add highlight rules for glsl

This commit is contained in:
nightwing 2012-08-24 10:31:00 +04:00
commit 3945fe924a
5 changed files with 178 additions and 1 deletions

View file

@ -96,6 +96,7 @@ var modesByName = {
csharp: ["C#" , "cs"],
css: ["CSS" , "css"],
diff: ["Diff" , "diff|patch"],
glsl: ["Glsl" , "glsl|frag|vert"],
golang: ["Go" , "go"],
groovy: ["Groovy" , "groovy"],
haxe: ["haXe" , "hx"],
@ -177,6 +178,7 @@ var docs = {
"docs/csharp.cs": "C#",
"docs/css.css": "CSS",
"docs/diff.diff": "Diff",
"docs/glsl.glsl": "Glsl",
"docs/golang.go": "Go",
"docs/groovy.groovy": "Groovy",
"docs/Haxe.hx": "haXe",

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@ -0,0 +1,20 @@
uniform float amplitude;
attribute float displacement;
varying vec3 vNormal;
void main() {
vNormal = normal;
// multiply our displacement by the
// amplitude. The amp will get animated
// so we'll have animated displacement
vec3 newPosition = position +
normal *
vec3(displacement *
amplitude);
gl_Position = projectionMatrix *
modelViewMatrix *
vec4(newPosition,1.0);
}

59
lib/ace/mode/glsl.js Normal file
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@ -0,0 +1,59 @@
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Ajax.org Code Editor (ACE).
*
* The Initial Developer of the Original Code is
* Ajax.org B.V.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
define(function(require, exports, module) {
"use strict";
var oop = require("../lib/oop");
var CMode = require("./c_cpp").Mode;
var Tokenizer = require("../tokenizer").Tokenizer;
var glslHighlightRules = require("./glsl_highlight_rules").glslHighlightRules;
var MatchingBraceOutdent = require("./matching_brace_outdent").MatchingBraceOutdent;
var Range = require("../range").Range;
var CstyleBehaviour = require("./behaviour/cstyle").CstyleBehaviour;
var CStyleFoldMode = require("./folding/cstyle").FoldMode;
var Mode = function() {
this.$tokenizer = new Tokenizer(new glslHighlightRules().getRules());
this.$outdent = new MatchingBraceOutdent();
this.$behaviour = new CstyleBehaviour();
this.foldingRules = new CStyleFoldMode();
};
oop.inherits(Mode, CMode);
exports.Mode = Mode;
});

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@ -0,0 +1,92 @@
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Ajax.org Code Editor (ACE).
*
* The Initial Developer of the Original Code is
* Ajax.org B.V.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
define(function(require, exports, module) {
"use strict";
var oop = require("../lib/oop");
var lang = require("../lib/lang");
var c_cppHighlightRules = require("./c_cpp_highlight_rules").c_cppHighlightRules;
var glslHighlightRules = function() {
var keywords = lang.arrayToMap(
("attribute|const|uniform|varying|break|continue|do|for|while|" +
"if|else|in|out|inout|float|int|void|bool|true|false|" +
"lowp|mediump|highp|precision|invariant|discard|return|mat2|mat3|" +
"mat4|vec2|vec3|vec4|ivec2|ivec3|ivec4|bvec2|bvec3|bvec4|sampler2D|" +
"samplerCube|struct").split("|")
);
var buildinConstants = lang.arrayToMap(
("radians|degrees|sin|cos|tan|asin|acos|atan|pow|" +
"exp|log|exp2|log2|sqrt|inversesqrt|abs|sign|floor|ceil|fract|mod|" +
"min|max|clamp|mix|step|smoothstep|length|distance|dot|cross|" +
"normalize|faceforward|reflect|refract|matrixCompMult|lessThan|" +
"lessThanEqual|greaterThan|greaterThanEqual|equal|notEqual|any|all|" +
"not|dFdx|dFdy|fwidth|texture2D|texture2DProj|texture2DLod|" +
"texture2DProjLod|textureCube|textureCubeLod|" +
"gl_MaxVertexAttribs|gl_MaxVertexUniformVectors|gl_MaxVaryingVectors|" +
"gl_MaxVertexTextureImageUnits|gl_MaxCombinedTextureImageUnits|" +
"gl_MaxTextureImageUnits|gl_MaxFragmentUniformVectors|gl_MaxDrawBuffers|" +
"gl_DepthRangeParameters|gl_DepthRange|" +
// The following two are only for MIME x-shader/x-vertex.
"gl_Position|gl_PointSize|" +
// The following five are only for MIME x-shader/x-fragment.
"gl_FragCoord|gl_FrontFacing|gl_PointCoord|gl_FragColor|gl_FragData").split("|")
);
this.$rules = new c_cppHighlightRules().$rules;
this.$rules.start.forEach(function(rule) {
if (typeof rule.token == "function")
rule.token = function(value) {
if (value == "this")
return "variable.language";
else if (keywords.hasOwnProperty(value))
return "keyword";
else if (buildinConstants.hasOwnProperty(value))
return "constant.language";
else
return "identifier";
};
})
};
oop.inherits(glslHighlightRules, c_cppHighlightRules);
exports.glslHighlightRules = glslHighlightRules;
});

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@ -93,7 +93,11 @@ var JavaScriptHighlightRules = function() {
);
// TODO: Unicode escape sequences
var identifierRe = "[a-zA-Z\\$_\u00a1-\uffff][a-zA-Z\d\\$_\u00a1-\uffff]*\\b";
var identifierRe = "[" + unicode.packages.L + "\\$_]["
+ unicode.packages.L
+ unicode.packages.Mn + unicode.packages.Mc
+ unicode.packages.Nd
+ unicode.packages.Pc + "\\$_]*\\b";
var escapedRe = "\\\\(?:x[0-9a-fA-F]{2}|" + // hex
"u[0-9a-fA-F]{4}|" + // unicode