move sunshine to src
- this will allow for common cpp workflow files within org
This commit is contained in:
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86 changed files with 3031 additions and 3031 deletions
686
src/input.cpp
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686
src/input.cpp
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//
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// Created by loki on 6/20/19.
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//
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// define uint32_t for <moonlight-common-c/src/Input.h>
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#include <cstdint>
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extern "C" {
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#include <moonlight-common-c/src/Input.h>
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}
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#include <bitset>
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#include <unordered_map>
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#include "config.h"
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#include "input.h"
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#include "main.h"
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#include "platform/common.h"
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#include "thread_pool.h"
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#include "utility.h"
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using namespace std::literals;
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namespace input {
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constexpr auto MAX_GAMEPADS = std::min((std::size_t)platf::MAX_GAMEPADS, sizeof(std::int16_t) * 8);
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#define DISABLE_LEFT_BUTTON_DELAY ((util::ThreadPool::task_id_t)0x01)
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#define ENABLE_LEFT_BUTTON_DELAY nullptr
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constexpr auto VKEY_SHIFT = 0x10;
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constexpr auto VKEY_LSHIFT = 0xA0;
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constexpr auto VKEY_RSHIFT = 0xA1;
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constexpr auto VKEY_CONTROL = 0x11;
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constexpr auto VKEY_LCONTROL = 0xA2;
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constexpr auto VKEY_RCONTROL = 0xA3;
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constexpr auto VKEY_MENU = 0x12;
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constexpr auto VKEY_LMENU = 0xA4;
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constexpr auto VKEY_RMENU = 0xA5;
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enum class button_state_e {
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NONE,
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DOWN,
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UP
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};
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template<std::size_t N>
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int alloc_id(std::bitset<N> &gamepad_mask) {
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for(int x = 0; x < gamepad_mask.size(); ++x) {
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if(!gamepad_mask[x]) {
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gamepad_mask[x] = true;
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return x;
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}
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}
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return -1;
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}
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template<std::size_t N>
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void free_id(std::bitset<N> &gamepad_mask, int id) {
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gamepad_mask[id] = false;
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}
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static util::TaskPool::task_id_t key_press_repeat_id {};
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static std::unordered_map<short, bool> key_press {};
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static std::array<std::uint8_t, 5> mouse_press {};
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static platf::input_t platf_input;
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static std::bitset<platf::MAX_GAMEPADS> gamepadMask {};
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void free_gamepad(platf::input_t &platf_input, int id) {
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platf::gamepad(platf_input, id, platf::gamepad_state_t {});
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platf::free_gamepad(platf_input, id);
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free_id(gamepadMask, id);
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}
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struct gamepad_t {
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gamepad_t() : gamepad_state {}, back_timeout_id {}, id { -1 }, back_button_state { button_state_e::NONE } {}
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~gamepad_t() {
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if(id >= 0) {
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task_pool.push([id = this->id]() {
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free_gamepad(platf_input, id);
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});
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}
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}
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platf::gamepad_state_t gamepad_state;
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util::ThreadPool::task_id_t back_timeout_id;
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int id;
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// When emulating the HOME button, we may need to artificially release the back button.
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// Afterwards, the gamepad state on sunshine won't match the state on Moonlight.
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// To prevent Sunshine from sending erronious input data to the active application,
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// Sunshine forces the button to be in a specific state until the gamepad state matches that of
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// Moonlight once more.
