diff --git a/docs/getting_started.md b/docs/getting_started.md index 2c44f078..e97b2b37 100644 --- a/docs/getting_started.md +++ b/docs/getting_started.md @@ -446,15 +446,15 @@ being self-signed.} To get a list of available arguments, run the following command. @tabs{ - @tab{ General | @code{.bash} + @tab{ General | ```bash sunshine --help - @endcode } - @tab{ AppImage | @code{.bash} + ```} + @tab{ AppImage | ```bash ./sunshine.AppImage --help - @endcode } - @tab{ Flatpak | @code{.bash} + ```} + @tab{ Flatpak | ```bash flatpak run --command=sunshine dev.lizardbyte.app.Sunshine --help - @endcode } + ```} } ### Shortcuts @@ -506,25 +506,25 @@ Streaming HDR content is officially supported on Windows hosts and experimentall * Some GPUs video encoders can produce lower image quality or encoding performance when streaming in HDR compared to SDR. -* Additional information: +Additional information: - @tabs{ - @tab{ Windows | - - HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles. - - We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming. - - Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR. - } - - @tab{ Linux | - - HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI. - - The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR. - - You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6. - - @seealso{[Arch wiki on HDR Support for Linux](https://wiki.archlinux.org/title/HDR_monitor_support) and - [Reddit Guide for HDR Support for AMD GPUs](https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux)} - } +@tabs{ + @tab{ Windows | + - HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles. + - We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming. + - Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR. } +@tab{ Linux | + - HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI. + - The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR. + - You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6. + + @seealso{[Arch wiki on HDR Support for Linux](https://wiki.archlinux.org/title/HDR_monitor_support) and + [Reddit Guide for HDR Support for AMD GPUs](https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux)} + } +} + ### Tutorials and Guides Tutorial videos are available [here](https://www.youtube.com/playlist?list=PLMYr5_xSeuXAbhxYHz86hA1eCDugoxXY0). diff --git a/third-party/doxyconfig b/third-party/doxyconfig index a73f908f..1188ef2b 160000 --- a/third-party/doxyconfig +++ b/third-party/doxyconfig @@ -1 +1 @@ -Subproject commit a73f908fb70fac4f6076a28f0a751239ea5ac2d3 +Subproject commit 1188ef2b96efb3e003a591ee01714339c2d9161c