pass in the env to canon.execute to allow multiple editors
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46ac14ab62
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3 changed files with 8 additions and 8 deletions
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@ -56,7 +56,7 @@ var KeyBinding = function(element, editor, config) {
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var commandName = (_self.config.reverse[hashId] || {})[(key
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|| String.fromCharCode(e.keyCode)).toLowerCase()];
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var success = canon.exec(commandName);
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var success = canon.exec(commandName, {editor: editor});
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if (success) {
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return event.stopEvent(e);
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}
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@ -244,8 +244,10 @@ exports.Assignment = Assignment;
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* class
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* @constructor
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*/
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function Requisition() {
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function Requisition(env) {
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this.env = env;
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}
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Requisition.prototype = {
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/**
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* The command that we are about to execute.
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@ -377,7 +379,9 @@ exports.Requisition = Requisition;
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* if not specified.
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* @constructor
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*/
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function CliRequisition(options) {
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function CliRequisition(env, options) {
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Requisition.call(this, env);
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if (options && options.flags) {
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/**
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* TODO: We were using a default of keyboard.buildFlags({ });
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@ -37,7 +37,6 @@
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define(function(require, exports, module) {
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var console = require('pilot/console');
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var Trace = require('pilot/stacktrace').Trace;
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var oop = require('pilot/oop').oop;
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@ -70,11 +69,8 @@ var commandExtensionSpec = {
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indexOn: 'name'
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};
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var env;
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exports.startup = function(data, reason) {
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// TODO: this is probably all kinds of evil, but we need something working
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env = data.env;
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catalog.addExtensionSpec(commandExtensionSpec);
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};
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@ -160,7 +156,7 @@ exports.getCommandNames = function() {
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* everything it needs to about the command params
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* @param command Either a command, or the name of one
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*/
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exports.exec = function(command, args) {
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exports.exec = function(command, env, args) {
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if (typeof command === 'string') {
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command = commands[command];
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}
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