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button_state_e back_button_state;
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};
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struct input_t {
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enum shortkey_e {
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CTRL = 0x1,
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ALT = 0x2,
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SHIFT = 0x4,
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SHORTCUT = CTRL | ALT | SHIFT
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};
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input_t(
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safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event,
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platf::rumble_queue_t rumble_queue)
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: shortcutFlags {},
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active_gamepad_state {},
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gamepads(MAX_GAMEPADS),
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touch_port_event { std::move(touch_port_event) },
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rumble_queue { std::move(rumble_queue) },
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mouse_left_button_timeout {},
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touch_port { 0, 0, 0, 0, 0, 0, 1.0f } {}
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// Keep track of alt+ctrl+shift key combo
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int shortcutFlags;
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std::uint16_t active_gamepad_state;
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std::vector<gamepad_t> gamepads;
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safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event;
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platf::rumble_queue_t rumble_queue;
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util::ThreadPool::task_id_t mouse_left_button_timeout;
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input::touch_port_t touch_port;
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};
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/**
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* Apply shortcut based on VKEY
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* On success
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* return > 0
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* On nothing
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* return 0
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*/
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inline int apply_shortcut(short keyCode) {
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constexpr auto VK_F1 = 0x70;
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constexpr auto VK_F13 = 0x7C;
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BOOST_LOG(debug) << "Apply Shortcut: 0x"sv << util::hex((std::uint8_t)keyCode).to_string_view();
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if(keyCode >= VK_F1 && keyCode <= VK_F13) {
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mail::man->event<int>(mail::switch_display)->raise(keyCode - VK_F1);
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return 1;
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}
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switch(keyCode) {
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case 0x4E /* VKEY_N */:
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display_cursor = !display_cursor;
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return 1;
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}
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return 0;
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}
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void print(PNV_REL_MOUSE_MOVE_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin relative mouse move packet--"sv << std::endl
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<< "deltaX ["sv << util::endian::big(packet->deltaX) << ']' << std::endl
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<< "deltaY ["sv << util::endian::big(packet->deltaY) << ']' << std::endl
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<< "--end relative mouse move packet--"sv;
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}
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void print(PNV_ABS_MOUSE_MOVE_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin absolute mouse move packet--"sv << std::endl
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<< "x ["sv << util::endian::big(packet->x) << ']' << std::endl
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<< "y ["sv << util::endian::big(packet->y) << ']' << std::endl
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<< "width ["sv << util::endian::big(packet->width) << ']' << std::endl
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<< "height ["sv << util::endian::big(packet->height) << ']' << std::endl
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<< "--end absolute mouse move packet--"sv;
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}
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void print(PNV_MOUSE_BUTTON_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin mouse button packet--"sv << std::endl
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<< "action ["sv << util::hex(packet->action).to_string_view() << ']' << std::endl
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<< "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl
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<< "--end mouse button packet--"sv;
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}
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void print(PNV_SCROLL_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin mouse scroll packet--"sv << std::endl
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<< "scrollAmt1 ["sv << util::endian::big(packet->scrollAmt1) << ']' << std::endl
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<< "--end mouse scroll packet--"sv;
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}
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void print(PNV_KEYBOARD_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin keyboard packet--"sv << std::endl
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<< "keyAction ["sv << util::hex(packet->keyAction).to_string_view() << ']' << std::endl
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<< "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl
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<< "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl
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<< "--end keyboard packet--"sv;
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}
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void print(PNV_MULTI_CONTROLLER_PACKET packet) {
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// Moonlight spams controller packet even when not necessary
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BOOST_LOG(verbose)
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<< "--begin controller packet--"sv << std::endl
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<< "controllerNumber ["sv << packet->controllerNumber << ']' << std::endl
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<< "activeGamepadMask ["sv << util::hex(packet->activeGamepadMask).to_string_view() << ']' << std::endl
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<< "buttonFlags ["sv << util::hex(packet->buttonFlags).to_string_view() << ']' << std::endl
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<< "leftTrigger ["sv << util::hex(packet->leftTrigger).to_string_view() << ']' << std::endl
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<< "rightTrigger ["sv << util::hex(packet->rightTrigger).to_string_view() << ']' << std::endl
