coding styles
This commit is contained in:
parent
ec061ff303
commit
2208ccdd48
1 changed files with 18 additions and 17 deletions
|
|
@ -725,25 +725,24 @@ var VirtualRenderer = function(container, theme) {
|
|||
this.session.setScrollTop(row * this.lineHeight);
|
||||
};
|
||||
|
||||
//@todo I would like to make this animation a setting. How?
|
||||
|
||||
var STEPS = 10;
|
||||
function calcSteps(fromValue, toValue){
|
||||
var i = 0,
|
||||
l = STEPS,
|
||||
steps = [],
|
||||
func = function(t, x_min, dx) {
|
||||
if ((t /= .5) < 1)
|
||||
return dx / 2 * Math.pow(t, 3) + x_min;
|
||||
return dx / 2 * (Math.pow(t - 2, 3) + 2) + x_min;
|
||||
};
|
||||
this.STEPS = 10;
|
||||
this.$calcSteps = function(fromValue, toValue){
|
||||
var i = 0;
|
||||
var l = STEPS;
|
||||
var steps = [];
|
||||
|
||||
var func = function(t, x_min, dx) {
|
||||
if ((t /= .5) < 1)
|
||||
return dx / 2 * Math.pow(t, 3) + x_min;
|
||||
return dx / 2 * (Math.pow(t - 2, 3) + 2) + x_min;
|
||||
};
|
||||
|
||||
for (i = 0; i < l; ++i)
|
||||
steps.push(func(i / STEPS, fromValue, toValue - fromValue));
|
||||
steps.push(func(i / this.STEPS, fromValue, toValue - fromValue));
|
||||
steps.push(toValue);
|
||||
|
||||
return steps;
|
||||
}
|
||||
};
|
||||
|
||||
this.scrollToLine = function(line, center) {
|
||||
var pos = this.$cursorLayer.getPixelPosition({row: line, column: 0});
|
||||
|
|
@ -752,10 +751,12 @@ var VirtualRenderer = function(container, theme) {
|
|||
offset -= this.$size.scrollerHeight / 2;
|
||||
|
||||
if (this.$animatedScroll && Math.abs(offset - this.scrollTop) < 10000) {
|
||||
var i = 0, _self = this,
|
||||
steps = calcSteps(this.scrollTop, offset);
|
||||
var i = 0;
|
||||
var _self = this;
|
||||
var steps = _self.$calcSteps(this.scrollTop, offset);
|
||||
|
||||
clearInterval(_self.$timer);
|
||||
this.$timer = setInterval(function(){
|
||||
this.$timer = setInterval(function() {
|
||||
_self.session.setScrollTop(steps[i]);
|
||||
|
||||
if (++i == STEPS + 1)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue