diff --git a/lib/ace/lib/event.js b/lib/ace/lib/event.js index 530da0cd..06574425 100644 --- a/lib/ace/lib/event.js +++ b/lib/ace/lib/event.js @@ -3,7 +3,7 @@ * * Copyright (c) 2010, Ajax.org B.V. * All rights reserved. - * + * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright @@ -14,7 +14,7 @@ * * Neither the name of Ajax.org B.V. nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. - * + * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE @@ -287,7 +287,7 @@ if (window.postMessage && !useragent.isOldIE) { var postMessageId = 1; exports.nextTick = function(callback, win) { win = win || window; - var messageName = "zero-timeout-message-" + postMessageId; + var messageName = "zero-timeout-message-" + postMessageId; exports.addListener(win, "message", function listener(e) { if (e.data == messageName) { exports.stopPropagation(e); @@ -298,11 +298,18 @@ if (window.postMessage && !useragent.isOldIE) { win.postMessage(messageName, "*"); }; } -else { - exports.nextTick = function(callback, win) { - win = win || window; - window.setTimeout(callback, 0); - }; -} + +exports.nextFrame = window.requestAnimationFrame || + window.oRequestAnimationFrame || + window.msRequestAnimationFrame || + window.mozRequestAnimationFrame || + window.webkitRequestAnimationFrame; + +if (exports.nextFrame) + exports.nextFrame = exports.nextFrame.bind(window); +else + exports.nextFrame = function(callback) { + setTimeout(callback, 17); + }; }); diff --git a/lib/ace/renderloop.js b/lib/ace/renderloop.js index dc3876f6..6accca49 100644 --- a/lib/ace/renderloop.js +++ b/lib/ace/renderloop.js @@ -68,7 +68,7 @@ var RenderLoop = function(onRender, win) { if (!this.pending) { this.pending = true; var _self = this; - event.nextTick(function() { + event.nextFrame(function() { _self.pending = false; var changes; while (changes = _self.changes) {