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<< "leftStickX ["sv << packet->leftStickX << ']' << std::endl
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<< "leftStickY ["sv << packet->leftStickY << ']' << std::endl
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<< "rightStickX ["sv << packet->rightStickX << ']' << std::endl
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<< "rightStickY ["sv << packet->rightStickY << ']' << std::endl
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<< "--end controller packet--"sv;
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}
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constexpr int PACKET_TYPE_SCROLL_OR_KEYBOARD = PACKET_TYPE_SCROLL;
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void print(void *input) {
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int input_type = util::endian::big(*(int *)input);
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switch(input_type) {
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case PACKET_TYPE_REL_MOUSE_MOVE:
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print((PNV_REL_MOUSE_MOVE_PACKET)input);
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break;
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case PACKET_TYPE_ABS_MOUSE_MOVE:
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print((PNV_ABS_MOUSE_MOVE_PACKET)input);
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break;
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case PACKET_TYPE_MOUSE_BUTTON:
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print((PNV_MOUSE_BUTTON_PACKET)input);
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break;
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case PACKET_TYPE_SCROLL_OR_KEYBOARD: {
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char *tmp_input = (char *)input + 4;
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if(tmp_input[0] == 0x0A) {
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print((PNV_SCROLL_PACKET)input);
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}
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else {
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print((PNV_KEYBOARD_PACKET)input);
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}
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break;
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}
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case PACKET_TYPE_MULTI_CONTROLLER:
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print((PNV_MULTI_CONTROLLER_PACKET)input);
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break;
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}
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_REL_MOUSE_MOVE_PACKET packet) {
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input->mouse_left_button_timeout = DISABLE_LEFT_BUTTON_DELAY;
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platf::move_mouse(platf_input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY));
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET packet) {
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if(input->mouse_left_button_timeout == DISABLE_LEFT_BUTTON_DELAY) {
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input->mouse_left_button_timeout = ENABLE_LEFT_BUTTON_DELAY;
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}
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auto &touch_port_event = input->touch_port_event;
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auto &touch_port = input->touch_port;
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if(touch_port_event->peek()) {
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touch_port = *touch_port_event->pop();
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}
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float x = util::endian::big(packet->x);
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float y = util::endian::big(packet->y);
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// Prevent divide by zero
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// Don't expect it to happen, but just in case
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if(!packet->width || !packet->height) {
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BOOST_LOG(warning) << "Moonlight passed invalid dimensions"sv;
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return;
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}
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auto width = (float)util::endian::big(packet->width);
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auto height = (float)util::endian::big(packet->height);
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auto scalarX = touch_port.width / width;
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auto scalarY = touch_port.height / height;
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x *= scalarX;
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y *= scalarY;
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auto offsetX = touch_port.client_offsetX;
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auto offsetY = touch_port.client_offsetY;
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std::clamp(x, offsetX, width - offsetX);
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std::clamp(y, offsetY, height - offsetY);
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platf::touch_port_t abs_port {
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touch_port.offset_x, touch_port.offset_y,
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touch_port.env_width, touch_port.env_height
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};
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platf::abs_mouse(platf_input, abs_port, (x - offsetX) * touch_port.scalar_inv, (y - offsetY) * touch_port.scalar_inv);
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
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auto constexpr BUTTON_RELEASED = 0x09;
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auto constexpr BUTTON_LEFT = 0x01;
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auto constexpr BUTTON_RIGHT = 0x03;
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auto release = packet->action == BUTTON_RELEASED;
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auto button = util::endian::big(packet->button);
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if(button > 0 && button < mouse_press.size()) {
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if(mouse_press[button] != release) {
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// button state is already what we want
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return;
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}
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mouse_press[button] = !release;
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}
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///////////////////////////////////
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/*/
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* When Moonlight sends mouse input through absolute coordinates,
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* it's possible that BUTTON_RIGHT is pressed down immediately after releasing BUTTON_LEFT.
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* As a result, Sunshine will left click on hyperlinks in the browser before right clicking
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*
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* This can be solved by delaying BUTTON_LEFT, however, any delay on input is undesirable during gaming
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* As a compromise, Sunshine will only put delays on BUTTON_LEFT when
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* absolute mouse coordinates have been send.
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*
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* Try to make sure BUTTON_RIGHT gets called before BUTTON_LEFT is released.
