ton of work porting input.js from old bespin

This commit is contained in:
Joe Walker 2010-11-26 16:12:10 +00:00
commit 8dc758dcc1
2 changed files with 480 additions and 3 deletions

View file

@ -123,7 +123,7 @@ exports.getCommand = function(name) {
return commands[name];
};
exports.getCommands = function() {
exports.getCommandNames = function() {
return Object.keys(commands);
};
@ -148,7 +148,7 @@ exports.exec = function(name, args) {
*/
exports.execRequisition = function(requisition) {
var request = new Request();
requisition.command.exec(env, requisition.args, request);
requisition.command.exec(env, requisition.getArgs(), request);
};
/**
@ -182,7 +182,18 @@ Requisition.prototype = {
* The set of values that we are assigning to parameters in the command
* @readonly
*/
assignments: undefined
assignments: undefined,
/**
*
*/
getArgs: function() {
var args = {};
Object.keys(assignments).forEach(function(name) {
args[name] = getCommand(name);
});
return args;
}
};
exports.Requisition = Requisition;

466
plugins/pilot/lib/cli.js Normal file
View file

@ -0,0 +1,466 @@
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Skywriter.
*
* The Initial Developer of the Original Code is
* Mozilla.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Joe Walker (jwalker@mozilla.com)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
define(function(require, exports, module) {
var console = require('skywriter/console');
var util = require('pilot/util');
var keyboard = require('keyboard/keyboard');
var Status = require('pilot/canon').Status;
var Requisition = require('pilot/canon').Requisition;
var typehint = require('command_line/typehint');
/**
* The information required to tell the user there is a problem with their
* input.
* TODO: Consider formalizing alternatives
*/
function Hint(status, message, start, end) {
this.status = status;
this.message = message;
this.start = start;
this.end = end;
}
Hint.prototype = {
};
exports.Hint = Hint;
/**
* An object used during command line parsing to hold the various intermediate
* data steps.
* <p>The 'output' of the parse is held in 2 objects: input.hints which is an
* array of hints to display to the user. In the future this will become a
* single value.
* <p>The other output value is input.requisition which gives access to an
* args object for use in executing the final command.
* @param typed {string} The instruction as typed by the user so far
* @param options {object} A list of optional named parameters. Can be any of:
* <b>flags</b>: Flags for us to check against the predicates specified with the
* commands. Defaulted to <tt>keyboard.buildFlags({ });</tt>
* if not specified.
* @constructor
*/
function Input(typed, options) {
if (util.none(typed)) {
throw new Error('Input requires something \'typed\' to work on');
}
this.typed = typed;
this.hints = [];
options = options || {};
// TODO: We were using a default of keyboard.buildFlags({ });
// I think this allowed us to have commands that only existed in certain
// contexts - i.e. Javascript specific commands.
this.flags = options.flags || {};
// Once tokenize() has been called, we have the #typed string cut up into
// #_parts
this._parts = [];
// Once split has been called we have #_parts split into #_unparsedArgs and
// #_command (if there is a matching command).
this._unparsedArgs = undefined;
// Once we know what the command is, we can fire up a Requisition
this.requisition = undefined;
// Assign matches #_unparsedArgs to the params declared by the #_command
// A list of arguments in _command.params order
this._assignments = undefined;
this._tokenize();
};
/**
* Implementation of Input.
* The majority of the functions in this class are called in sequence by the
* constructor. Their task is to add to <tt>hints</tt> fill out the requisition.
* <p>The general sequence is:<ul>
* <li>_tokenize(): convert _typed into _parts
* <li>_split(): convert _parts into _command and _unparsedArgs
* <li>_assign(): convert _unparsedArgs into _assignments
* </ul>
*/
Input.prototype = {
/**
* Split up the input taking into account ' and "
*/
_tokenize: function() {
if (!this.typed || this.typed === '') {
// We would like to put some initial help here, but for anyone but
// a complete novice a 'type help' message is very annoying, so we
