ton of work porting input.js from old bespin
This commit is contained in:
parent
3fd894954b
commit
8dc758dcc1
2 changed files with 480 additions and 3 deletions
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@ -123,7 +123,7 @@ exports.getCommand = function(name) {
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return commands[name];
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};
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exports.getCommands = function() {
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exports.getCommandNames = function() {
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return Object.keys(commands);
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};
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@ -148,7 +148,7 @@ exports.exec = function(name, args) {
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*/
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exports.execRequisition = function(requisition) {
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var request = new Request();
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requisition.command.exec(env, requisition.args, request);
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requisition.command.exec(env, requisition.getArgs(), request);
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};
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/**
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@ -182,7 +182,18 @@ Requisition.prototype = {
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* The set of values that we are assigning to parameters in the command
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* @readonly
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*/
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assignments: undefined
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assignments: undefined,
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/**
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*
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*/
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getArgs: function() {
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var args = {};
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Object.keys(assignments).forEach(function(name) {
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args[name] = getCommand(name);
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});
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return args;
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}
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};
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exports.Requisition = Requisition;
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466
plugins/pilot/lib/cli.js
Normal file
466
plugins/pilot/lib/cli.js
Normal file
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@ -0,0 +1,466 @@
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Skywriter.
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*
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* The Initial Developer of the Original Code is
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* Mozilla.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Joe Walker (jwalker@mozilla.com)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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define(function(require, exports, module) {
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var console = require('skywriter/console');
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var util = require('pilot/util');
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var keyboard = require('keyboard/keyboard');
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var Status = require('pilot/canon').Status;
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var Requisition = require('pilot/canon').Requisition;
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var typehint = require('command_line/typehint');
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/**
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* The information required to tell the user there is a problem with their
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* input.
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* TODO: Consider formalizing alternatives
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*/
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function Hint(status, message, start, end) {
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this.status = status;
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this.message = message;
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this.start = start;
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this.end = end;
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}
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Hint.prototype = {
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};
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exports.Hint = Hint;
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/**
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* An object used during command line parsing to hold the various intermediate
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* data steps.
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* <p>The 'output' of the parse is held in 2 objects: input.hints which is an
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* array of hints to display to the user. In the future this will become a
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* single value.
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* <p>The other output value is input.requisition which gives access to an
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* args object for use in executing the final command.
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* @param typed {string} The instruction as typed by the user so far
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* @param options {object} A list of optional named parameters. Can be any of:
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* <b>flags</b>: Flags for us to check against the predicates specified with the
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* commands. Defaulted to <tt>keyboard.buildFlags({ });</tt>
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* if not specified.
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* @constructor
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*/
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function Input(typed, options) {
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if (util.none(typed)) {
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throw new Error('Input requires something \'typed\' to work on');
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}
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this.typed = typed;
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this.hints = [];
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options = options || {};
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// TODO: We were using a default of keyboard.buildFlags({ });
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// I think this allowed us to have commands that only existed in certain
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// contexts - i.e. Javascript specific commands.
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this.flags = options.flags || {};
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// Once tokenize() has been called, we have the #typed string cut up into
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// #_parts
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this._parts = [];
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// Once split has been called we have #_parts split into #_unparsedArgs and
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// #_command (if there is a matching command).
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this._unparsedArgs = undefined;
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// Once we know what the command is, we can fire up a Requisition
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this.requisition = undefined;
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// Assign matches #_unparsedArgs to the params declared by the #_command
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// A list of arguments in _command.params order
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this._assignments = undefined;
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this._tokenize();
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};
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/**
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* Implementation of Input.
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* The majority of the functions in this class are called in sequence by the
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* constructor. Their task is to add to <tt>hints</tt> fill out the requisition.