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*
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* input->mouse_left_button_timeout can only be nullptr
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* when the last mouse coordinates were absolute
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/*/
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if(button == BUTTON_LEFT && release && !input->mouse_left_button_timeout) {
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auto f = [=]() {
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auto left_released = mouse_press[BUTTON_LEFT];
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if(left_released) {
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// Already released left button
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return;
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}
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platf::button_mouse(platf_input, BUTTON_LEFT, release);
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mouse_press[BUTTON_LEFT] = false;
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input->mouse_left_button_timeout = nullptr;
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};
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input->mouse_left_button_timeout = task_pool.pushDelayed(std::move(f), 10ms).task_id;
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return;
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}
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if(
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button == BUTTON_RIGHT && !release &&
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input->mouse_left_button_timeout > DISABLE_LEFT_BUTTON_DELAY) {
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platf::button_mouse(platf_input, BUTTON_RIGHT, false);
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platf::button_mouse(platf_input, BUTTON_RIGHT, true);
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mouse_press[BUTTON_RIGHT] = false;
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return;
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}
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///////////////////////////////////
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platf::button_mouse(platf_input, button, release);
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}
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short map_keycode(short keycode) {
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auto it = config::input.keybindings.find(keycode);
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if(it != std::end(config::input.keybindings)) {
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return it->second;
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}
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return keycode;
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}
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/**
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* Update flags for keyboard shortcut combo's
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*/
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inline void update_shortcutFlags(int *flags, short keyCode, bool release) {
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switch(keyCode) {
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case VKEY_SHIFT:
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case VKEY_LSHIFT:
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case VKEY_RSHIFT:
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if(release) {
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*flags &= ~input_t::SHIFT;
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}
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else {
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*flags |= input_t::SHIFT;
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}
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break;
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case VKEY_CONTROL:
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case VKEY_LCONTROL:
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case VKEY_RCONTROL:
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if(release) {
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*flags &= ~input_t::CTRL;
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}
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else {
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*flags |= input_t::CTRL;
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}
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break;
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case VKEY_MENU:
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case VKEY_LMENU:
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case VKEY_RMENU:
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if(release) {
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*flags &= ~input_t::ALT;
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}
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else {
