docs: lint rst files (#1581)
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@ -226,7 +226,7 @@ keybindings
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**Description**
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Sometimes it may be useful to map keybindings. Wayland won't allow clients to capture the Win Key for example.
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.. Tip:: See `virtual key codes <https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes>`_
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.. Tip:: See `virtual key codes <https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes>`__
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.. Hint:: keybindings needs to have a multiple of two elements.
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@ -438,8 +438,8 @@ audio_sink
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**macOS**
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Sunshine can only access microphones on macOS due to system limitations. To stream system audio use
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`Soundflower <https://github.com/mattingalls/Soundflower>`_ or
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`BlackHole <https://github.com/ExistentialAudio/BlackHole>`_.
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`Soundflower <https://github.com/mattingalls/Soundflower>`__ or
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`BlackHole <https://github.com/ExistentialAudio/BlackHole>`__.
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**Windows**
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.. code-block:: batch
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@ -485,7 +485,7 @@ virtual_sink
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- Steam must be installed.
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- Enable `install_steam_audio_drivers`_ or use Steam Remote Play at least once to install the drivers.
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- `Virtual Audio Cable <https://vb-audio.com/Cable/>`_ (macOS, Windows)
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- `Virtual Audio Cable <https://vb-audio.com/Cable/>`__ (macOS, Windows)
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**Example**
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.. code-block:: text
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@ -862,8 +862,8 @@ capture
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========= ===========
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nvfbc Use NVIDIA Frame Buffer Capture to capture direct to GPU memory. This is usually the fastest method for
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NVIDIA cards. For GeForce cards it will only work with drivers patched with
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`nvidia-patch <https://github.com/keylase/nvidia-patch/>`_
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or `nvlax <https://github.com/illnyang/nvlax/>`_.
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`nvidia-patch <https://github.com/keylase/nvidia-patch/>`__
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or `nvlax <https://github.com/illnyang/nvlax/>`__.
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wlr Capture for wlroots based Wayland compositors via DMA-BUF.
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kms DRM/KMS screen capture from the kernel. This requires that sunshine has cap_sys_admin capability.
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See :ref:`Linux Setup <about/usage:setup>`.
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@ -914,7 +914,7 @@ sw_preset
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.. Note:: This option only applies when using software `encoder`_.
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.. Note:: From `FFmpeg <https://trac.ffmpeg.org/wiki/Encode/H.264#preset>`_.
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.. Note:: From `FFmpeg <https://trac.ffmpeg.org/wiki/Encode/H.264#preset>`__.
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A preset is a collection of options that will provide a certain encoding speed to compression ratio. A slower
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preset will provide better compression (compression is quality per filesize). This means that, for example, if
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@ -958,7 +958,7 @@ sw_tune
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.. Note:: This option only applies when using software `encoder`_.
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.. Note:: From `FFmpeg <https://trac.ffmpeg.org/wiki/Encode/H.264#preset>`_.
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.. Note:: From `FFmpeg <https://trac.ffmpeg.org/wiki/Encode/H.264#preset>`__.
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You can optionally use -tune to change settings based upon the specifics of your input.
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@ -993,7 +993,7 @@ nv_preset
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The encoder preset to use.
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.. Note:: This option only applies when using nvenc `encoder`_. For more information on the presets, see
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`nvenc preset migration guide <https://docs.nvidia.com/video-technologies/video-codec-sdk/nvenc-preset-migration-guide/>`_.
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`nvenc preset migration guide <https://docs.nvidia.com/video-technologies/video-codec-sdk/nvenc-preset-migration-guide/>`__.
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**Choices**
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