Remove useless texture size queries for every frame in display_ram_t

This commit is contained in:
Cameron Gutman 2024-01-04 00:20:14 -06:00
commit ebe01ce20b
2 changed files with 1 additions and 13 deletions

View file

@ -182,12 +182,6 @@ namespace wl {
}
gl::ctx.BindTexture(GL_TEXTURE_2D, (*rgb_opt)->tex[0]);
int w, h;
gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
gl::ctx.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
BOOST_LOG(debug) << "width and height: w "sv << w << " h "sv << h;
gl::ctx.GetTextureSubImage((*rgb_opt)->tex[0], 0, 0, 0, 0, width, height, 1, GL_BGRA, GL_UNSIGNED_BYTE, img_out->height * img_out->row_pitch, img_out->data);
gl::ctx.BindTexture(GL_TEXTURE_2D, 0);