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*flags |= input_t::ALT;
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}
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break;
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}
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}
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void repeat_key(short key_code) {
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// If key no longer pressed, stop repeating
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if(!key_press[key_code]) {
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key_press_repeat_id = nullptr;
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return;
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}
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platf::keyboard(platf_input, map_keycode(key_code), false);
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key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_period, key_code).task_id;
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
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auto constexpr BUTTON_RELEASED = 0x04;
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auto release = packet->keyAction == BUTTON_RELEASED;
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auto keyCode = packet->keyCode & 0x00FF;
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auto &pressed = key_press[keyCode];
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if(!pressed) {
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if(!release) {
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// A new key has been pressed down, we need to check for key combo's
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// If a keycombo has been pressed down, don't pass it through
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if(input->shortcutFlags == input_t::SHORTCUT && apply_shortcut(keyCode) > 0) {
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return;
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}
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if(key_press_repeat_id) {
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task_pool.cancel(key_press_repeat_id);
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}
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if(config::input.key_repeat_delay.count() > 0) {
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key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_delay, keyCode).task_id;
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}
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}
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else {
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// Already released
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return;
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}
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}
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else if(!release) {
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// Already pressed down key
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return;
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}
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pressed = !release;
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||||
|
||||
update_shortcutFlags(&input->shortcutFlags, map_keycode(keyCode), release);
|
||||
platf::keyboard(platf_input, map_keycode(keyCode), release);
|
||||
}
|
||||
|
||||
void passthrough(PNV_SCROLL_PACKET packet) {
|
||||
platf::scroll(platf_input, util::endian::big(packet->scrollAmt1));
|
||||
}
|
||||
|
||||
int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state, const platf::rumble_queue_t &rumble_queue) {
|
||||
auto xorGamepadMask = old_state ^ new_state;
|
||||
if(!xorGamepadMask) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for(int x = 0; x < sizeof(std::int16_t) * 8; ++x) {
|
||||
if((xorGamepadMask >> x) & 1) {
|
||||
auto &gamepad = gamepads[x];
|
||||
|
||||
if((old_state >> x) & 1) {
|
||||
if(gamepad.id < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
free_gamepad(platf_input, gamepad.id);
|
||||
gamepad.id = -1;
|
||||
}
|
||||
else {
|
||||
auto id = alloc_id(gamepadMask);
|
||||
|
||||
if(id < 0) {
|
||||
// Out of gamepads
|
||||
return -1;
|
||||
}
|
||||
|
||||
if(platf::alloc_gamepad(platf_input, id, rumble_queue)) {
|
||||
free_id(gamepadMask, id);
|
||||
// allocating a gamepad failed: solution: ignore gamepads
|
||||
// The implementations of platf::alloc_gamepad already has logging
|
||||
return -1;
|
||||
}
|
||||
|
||||
gamepad.id = id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void passthrough(std::shared_ptr<input_t> &input, PNV_MULTI_CONTROLLER_PACKET packet) {
|
||||
if(updateGamepads(input->gamepads, input->active_gamepad_state, packet->activeGamepadMask, input->rumble_queue)) {
|
||||
return;
|
||||
}
|
||||
|
||||
input->active_gamepad_state = packet->activeGamepadMask;
|
||||
|
||||
if(packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
|
||||
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(!((input->active_gamepad_state >> packet->controllerNumber) & 1)) {
|
||||