// need to find a way to only display this message once, or for
// until the user click a 'close' button or similar
this.hints.push(new Hint(Status.INCOMPLETE));
return;
}
// replace(/^\s\s*/, '') = trimLeft()
var incoming = this.typed.replace(/^\s\s*/, '').split(/\s+/);
var nextToken;
while (true) {
nextToken = incoming.shift();
if (util.none(nextToken)) {
break;
}
if (nextToken[0] == '"' || nextToken[0] == '\'') {
// It's quoting time
var eaten = [ nextToken.substring(1, nextToken.length) ];
var eataway;
while (true) {
eataway = incoming.shift();
if (!eataway) {
break;
}
if (eataway[eataway.length - 1] == '"' ||
eataway[eataway.length - 1] == '\'') {
// End quoting time
eaten.push(eataway.substring(0, eataway.length - 1));
break;
} else {
eaten.push(eataway);
}
}
this._parts.push(eaten.join(' '));
} else {
this._parts.push(nextToken);
}
}
// Split the command from the args
this._split();
},
/**
* Looks in the canon for a command extension that matches what has been
* typed at the command line.
*/
_split: function() {
this._unparsedArgs = this._parts.slice(); // aka clone()
var initial = this._unparsedArgs.shift();
var command;
while (true) {
command = canon.getCommand(initial);
if (!command) {
// Not found. break with command == null
break;
}
if (!keyboard.flagsMatch(command.predicates, this.flags)) {
// If the predicates say 'no match' then go LA LA LA
command = null;
break;
}
if (command.exec) {
// Valid command, break with command valid
break;
}
// command, but no exec - this must be a sub-command
initial += ' ' + this._unparsedArgs.shift();
}
// Do we know what the command is.
if (!command) {
// We don't know what the command is
// TODO: We should probably cache this
var commands = [];
canon.getCommandNames().forEach(function(name) {
var command = canon.getCommand(name);
if (keyboard.flagsMatch(command.predicates, this.flags) &&
command.description) {
commands.push(command);
}
}.bind(this));
// TODO: make this a hint
var hintSpec = {
param: {
type: { name: 'selection', data: commands },
description: 'Commands'
},
value: this.typed
};
return;
}
// The user hasn't started to type any params
if (this._parts.length === 1) {
if (this.typed == command.name ||
!command.params ||
command.params.length === 0) {
this.hints.push(documentCommand(command, this.typed));
}
}
this.requisition = new Requisition(command);
// Assign input to declared parameters
this._assign();
},
/**
* Work out which arguments are applicable to which parameters.
* <p>This takes #_command.params and #_unparsedArgs and creates a map of
* param names to 'assignment' objects, which have the following properties:
* <ul>
* <li>param - The matching parameter.
* <li>index - Zero based index into where the match came from on the input
* <li>value - The matching input
* </ul>
* The resulting #_assignments member created by this function is a list of
* assignments of arguments in command.params order.
* TODO: _unparsedArgs should be a list of objects that contain the
* following values: name, param (when assigned) and maybe hints?
*/
_assign: function() {
// TODO: something smarter than just assuming that they are all in order
this._assignments = [];
var params = this.requisition.command.params;
var unparsedArgs = this._unparsedArgs;
var message;
// Create an error if the command does not take parameters, but we have
// been given them ...
if (!params || params.length === 0) {
// No problem if we're passed nothing or an empty something
var argCount = 0;
unparsedArgs.forEach(function(unparsedArg) {
if (unparsedArg.trim() !== '') {
argCount++;
}
});
if (argCount !== 0) {
message = this.requisition.command.name + ' does not take any parameters';
this.hints.push(new Hint(Status.INVALID, message));
}
return;
}
// Special case: if there is only 1 parameter, and that's of type
// text we put all the params into the first param
if (params.length == 1 && params[0].type == 'text') {
// Warning: There is some potential problem here if spaces are
// significant. It might be better to chop the command of the
// start of this.typed? But that's not easy because there could
// be multiple spaces in the command if we're doing sub-commands
this._assignments[0] = {
value: unparsedArgs.length === 0 ? null : unparsedArgs.join(' '),
