Don't display cursor when using gamepad

This commit is contained in:
loki 2019-12-25 20:57:23 +01:00
commit c3cba2bdad
7 changed files with 25 additions and 20 deletions

View file

@ -22,16 +22,6 @@ using mic_t = util::safe_ptr<void, freeMic>;
using audio_t = util::safe_ptr<void, freeAudio>;
using input_t = util::safe_ptr<void, freeInput>;
struct gamepad_state_t {
std::uint16_t buttonFlags;
std::uint8_t lt;
std::uint8_t rt;
std::int16_t lsX;
std::int16_t lsY;
std::int16_t rsX;
std::int16_t rsY;
};
std::string get_local_ip();
void terminate_process(std::uint64_t handle);
@ -40,7 +30,7 @@ mic_t microphone();
audio_t audio(mic_t &mic, std::uint32_t sample_size);
display_t display();
img_t snapshot(display_t &display);
img_t snapshot(display_t &display_void, bool cursor);
int32_t img_width(img_t &);
int32_t img_height(img_t &);