Coia Prant
d591643706
build(windows): add arm64 support ( #3905 )
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Signed-off-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
Signed-off-by: Coia Prant <coiaprant@gmail.com>
Co-authored-by: Ricky8955555 <rkmiao@duck.com>
Co-authored-by: Mike Fara <mjfara@gmail.com>
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
2026-02-07 21:03:05 -05:00
David Lane
ab52e27e0e
fix(audio-info): crash when device name contains special characters ( #4095 )
2026-01-16 22:41:23 -05:00
ns6089
cdb7e2b813
feat(video): use unified color conversion matrix generator ( #4387 )
2025-11-05 08:49:56 -05:00
ReenigneArcher
fc7b9e30c8
style(sonar): fix cpp:S4962 ( #4140 )
2025-08-08 00:45:53 -04:00
ReenigneArcher
9f101fb546
style(sonar): fix cpp:S3806 ( #4129 )
2025-08-04 23:30:48 -04:00
LizardByte-bot
1df4c89026
chore: update global workflows ( #3813 )
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Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
2025-04-25 19:09:06 -04:00
ReenigneArcher
c2420427b1
style: adjust clang-format rules ( #2186 )
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Co-authored-by: Vithorio Polten <reach@vithor.io>
2025-01-19 22:34:47 -05:00
Cameron Gutman
c369e8e5b6
fix(capture/windows): fix capture when using the basic render driver ( #3531 )
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* fix(capture/windows): fix capture when using the basic render driver
* chore(tests): remove now unnecessary TESTS_SOFTWARE_ENCODER_UNAVAILABLE option
2025-01-12 16:05:18 -06:00
ns6089
7ce8547d6e
fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling ( #3014 )
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* Don't use sampler math for chroma if downscaling
* Correct portrait rotation offsets
2024-09-02 19:02:05 -05:00
ns6089
170f4dd181
fix(win/qsv): skip unsupported 4:4:4 codecs ( #3029 )
2024-08-19 08:30:13 -04:00
ns6089
bfdfcebc80
feat(win/video): support native YUV 4:4:4 encoding ( #2533 )
2024-08-16 13:41:27 -04:00
ReenigneArcher
1dd4b68e1c
docs(src): add examples alias and general cleanup ( #2763 )
2024-06-28 08:34:14 -04:00
ReenigneArcher
acd9ae606e
docs: more doxygen fixes ( #2736 )
2024-06-21 01:34:27 +00:00
Tejas Rao
287ac4c0fb
feat(win): new capture method, Windows.Graphics.Capture ( #2580 )
2024-05-27 18:16:14 +00:00
ReenigneArcher
2af0ce364d
Revert "Add capture using WinRT Windows.Graphics.Capture API." ( #2320 )
2024-03-29 12:43:44 -04:00
Tejas Rao
8f1692a5ac
Add capture using WinRT Windows.Graphics.Capture API. ( #2149 )
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Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
2024-03-27 23:47:26 -04:00
ReenigneArcher
89e8b9628c
ci(tests): add test framework ( #1603 )
2024-03-24 19:52:24 -04:00
Cameron Gutman
7cdd156bce
Fix heap corruption with cursor pixel counts that aren't divisible by 8
2024-03-07 19:01:36 -06:00
Cameron Gutman
75a97883e7
Rework dummy image handling to avoid RTX HDR driver bug
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As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
2024-03-01 01:09:10 -06:00
Cameron Gutman
69a3edd9b0
Use Win32 APIs for UTF-16<->UTF-8 conversion
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std::codecvt is deprecated since C++17 and broken for some characters/locales
2024-02-12 18:43:44 -06:00
ReenigneArcher
0aa4f06c39
refactor(logging): separate logging from main ( #2110 )
2024-02-07 09:59:24 -05:00
ns6089
974c4bd4a1
Remove unused shader input layout
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We don't use SV_Position in our vertex shaders.
2023-10-05 23:06:40 -05:00
ns6089
7f2b96b3e0
Refactor shaders
2023-10-05 23:06:40 -05:00
ns6089
2086cad96e
Support #include in dx shader compiler
2023-10-05 23:06:40 -05:00
ns6089
e98d7577bb
Support capturing rotated displays on Windows ( #1602 )
2023-09-13 10:34:26 -04:00
ns6089
8b40fa6dd5
nvenc: new config page
2023-09-07 18:03:19 -05:00
ns6089
4094fef67a
Bind constant buffers where you define them
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And remove possible slot collisions.
2023-09-05 21:32:37 -05:00
ns6089
d2a634ee09
Don't check AccumulatedFrames
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AMF doesn't do it and MSDN is unclear about it.
2023-08-27 13:13:43 -05:00
Cameron Gutman
ef2279d627
Allow the display to reject unsupported codecs
2023-08-26 12:38:24 -05:00
Cameron Gutman
190c9b4216
Move AMF version check into display_vram_t to avoid blocking software encoding
2023-08-19 18:36:48 -05:00
ns6089
68fa43a61c
Add standalone NVENC encoder
2023-08-13 07:01:09 -05:00
Casey Korver
b1ffa8a6c5
Correct typos in comments
2023-07-08 18:56:27 -05:00
Cameron Gutman
fabadaad2a
Fix const-correctness bugs in uniq_ptr and code that uses it
2023-05-11 20:52:44 -05:00
ReenigneArcher
4ca6dc6c8e
docs: update file level doxygen blocks ( #1258 )
2023-05-07 18:12:39 -04:00
ReenigneArcher
979f7f4e60
docs: improvements to source code documentation ( #1236 )
2023-05-07 15:01:44 -04:00
ns6089
bd533dc31b
Extend packet header with frame processing latency
2023-05-02 23:41:13 -05:00
ns6089
7da33f7951
Remove unnecessary reference
2023-04-15 15:16:14 -05:00
ns6089
045d4b81a4
Switch between img and surface in last frame
2023-04-15 15:16:14 -05:00
Cameron Gutman
242a146712
Add DXGI_FORMAT_B8G8R8X8_UNORM as a supported capture format
2023-04-14 19:34:06 -05:00
Cameron Gutman
b5c8bbaa24
Fix color conversion for SDR FP16 capture formats
2023-04-14 19:34:06 -05:00
ns6089
eed27d3c0a
Decrease normal capture buffer to single image
2023-04-11 18:17:48 -05:00
Cameron Gutman
a9b7fd7fa3
Remove useless Flush() call
2023-04-08 20:36:23 -05:00
ns6089
abf4ab42a0
Don't zero-initialize non-dummy textures
2023-04-08 19:41:22 -05:00
Cameron Gutman
f04d5e12de
Combine the separate HDR and SDR capture formats
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Since we support multi-encoding from a single display context, we have
to ensure our capture format allows for HDR color even if the initial
encoding session is SDR.
2023-04-06 22:37:05 -05:00
ReenigneArcher
21eb4eb6dd
clang: adjust formatting rules ( #1015 )
2023-03-27 21:45:29 -04:00
Cameron Gutman
bcd5188ac5
Implement HDR support for Windows ( #825 )
2023-01-25 19:48:55 -06:00
Cameron Gutman
9181028bcf
HDR prep work ( #808 )
2023-01-23 20:54:08 -06:00
Cameron Gutman
c4c0413f9e
Fix streaming to multiple clients from hardware encoder on Windows ( #798 )
2023-01-18 07:47:00 -06:00
Cameron Gutman
7f6383833c
Replace frame capture busy loop with waitable timer ( #778 )
2023-01-17 09:09:15 -05:00
Cameron Gutman
9fe539f87d
Avoid redundant padding fills in display_vram_t::convert() ( #763 )
2023-01-14 20:14:55 -05:00