param: params[0]
};
} else {
// The normal case where we have to assign params individually
var index = 0;
var used = [];
params.forEach(function(param) {
this._assignParam(param, index++, used);
}.bind(this));
// Check there are no params that don't fit
var unparsed = false;
unparsedArgs.forEach(function(unparsedArg) {
if (used.indexOf(unparsedArg) == -1) {
message = 'Parameter \'' + unparsedArg + '\' makes no sense.';
this.hints.push(new Hint(Status.INVALID, message));
unparsed = true;
}
}.bind(this));
if (unparsed) {
return;
}
}
// Show a hint for the last parameter
if (this._parts.length > 1) {
var assignment = this._getAssignmentForLastArg();
// HACK! deferred types need to have some parameters
// by which to determine which type they should defer to
// so we hack in the assignments so the deferrer can work
assignment.param.type.assignments = this._assignments;
if (assignment) {
this.hints.push(typehint.getHint(this, assignment));
}
}
// Convert input into declared types
this._convertTypes();
},
/**
* Extract a value from the set of inputs for a given param.
* @param param The param that we are providing a value for. This is taken
* from the command meta-data for the command in question.
* @param index The number of the param - i.e. the index of <tt>param</tt>
* into the original params array.
*/
_assignParam: function(param, index, used) {
var message;
// Look for '--param X' style inputs
for (var i = 0; i < this._unparsedArgs.length; i++) {
var unparsedArg = this._unparsedArgs[i];
if ('--' + param.name == unparsedArg) {
used.push(unparsedArg);
// boolean parameters don't have values, they default to false
if (param.type.name === 'boolean') {
this._assignments[index] = {
value: true,
param: param
};
} else {
if (i + 1 < this._unparsedArgs.length) {
message = 'Missing parameter: ' + param.name;
// Missing value for this param
this.hints.push(new Hint(Status.INCOMPLETE, message));
} else {
used.push(this._unparsedArgs[i + 1]);
}
}
return;
}
}
var value = null;
if (this._unparsedArgs.length > index) {
value = this._unparsedArgs[index];
used.push(this._unparsedArgs[index]);
}
// null is a valid default value, and common because it identifies an
// parameter that is optional. undefined means there is no value from
// the command line
if (value !== undefined) {
this._assignments[index] = { value: value, param: param };
} else {
this._assignments[index] = { param: param };
if (param.defaultValue === undefined) {
// There is no default, and we've not supplied one so far
message = 'Missing parameter: ' + param.name;
this.hints.push(new Hint(Status.INCOMPLETE, message));
}
}
}
};
exports.Input = Input;
/**
* Provide some documentation for a command.
* TODO: this should return a hint
*/
function documentCommand(cmdExt, typed) {
var docs = [];
docs.push('<h1>' + cmdExt.name + '</h1>');
docs.push('<h2>Summary</h2>');
docs.push('<p>' + cmdExt.description + '</p>');
if (cmdExt.manual) {
docs.push('<h2>Description</h2>');
docs.push('<p>' + cmdExt.description + '</p>');
}
if (cmdExt.params && cmdExt.params.length > 0) {
docs.push('<h2>Synopsis</h2>');
docs.push('<pre>');
docs.push(cmdExt.name);
var optionalParamCount = 0;
cmdExt.params.forEach(function(param) {
if (param.defaultValue === undefined) {
docs.push(' <i>');
docs.push(param.name);
docs.push('</i>');
} else if (param.defaultValue === null) {
docs.push(' <i>[');
docs.push(param.name);
docs.push(']</i>');
} else {
optionalParamCount++;
}
});
if (optionalParamCount > 3) {
docs.push(' [options]');
} else if (optionalParamCount > 0) {
cmdExt.params.forEach(function(param) {
if (param.defaultValue) {
docs.push(' [--<i>');
docs.push(param.name);
if (param.type.name === 'boolean') {
docs.push('</i>');
} else {
docs.push('</i> ' + param.type.name);
}
docs.push(']');
}
});
}
docs.push('</pre>');
docs.push('<h2>Parameters</h2>');
cmdExt.params.forEach(function(param) {
docs.push('<h3 class="cmd_body"><i>' + param.name + '</i></h3>');
docs.push('<p>' + param.description + '</p>');
if (param.type.defaultValue) {
docs.push('<p>Default: ' + param.type.defaultValue + '</p>');
}
});
}
return {
param: { type: 'text', description: docs.join('') },
value: typed
};
};
exports.documentCommand = documentCommand;
});