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* <p>The general sequence is:<ul>
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* <li>_tokenize(): convert _typed into _parts
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* <li>_split(): convert _parts into _command and _unparsedArgs
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* <li>_assign(): convert _unparsedArgs into _assignments
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* </ul>
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*/
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Input.prototype = {
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/**
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* Split up the input taking into account ' and "
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*/
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_tokenize: function() {
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if (!this.typed || this.typed === '') {
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// We would like to put some initial help here, but for anyone but
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// a complete novice a 'type help' message is very annoying, so we
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// need to find a way to only display this message once, or for
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// until the user click a 'close' button or similar
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this.hints.push(new Hint(Status.INCOMPLETE));
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return;
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}
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// replace(/^\s\s*/, '') = trimLeft()
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var incoming = this.typed.replace(/^\s\s*/, '').split(/\s+/);
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var nextToken;
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while (true) {
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nextToken = incoming.shift();
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if (util.none(nextToken)) {
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break;
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}
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if (nextToken[0] == '"' || nextToken[0] == '\'') {
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// It's quoting time
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var eaten = [ nextToken.substring(1, nextToken.length) ];
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var eataway;
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while (true) {
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eataway = incoming.shift();
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if (!eataway) {
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break;
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}
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if (eataway[eataway.length - 1] == '"' ||
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eataway[eataway.length - 1] == '\'') {
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// End quoting time
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eaten.push(eataway.substring(0, eataway.length - 1));
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break;
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} else {
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eaten.push(eataway);
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}
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}
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this._parts.push(eaten.join(' '));
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} else {
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this._parts.push(nextToken);
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}
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}
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// Split the command from the args
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this._split();
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},
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/**
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* Looks in the canon for a command extension that matches what has been
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* typed at the command line.
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*/
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_split: function() {
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this._unparsedArgs = this._parts.slice(); // aka clone()
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var initial = this._unparsedArgs.shift();
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var command;
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while (true) {
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command = canon.getCommand(initial);
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if (!command) {
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// Not found. break with command == null
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break;
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}
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if (!keyboard.flagsMatch(command.predicates, this.flags)) {
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// If the predicates say 'no match' then go LA LA LA
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command = null;
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break;
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}
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if (command.exec) {
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// Valid command, break with command valid
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break;
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}
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// command, but no exec - this must be a sub-command
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initial += ' ' + this._unparsedArgs.shift();
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}
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// Do we know what the command is.
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if (!command) {
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// We don't know what the command is
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// TODO: We should probably cache this
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var commands = [];
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canon.getCommandNames().forEach(function(name) {
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var command = canon.getCommand(name);
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if (keyboard.flagsMatch(command.predicates, this.flags) &&
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command.description) {
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commands.push(command);
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}
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}.bind(this));
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// TODO: make this a hint
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var hintSpec = {
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param: {
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type: { name: 'selection', data: commands },
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description: 'Commands'
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},
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value: this.typed
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};
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return;
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}
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// The user hasn't started to type any params
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if (this._parts.length === 1) {
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if (this.typed == command.name ||
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!command.params ||
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command.params.length === 0) {
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this.hints.push(documentCommand(command, this.typed));
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}
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}
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this.requisition = new Requisition(command);
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// Assign input to declared parameters
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this._assign();
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},
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/**
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* Work out which arguments are applicable to which parameters.
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* <p>This takes #_command.params and #_unparsedArgs and creates a map of
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* param names to 'assignment' objects, which have the following properties:
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* <ul>
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* <li>param - The matching parameter.
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* <li>index - Zero based index into where the match came from on the input
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* <li>value - The matching input
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* </ul>
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* The resulting #_assignments member created by this function is a list of
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* assignments of arguments in command.params order.
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* TODO: _unparsedArgs should be a list of objects that contain the
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* following values: name, param (when assigned) and maybe hints?
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*/
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_assign: function() {
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// TODO: something smarter than just assuming that they are all in order
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this._assignments = [];
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var params = this.requisition.command.params;
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var unparsedArgs = this._unparsedArgs;
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var message;
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// Create an error if the command does not take parameters, but we have
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// been given them ...
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if (!params || params.length === 0) {
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// No problem if we're passed nothing or an empty something
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var argCount = 0;
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unparsedArgs.forEach(function(unparsedArg) {
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if (unparsedArg.trim() !== '') {
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argCount++;
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}
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});
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if (argCount !== 0) {
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message = this.requisition.command.name + ' does not take any parameters';
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this.hints.push(new Hint(Status.INVALID, message));
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}
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return;
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}
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// Special case: if there is only 1 parameter, and that's of type
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// text we put all the params into the first param
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if (params.length == 1 && params[0].type == 'text') {
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// Warning: There is some potential problem here if spaces are
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// significant. It might be better to chop the command of the
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// start of this.typed? But that's not easy because there could
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// be multiple spaces in the command if we're doing sub-commands
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this._assignments[0] = {
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value: unparsedArgs.length === 0 ? null : unparsedArgs.join(' '),
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param: params[0]
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};
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} else {
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// The normal case where we have to assign params individually
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var index = 0;
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var used = [];
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params.forEach(function(param) {
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this._assignParam(param, index++, used);
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}.bind(this));
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// Check there are no params that don't fit
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var unparsed = false;
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unparsedArgs.forEach(function(unparsedArg) {
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if (used.indexOf(unparsedArg) == -1) {
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message = 'Parameter \'' + unparsedArg + '\' makes no sense.';
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this.hints.push(new Hint(Status.INVALID, message));
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unparsed = true;
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}
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}.bind(this));
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if (unparsed) {
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return;
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}
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}
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// Show a hint for the last parameter
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if (this._parts.length > 1) {
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var assignment = this._getAssignmentForLastArg();
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// HACK! deferred types need to have some parameters
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// by which to determine which type they should defer to
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// so we hack in the assignments so the deferrer can work
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assignment.param.type.assignments = this._assignments;
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if (assignment) {
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this.hints.push(typehint.getHint(this, assignment));
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}
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}
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// Convert input into declared types
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this._convertTypes();
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},
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/**
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* Extract a value from the set of inputs for a given param.
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* @param param The param that we are providing a value for. This is taken
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* from the command meta-data for the command in question.
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* @param index The number of the param - i.e. the index of <tt>param</tt>
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* into the original params array.
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*/
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_assignParam: function(param, index, used) {
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var message;
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// Look for '--param X' style inputs
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for (var i = 0; i < this._unparsedArgs.length; i++) {
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var unparsedArg = this._unparsedArgs[i];
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if ('--' + param.name == unparsedArg) {
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used.push(unparsedArg);
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// boolean parameters don't have values, they default to false
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if (param.type.name === 'boolean') {
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this._assignments[index] = {
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value: true,
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param: param
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};
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} else {
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if (i + 1 < this._unparsedArgs.length) {
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message = 'Missing parameter: ' + param.name;
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// Missing value for this param
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this.hints.push(new Hint(Status.INCOMPLETE, message));
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} else {
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used.push(this._unparsedArgs[i + 1]);
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}
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}
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return;
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}
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}
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var value = null;
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if (this._unparsedArgs.length > index) {
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value = this._unparsedArgs[index];
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used.push(this._unparsedArgs[index]);
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}
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// null is a valid default value, and common because it identifies an
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// parameter that is optional. undefined means there is no value from
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// the command line
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if (value !== undefined) {
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this._assignments[index] = { value: value, param: param };
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} else {
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this._assignments[index] = { param: param };
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if (param.defaultValue === undefined) {
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// There is no default, and we've not supplied one so far
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message = 'Missing parameter: ' + param.name;
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this.hints.push(new Hint(Status.INCOMPLETE, message));
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}
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}
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}
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};
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exports.Input = Input;
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/**
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* Provide some documentation for a command.
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* TODO: this should return a hint
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*/
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function documentCommand(cmdExt, typed) {
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var docs = [];
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docs.push('<h1>' + cmdExt.name + '</h1>');
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docs.push('<h2>Summary</h2>');
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docs.push('<p>' + cmdExt.description + '</p>');
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if (cmdExt.manual) {
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docs.push('<h2>Description</h2>');
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docs.push('<p>' + cmdExt.description + '</p>');
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}
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if (cmdExt.params && cmdExt.params.length > 0) {
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docs.push('<h2>Synopsis</h2>');
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docs.push('<pre>');
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docs.push(cmdExt.name);
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var optionalParamCount = 0;
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cmdExt.params.forEach(function(param) {
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if (param.defaultValue === undefined) {
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docs.push(' <i>');
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docs.push(param.name);
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docs.push('</i>');
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} else if (param.defaultValue === null) {
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docs.push(' <i>[');
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docs.push(param.name);
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docs.push(']</i>');
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} else {
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optionalParamCount++;
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}
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});
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if (optionalParamCount > 3) {
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docs.push(' [options]');
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} else if (optionalParamCount > 0) {
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cmdExt.params.forEach(function(param) {
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if (param.defaultValue) {
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docs.push(' [--<i>');
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docs.push(param.name);
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if (param.type.name === 'boolean') {
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docs.push('</i>');
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} else {
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docs.push('</i> ' + param.type.name);
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}
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docs.push(']');
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}
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});
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}
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docs.push('</pre>');
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docs.push('<h2>Parameters</h2>');
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cmdExt.params.forEach(function(param) {
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docs.push('<h3 class="cmd_body"><i>' + param.name + '</i></h3>');
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docs.push('<p>' + param.description + '</p>');
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||||
if (param.type.defaultValue) {
|
||||
docs.push('<p>Default: ' + param.type.defaultValue + '</p>');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return {
|
||||
param: { type: 'text', description: docs.join('') },
|
||||
value: typed
|
||||
};
|
||||
};
|
||||
exports.documentCommand = documentCommand;
|
||||
|
||||
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue