Sunshine/cmake/dependencies/libevdev_Sunshine.cmake

48 lines
1.7 KiB
CMake

#
# Loads the libevdev library giving the priority to the system package first, with a fallback to ExternalProject
#
include_guard(GLOBAL)
set(LIBEVDEV_VERSION libevdev-1.13.2)
pkg_check_modules(PC_EVDEV libevdev)
if(PC_EVDEV_FOUND)
find_path(EVDEV_INCLUDE_DIR libevdev/libevdev.h
HINTS ${PC_EVDEV_INCLUDE_DIRS} ${PC_EVDEV_INCLUDEDIR})
find_library(EVDEV_LIBRARY
NAMES evdev libevdev)
else()
include(ExternalProject)
ExternalProject_Add(libevdev
URL https://github.com/LizardByte-infrastructure/libevdev/archive/refs/tags/${LIBEVDEV_VERSION}.tar.gz
PREFIX ${LIBEVDEV_VERSION}
BUILD_IN_SOURCE 1
CONFIGURE_COMMAND sh <SOURCE_DIR>/autogen.sh && <SOURCE_DIR>/configure --prefix=<INSTALL_DIR>
BUILD_COMMAND make
INSTALL_COMMAND ""
)
ExternalProject_Get_Property(libevdev SOURCE_DIR)
message(STATUS "libevdev source dir: ${SOURCE_DIR}")
set(EVDEV_INCLUDE_DIR "${SOURCE_DIR}")
ExternalProject_Get_Property(libevdev SOURCE_DIR)
message(STATUS "libevdev build dir: ${SOURCE_DIR}")
set(EVDEV_LIBRARY "${SOURCE_DIR}/libevdev/.libs/libevdev.a")
# compile libevdev before sunshine
set(SUNSHINE_TARGET_DEPENDENCIES ${SUNSHINE_TARGET_DEPENDENCIES} libevdev)
set(EXTERNAL_PROJECT_LIBEVDEV_USED TRUE)
endif()
if(EVDEV_INCLUDE_DIR AND EVDEV_LIBRARY)
message(STATUS "Found libevdev library: ${EVDEV_LIBRARY}")
message(STATUS "Found libevdev include directory: ${EVDEV_INCLUDE_DIR}")
include_directories(SYSTEM ${EVDEV_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${EVDEV_LIBRARY})
else()
message(FATAL_ERROR "Couldn't find or fetch libevdev")
endif()