Don't display cursor when using gamepad
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c11872f0f5
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c3cba2bdad
7 changed files with 25 additions and 20 deletions
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@ -22,16 +22,6 @@ using mic_t = util::safe_ptr<void, freeMic>;
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using audio_t = util::safe_ptr<void, freeAudio>;
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using input_t = util::safe_ptr<void, freeInput>;
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struct gamepad_state_t {
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std::uint16_t buttonFlags;
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std::uint8_t lt;
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std::uint8_t rt;
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std::int16_t lsX;
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std::int16_t lsY;
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std::int16_t rsX;
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std::int16_t rsY;
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};
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std::string get_local_ip();
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void terminate_process(std::uint64_t handle);
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@ -40,7 +30,7 @@ mic_t microphone();
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audio_t audio(mic_t &mic, std::uint32_t sample_size);
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display_t display();
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img_t snapshot(display_t &display);
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img_t snapshot(display_t &display_void, bool cursor);
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int32_t img_width(img_t &);
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int32_t img_height(img_t &);
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