fix(linux): fix issues with rendering and touchscreens when displays are scaled (#4607)

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Julio Sanz 2026-01-22 00:29:53 +01:00 committed by GitHub
commit aca5d23f4e
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6 changed files with 77 additions and 9 deletions

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@ -170,7 +170,7 @@ namespace input {
touch_port_event {std::move(touch_port_event)},
feedback_queue {std::move(feedback_queue)},
mouse_left_button_timeout {},
touch_port {{0, 0, 0, 0}, 0, 0, 1.0f},
touch_port {{0, 0, 0, 0}, 0, 0, 1.0f, 1.0f, 0, 0},
accumulated_vscroll_delta {},
accumulated_hscroll_delta {} {
}
@ -480,7 +480,29 @@ namespace input {
x = std::clamp(x, offsetX, (size.first * scalarX) - offsetX);
y = std::clamp(y, offsetY, (size.second * scalarY) - offsetY);
return std::pair {(x - offsetX) * touch_port.scalar_inv, (y - offsetY) * touch_port.scalar_inv};
/*
x and y here below have the coordinates of the surface of the streaming resolution,
and are dependent on how that comes configured from the client (scalar_inv is calculated
from the proportion of that and the device's **physical** size).
*/
x = (x - offsetX) * touch_port.scalar_inv;
y = (y - offsetY) * touch_port.scalar_inv;
/*
This final operation is a bit weird and has been brought about with lots of trial and error. A better
way to do this may exist.
Basically, this is what makes the touchscreen map to the coordinates inputtino expects properly.
Since inputtino's dimensions are now logical (because scaling breaks everything otherwise), using the previous
x and y coordinates would be incorrect when screens are scaled, because the touch port is smaller (or larger)
by a factor (that factor is touch_port.scalar_tpcoords), and that factor must be used to account for that difference
when moving the cursor. Otherwise, it will move either slower or faster than your finger proportionally to
scalar_tpcoords, and be offset *inversely* proportionally to scalar_tpcoords. So you must account for both differences
by multiplying and dividing.
*/
float final_x = (x + touch_port.offset_x * touch_port.scalar_tpcoords) / touch_port.scalar_tpcoords;
float final_y = (y + touch_port.offset_y * touch_port.scalar_tpcoords) / touch_port.scalar_tpcoords;
return std::pair {final_x, final_y};
}
/**
@ -545,11 +567,22 @@ namespace input {
}
auto &touch_port = input->touch_port;
int touch_port_dim_x;
int touch_port_dim_y;
if (touch_port.env_logical_width != 0 && touch_port.env_logical_height != 0) {
touch_port_dim_x = touch_port.env_logical_width;
touch_port_dim_y = touch_port.env_logical_height;
} else {
touch_port_dim_x = touch_port.env_width;
touch_port_dim_y = touch_port.env_height;
}
platf::touch_port_t abs_port {
touch_port.offset_x,
touch_port.offset_y,
touch_port.env_width,
touch_port.env_height
touch_port_dim_x,
touch_port_dim_y
};
platf::abs_mouse(platf_input, abs_port, tpcoords->first, tpcoords->second);