi-info RUNTIME DESTINATION "tools" COMPONENT dxgi)
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install(TARGETS audio-info RUNTIME DESTINATION "tools" COMPONENT audio)
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# Mandatory tools
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install(TARGETS ddprobe RUNTIME DESTINATION "tools" COMPONENT application)
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install(TARGETS sunshinesvc RUNTIME DESTINATION "tools" COMPONENT application)
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# Mandatory scripts
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/service/"
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DESTINATION "scripts"
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COMPONENT assets)
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/migration/"
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DESTINATION "scripts"
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COMPONENT assets)
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# Configurable options for the service
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/autostart/"
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DESTINATION "scripts"
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COMPONENT autostart)
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# scripts
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/firewall/"
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DESTINATION "scripts"
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COMPONENT firewall)
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/vigembus/"
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DESTINATION "scripts"
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COMPONENT vigembus)
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# Sunshine assets
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}"
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COMPONENT assets)
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}"
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COMPONENT assets)
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# set(CPACK_NSIS_MUI_HEADERIMAGE "") # TODO: image should be 150x57 bmp
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set(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}\\\\sunshine.ico")
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set(CPACK_NSIS_INSTALLED_ICON_NAME "${PROJECT__DIR}\\\\${PROJECT_EXE}")
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# The name of the directory that will be created in C:/Program files/
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
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# Extra install commands
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# Restores permissions on the install directory
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# Migrates config files from the root into the new config folder
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# Install service
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SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS
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"${CPACK_NSIS_EXTRA_INSTALL_COMMANDS}
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IfSilent +2 0
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ExecShell 'open' 'https://sunshinestream.readthedocs.io/'
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nsExec::ExecToLog 'icacls \\\"$INSTDIR\\\" /reset'
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nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\migrate-config.bat\\\"'
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nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\add-firewall-rule.bat\\\"'
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nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-service.bat\\\"'
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nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-vigembus.bat\\\"'
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nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\autostart-service.bat\\\"'
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NoController:
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")
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# Extra uninstall commands
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# Uninstall service
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set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS
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"${CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS}
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nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\delete-firewall-rule.bat\\\"'
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nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-service.bat\\\"'
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nsExec::ExecToLog '\\\"$INSTDIR\\\\sunshine.exe\\\" --restore-nvprefs-undo'
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MessageBox MB_YESNO|MB_ICONQUESTION \
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'Do you want to remove ViGEmBus)?' \
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/SD IDNO IDNO NoVigem
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nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-vigembus.bat\\\"'; skipped if no
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NoVigem:
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MessageBox MB_YESNO|MB_ICONQUESTION \
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'Do you want to remove $INSTDIR (this includes the configuration, cover images, and settings)?' \
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/SD IDNO IDNO NoDelete
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RMDir /r \\\"$INSTDIR\\\"; skipped if no
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NoDelete:
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")
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# Adding an option for the start menu
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set(CPACK_NSIS_MODIFY_PATH "OFF")
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set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
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# This will be shown on the installed apps Windows settings
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set(CPACK_NSIS_INSTALLED_ICON_NAME "${CMAKE_PROJECT_NAME}.exe")
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set(CPACK_NSIS_CREATE_ICONS_EXTRA
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"${CPACK_NSIS_CREATE_ICONS_EXTRA}
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CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\${CMAKE_PROJECT_NAME}.lnk' \
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'\$INSTDIR\\\\${CMAKE_PROJECT_NAME}.exe' '--shortcut'
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")
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set(CPACK_NSIS_DELETE_ICONS_EXTRA
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"${CPACK_NSIS_DELETE_ICONS_EXTRA}
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Delete '\$SMPROGRAMS\\\\$MUI_TEMP\\\\${CMAKE_PROJECT_NAME}.lnk'
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")
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# Checking for previous installed versions
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set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL "ON")
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set(CPACK_NSIS_HELP_LINK "https://sunshinestream.readthedocs.io/about/installation.html")
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set(CPACK_NSIS_URL_INFO_ABOUT "${CMAKE_PROJECT_HOMEPAGE_URL}")
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set(CPACK_NSIS_CONTACT "${CMAKE_PROJECT_HOMEPAGE_URL}/support")
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set(CPACK_NSIS_MENU_LINKS
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"https://sunshinestream.readthedocs.io" "Sunshine documentation"
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"https://app.lizardbyte.dev" "LizardByte Web Site"
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"https://app.lizardbyte.dev/support" "LizardByte Support")
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set(CPACK_NSIS_MANIFEST_DPI_AWARE true)
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# Setting components groups and dependencies
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set(CPACK_COMPONENT_GROUP_CORE_EXPANDED true)
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# sunshine binary
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set(CPACK_COMPONENT_APPLICATION_DISPLAY_NAME "${CMAKE_PROJECT_NAME}")
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set(CPACK_COMPONENT_APPLICATION_DESCRIPTION "${CMAKE_PROJECT_NAME} main application and required components.")
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set(CPACK_COMPONENT_APPLICATION_GROUP "Core")
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set(CPACK_COMPONENT_APPLICATION_REQUIRED true)
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set(CPACK_COMPONENT_APPLICATION_DEPENDS assets)
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# service auto-start script
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set(CPACK_COMPONENT_AUTOSTART_DISPLAY_NAME "Launch on Startup")
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set(CPACK_COMPONENT_AUTOSTART_DESCRIPTION "If enabled, launches Sunshine automatically on system startup.")
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set(CPACK_COMPONENT_AUTOSTART_GROUP "Core")
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# assets
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set(CPACK_COMPONENT_ASSETS_DISPLAY_NAME "Required Assets")
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set(CPACK_COMPONENT_ASSETS_DESCRIPTION "Shaders, default box art, and web UI.")
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set(CPACK_COMPONENT_ASSETS_GROUP "Core")
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set(CPACK_COMPONENT_ASSETS_REQUIRED true)
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# audio tool
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set(CPACK_COMPONENT_AUDIO_DISPLAY_NAME "audio-info")
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set(CPACK_COMPONENT_AUDIO_DESCRIPTION "CLI tool providing information about sound devices.")
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set(CPACK_COMPONENT_AUDIO_GROUP "Tools")
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# display tool
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set(CPACK_COMPONENT_DXGI_DISPLAY_NAME "dxgi-info")
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set(CPACK_COMPONENT_DXGI_DESCRIPTION "CLI tool providing information about graphics cards and displays.")
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set(CPACK_COMPONENT_DXGI_GROUP "Tools")
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# firewall scripts
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set(CPACK_COMPONENT_FIREWALL_DISPLAY_NAME "Add Firewall Exclusions")
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set(CPACK_COMPONENT_FIREWALL_DESCRIPTION "Scripts to enable or disable firewall rules.")
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set(CPACK_COMPONENT_FIREWALL_GROUP "Scripts")
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# vigembus scripts
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set(CPACK_COMPONENT_VIGEMBUS_DISPLAY_NAME "Virtual Gamepad Support")
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set(CPACK_COMPONENT_VIGEMBUS_DESCRIPTION "Scripts to install and uninstall ViGEmBus for virtual gamepad support.")
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set(CPACK_COMPONENT_VIGEMBUS_GROUP "Scripts")
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