Accept dropped text
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105
lib/ace/mouse/dragdrop.js
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lib/ace/mouse/dragdrop.js
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/* vim:ts=4:sts=4:sw=4:
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Ajax.org Code Editor (ACE).
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*
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* The Initial Developer of the Original Code is
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* Ajax.org B.V.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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define(function(require, exports, module) {
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"use strict";
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var event = require("../lib/event");
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var DragdropHandler = function(mouseHandler) {
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var editor = mouseHandler.editor;
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var dragSelectionMarker, x, y;
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var timerId, range, isBackwards;
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var dragCursor, counter = 0;
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var mouseTarget = editor.container;
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event.addListener(mouseTarget, "dragenter", function(e) {console.log(e.type, counter,e.target);
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counter++;
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if (!dragSelectionMarker) {
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range = editor.getSelectionRange();
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isBackwards = editor.selection.isBackwards();
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var style = editor.getSelectionStyle();
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dragSelectionMarker = editor.session.addMarker(range, "ace_selection", style);
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editor.clearSelection();
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clearInterval(timerId);
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timerId = setInterval(onDragInterval, 20);
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}
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return event.preventDefault(e);
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});
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event.addListener(mouseTarget, "dragover", function(e) {
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x = e.clientX;
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y = e.clientY;
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return event.preventDefault(e);
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});
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var onDragInterval = function() {
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dragCursor = editor.renderer.screenToTextCoordinates(x, y);
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editor.moveCursorToPosition(dragCursor);
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editor.renderer.scrollCursorIntoView();
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};
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event.addListener(mouseTarget, "dragleave", function(e) {console.log(e.type, counter,e.target);
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counter--;
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if (counter > 0)
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return;
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console.log(e.type, counter,e.target);
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clearInterval(timerId);
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editor.session.removeMarker(dragSelectionMarker);
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dragSelectionMarker = null;
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editor.selection.setSelectionRange(range, isBackwards);
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return event.preventDefault(e);
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});
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event.addListener(mouseTarget, "drop", function(e) {
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console.log(e.type, counter,e.target);
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counter = 0;
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clearInterval(timerId);
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editor.session.removeMarker(dragSelectionMarker);
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dragSelectionMarker = null;
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range.end = editor.session.insert(dragCursor, e.dataTransfer.getData('Text'));
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range.start = dragCursor;
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editor.focus();
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editor.selection.setSelectionRange(range);
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return event.preventDefault(e);
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});
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};
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exports.DragdropHandler = DragdropHandler;
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});
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@ -44,12 +44,14 @@ var event = require("../lib/event");
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var DefaultHandlers = require("./default_handlers").DefaultHandlers;
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var DefaultGutterHandler = require("./default_gutter_handler").GutterHandler;
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var MouseEvent = require("./mouse_event").MouseEvent;
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var DragdropHandler = require("./dragdrop").DragdropHandler;
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var MouseHandler = function(editor) {
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this.editor = editor;
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new DefaultHandlers(this);
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new DefaultGutterHandler(this);
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new DragdropHandler(this);
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event.addListener(editor.container, "mousedown", function(e) {
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editor.focus();
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