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
auto &gamepad = input->gamepads[packet->controllerNumber];
|
||||
|
||||
// If this gamepad has not been initialized, ignore it.
|
||||
// This could happen when platf::alloc_gamepad fails
|
||||
if(gamepad.id < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::uint16_t bf = packet->buttonFlags;
|
||||
platf::gamepad_state_t gamepad_state {
|
||||
bf,
|
||||
packet->leftTrigger,
|
||||
packet->rightTrigger,
|
||||
packet->leftStickX,
|
||||
packet->leftStickY,
|
||||
packet->rightStickX,
|
||||
packet->rightStickY
|
||||
};
|
||||
|
||||
auto bf_new = gamepad_state.buttonFlags;
|
||||
switch(gamepad.back_button_state) {
|
||||
case button_state_e::UP:
|
||||
if(!(platf::BACK & bf_new)) {
|
||||
gamepad.back_button_state = button_state_e::NONE;
|
||||
}
|
||||
gamepad_state.buttonFlags &= ~platf::BACK;
|
||||
break;
|
||||
case button_state_e::DOWN:
|
||||
if(platf::BACK & bf_new) {
|
||||
gamepad.back_button_state = button_state_e::NONE;
|
||||
}
|
||||
gamepad_state.buttonFlags |= platf::BACK;
|
||||
break;
|
||||
case button_state_e::NONE:
|
||||
break;
|
||||
}
|
||||
|
||||
bf = gamepad_state.buttonFlags ^ gamepad.gamepad_state.buttonFlags;
|
||||
bf_new = gamepad_state.buttonFlags;
|
||||
|
||||
if(platf::BACK & bf) {
|
||||
if(platf::BACK & bf_new) {
|
||||
// Don't emulate home button if timeout < 0
|
||||
if(config::input.back_button_timeout >= 0ms) {
|
||||
auto f = [input, controller = packet->controllerNumber]() {
|
||||
auto &gamepad = input->gamepads[controller];
|
||||
|
||||
auto &state = gamepad.gamepad_state;
|
||||
|
||||
// Force the back button up
|
||||
gamepad.back_button_state = button_state_e::UP;
|
||||
state.buttonFlags &= ~platf::BACK;
|
||||
platf::gamepad(platf_input, gamepad.id, state);
|
||||
|
||||
// Press Home button
|
||||
state.buttonFlags |= platf::HOME;
|
||||
platf::gamepad(platf_input, gamepad.id, state);
|
||||
|
||||
// Release Home button
|
||||
state.buttonFlags &= ~platf::HOME;
|
||||
platf::gamepad(platf_input, gamepad.id, state);
|
||||
|
||||
gamepad.back_timeout_id = nullptr;
|
||||
};
|
||||
|
||||
gamepad.back_timeout_id = task_pool.pushDelayed(std::move(f), config::input.back_button_timeout).task_id;
|
||||
}
|
||||
}
|
||||
else if(gamepad.back_timeout_id) {
|
||||
task_pool.cancel(gamepad.back_timeout_id);
|
||||
gamepad.back_timeout_id = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
platf::gamepad(platf_input, gamepad.id, gamepad_state);
|
||||
|
||||
gamepad.gamepad_state = gamepad_state;
|
||||
}
|
||||
|
||||
void passthrough_helper(std::shared_ptr<input_t> input, std::vector<std::uint8_t> &&input_data) {
|
||||
void *payload = input_data.data();
|
||||
|
||||
int input_type = util::endian::big(*(int *)payload);
|
||||
|
||||
switch(input_type) {
|
||||
case PACKET_TYPE_REL_MOUSE_MOVE:
|
||||
passthrough(input, (PNV_REL_MOUSE_MOVE_PACKET)payload);
|
||||
break;
|
||||
case PACKET_TYPE_ABS_MOUSE_MOVE:
|
||||
passthrough(input, (PNV_ABS_MOUSE_MOVE_PACKET)payload);
|
||||
break;
|
||||
case PACKET_TYPE_MOUSE_BUTTON:
|
||||
passthrough(input, (PNV_MOUSE_BUTTON_PACKET)payload);
|
||||
break;
|
||||
case PACKET_TYPE_SCROLL_OR_KEYBOARD: {
|
||||
char *tmp_input = (char *)payload + 4;
|
||||
if(tmp_input[0] == 0x0A) {
|
||||
passthrough((PNV_SCROLL_PACKET)payload);
|
||||
}
|
||||
else {
|
||||
passthrough(input, (PNV_KEYBOARD_PACKET)payload);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case PACKET_TYPE_MULTI_CONTROLLER:
|
||||
passthrough(input, (PNV_MULTI_CONTROLLER_PACKET)payload);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data) {
|
||||
task_pool.push(passthrough_helper, input, util::cmove(input_data));
|
||||
}
|
||||
|
||||
void reset(std::shared_ptr<input_t> &input) {
|
||||
task_pool.cancel(key_press_repeat_id);
|
||||
task_pool.cancel(input->mouse_left_button_timeout);
|
||||
|
||||
// Ensure input is synchronous, by using the task_pool
|
||||
task_pool.push([]() {
|
||||
for(int x = 0; x < mouse_press.size(); ++x) {
|
||||
if(mouse_press[x]) {
|
||||
platf::button_mouse(platf_input, x, true);
|
||||
mouse_press[x] = false;
|
||||
}
|
||||
}
|
||||
|
||||
for(auto &kp : key_press) {
|
||||
platf::keyboard(platf_input, kp.first & 0x00FF, true);
|
||||
key_press[kp.first] = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
class deinit_t : public platf::deinit_t {
|
||||
public:
|
||||
~deinit_t() override {
|
||||
platf_input.reset();
|
||||
}
|
||||
};
|
||||
|
||||
[[nodiscard]] std::unique_ptr<platf::deinit_t> init() {
|
||||
platf_input = platf::input();
|
||||
|
||||
return std::make_unique<deinit_t>();
|
||||
}
|
||||
|
||||
std::shared_ptr<input_t> alloc(safe::mail_t mail) {
|
||||
auto input = std::make_shared<input_t>(
|
||||
mail->event<input::touch_port_t>(mail::touch_port),
|
||||
mail->queue<platf::rumble_t>(mail::rumble));
|
||||
|
||||
// Workaround to ensure new frames will be captured when a client connects
|
||||
task_pool.pushDelayed([]() {
|
||||
platf::move_mouse(platf_input, 1, 1);
|
||||
platf::move_mouse(platf_input, -1, -1);
|
||||
},
|
||||
100ms);
|
||||
|
||||
return input;
|
||||
}
|
||||
} // namespace input
|
||||
Loading…
Add table
Add a link
Reference in a new issue