Sunshine/src_assets/windows/assets/shaders/directx
2024-12-30 15:02:48 -05:00
..
include fix(shaders/directx): replace modulus with bitwise operator (#3499) 2024-12-30 15:02:48 -05:00
convert_yuv420_packed_uv_type0_ps.hlsl Refactor shaders 2023-10-05 23:06:40 -05:00
convert_yuv420_packed_uv_type0_ps_linear.hlsl Refactor shaders 2023-10-05 23:06:40 -05:00
convert_yuv420_packed_uv_type0_ps_perceptual_quantizer.hlsl Refactor shaders 2023-10-05 23:06:40 -05:00
convert_yuv420_packed_uv_type0_vs.hlsl fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014) 2024-09-02 19:02:05 -05:00
convert_yuv420_packed_uv_type0s_ps.hlsl fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014) 2024-09-02 19:02:05 -05:00
convert_yuv420_packed_uv_type0s_ps_linear.hlsl fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014) 2024-09-02 19:02:05 -05:00
convert_yuv420_packed_uv_type0s_ps_perceptual_quantizer.hlsl fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014) 2024-09-02 19:02:05 -05:00
convert_yuv420_packed_uv_type0s_vs.hlsl fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014) 2024-09-02 19:02:05 -05:00
convert_yuv420_planar_y_ps.hlsl Refactor shaders 2023-10-05 23:06:40 -05:00
convert_yuv420_planar_y_ps_linear.hlsl Refactor shaders 2023-10-05 23:06:40 -05:00
convert_yuv420_planar_y_ps_perceptual_quantizer.hlsl Refactor shaders 2023-10-05 23:06:40 -05:00
convert_yuv420_planar_y_vs.hlsl fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014) 2024-09-02 19:02:05 -05:00
convert_yuv444_packed_ayuv_ps.hlsl feat(win/video): support native YUV 4:4:4 encoding (#2533) 2024-08-16 13:41:27 -04:00
convert_yuv444_packed_ayuv_ps_linear.hlsl feat(win/video): support native YUV 4:4:4 encoding (#2533) 2024-08-16 13:41:27 -04:00
convert_yuv444_packed_vs.hlsl fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014) 2024-09-02 19:02:05 -05:00
convert_yuv444_packed_y410_ps.hlsl feat(win/video): support native YUV 4:4:4 encoding (#2533) 2024-08-16 13:41:27 -04:00
convert_yuv444_packed_y410_ps_linear.hlsl feat(win/video): support native YUV 4:4:4 encoding (#2533) 2024-08-16 13:41:27 -04:00
convert_yuv444_packed_y410_ps_perceptual_quantizer.hlsl feat(win/video): support native YUV 4:4:4 encoding (#2533) 2024-08-16 13:41:27 -04:00
convert_yuv444_planar_ps.hlsl feat(win/video): support native YUV 4:4:4 encoding (#2533) 2024-08-16 13:41:27 -04:00
convert_yuv444_planar_ps_linear.hlsl feat(win/video): support native YUV 4:4:4 encoding (#2533) 2024-08-16 13:41:27 -04:00
convert_yuv444_planar_ps_perceptual_quantizer.hlsl feat(win/video): support native YUV 4:4:4 encoding (#2533) 2024-08-16 13:41:27 -04:00
convert_yuv444_planar_vs.hlsl fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014) 2024-09-02 19:02:05 -05:00
cursor_ps.hlsl Refactor shaders 2023-10-05 23:06:40 -05:00
cursor_ps_normalize_white.hlsl Refactor shaders 2023-10-05 23:06:40 -05:00
cursor_vs.hlsl fix(win/video): don't offload chroma subsampling math to texture sampler when downscaling (#3014) 2024-09-02 19:02:05 -05:00