build(cmake): copy asset files to build dir (#2338)
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1329c510b1
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4 changed files with 21 additions and 6 deletions
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@ -12,10 +12,18 @@ set(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)
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set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
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set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
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set(CPACK_STRIP_FILES YES)
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set(CPACK_STRIP_FILES YES)
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#install common assets
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# install common assets
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}"
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DESTINATION "${SUNSHINE_ASSETS_DIR}"
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PATTERN "web" EXCLUDE)
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PATTERN "web" EXCLUDE)
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# copy assets to build directory, for running without install
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file(GLOB_RECURSE ALL_ASSETS
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RELATIVE "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/" "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/*")
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list(FILTER ALL_ASSETS EXCLUDE REGEX "^web/.*$") # Filter out the web directory
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foreach(asset ${ALL_ASSETS}) # Copy assets to build directory, excluding the web directory
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file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/${asset}"
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DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/assets")
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endforeach()
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# install built vite assets
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# install built vite assets
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install(DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/assets/web"
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install(DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/assets/web"
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@ -2,6 +2,9 @@
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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# copy assets to build directory, for running without install
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file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
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DESTINATION "${CMAKE_BINARY_DIR}/assets")
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if(${SUNSHINE_BUILD_APPIMAGE} OR ${SUNSHINE_BUILD_FLATPAK})
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if(${SUNSHINE_BUILD_APPIMAGE} OR ${SUNSHINE_BUILD_FLATPAK})
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install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.rules"
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install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.rules"
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DESTINATION "${SUNSHINE_ASSETS_DIR}/udev/rules.d")
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DESTINATION "${SUNSHINE_ASSETS_DIR}/udev/rules.d")
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@ -10,15 +10,16 @@ if(SUNSHINE_PACKAGE_MACOS) # todo
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set(MAC_PREFIX "${CMAKE_PROJECT_NAME}.app/Contents")
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set(MAC_PREFIX "${CMAKE_PROJECT_NAME}.app/Contents")
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set(INSTALL_RUNTIME_DIR "${MAC_PREFIX}/MacOS")
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set(INSTALL_RUNTIME_DIR "${MAC_PREFIX}/MacOS")
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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install(TARGETS sunshine
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install(TARGETS sunshine
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BUNDLE DESTINATION . COMPONENT Runtime
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BUNDLE DESTINATION . COMPONENT Runtime
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RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
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RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
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else()
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else()
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/misc/uninstall_pkg.sh"
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install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/misc/uninstall_pkg.sh"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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endif()
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endif()
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}")
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# copy assets to build directory, for running without install
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file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
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DESTINATION "${CMAKE_BINARY_DIR}/assets")
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@ -39,6 +39,9 @@ install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/gamepad/"
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
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install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
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DESTINATION "${SUNSHINE_ASSETS_DIR}"
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DESTINATION "${SUNSHINE_ASSETS_DIR}"
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COMPONENT assets)
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COMPONENT assets)
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# copy assets to build directory, for running without install
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file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
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DESTINATION "${CMAKE_BINARY_DIR}/assets")
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# set(CPACK_NSIS_MUI_HEADERIMAGE "") # TODO: image should be 150x57 bmp
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# set(CPACK_NSIS_MUI_HEADERIMAGE "") # TODO: image should be 150x57 bmp
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set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}\\\\sunshine.ico")
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set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}\\\\sunshine.ico")
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