Add greatly simplified Requisition and Assignment from old bespin
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1 changed files with 152 additions and 9 deletions
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@ -83,6 +83,24 @@ exports.shutdown = function(data, reason) {
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/**
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* Manage a list of commands in the current canon
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*/
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/**
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* A Command is a discrete action optionally with a set of ways to customize
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* how it happens. This is here for documentation purposes.
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* TODO: Document better
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*/
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var Command = {
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name: "thing",
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description: "thing is an example command",
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params: [{
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name: "param1",
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description: "an example parameter",
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type: "text",
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defaultValue: null
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}],
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exec: function(env, args, request) { }
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};
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var commands = {};
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exports.addCommand = function(command) {
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@ -109,22 +127,144 @@ exports.getCommands = function() {
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return Object.keys(commands);
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};
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exports.exec = function(name) {
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/**
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* Entry point for keyboard accelerators or anything else that knows
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* everything it needs to about the command params
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*/
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exports.exec = function(name, args) {
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var command = commands[name];
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if (command) {
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// TODO: Ugg. really?
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env.selection = env.editor.getSelection();
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command.exec(env);
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var request = new Request();
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command.exec(env, args || {}, request);
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return true;
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}
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return false;
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};
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/**
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* Entry point for users that need to collect parameters from textual input
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*/
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exports.execRequisition = function(requisition) {
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var request = new Request();
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requisition.command.exec(env, requisition.args, request);
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};
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/**
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* We publish a 'addedRequestOutput' event whenever new command begins output
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* TODO: make this more obvious
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*/
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oop.implement(exports, EventEmitter);
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/**
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* A Requisition collects the information needed to execute a command.
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* There is no point in a requisition for parameter-less commands because there
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* is no information to collect. A Requisition is a collection of assignments
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* of values to parameters, each handled by an instance of Assignment.
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* @constructor
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*/
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function Requisition(command) {
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this.command = command;
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this.assignments = {};
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command.params.forEach(function(param) {
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this.assignment[param.name] = new Assignment(param);
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});
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}
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Requisition.prototype = {
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/**
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* The command that we are about to execute.
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* @readonly
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*/
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command: undefined,
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/**
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* The set of values that we are assigning to parameters in the command
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* @readonly
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*/
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assignments: undefined
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};
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exports.Requisition = Requisition;
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/**
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* A link between a parameter and the data for that parameter.
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* The data for the parameter is available as in the preferred type and in
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* the string representation of that type.
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* <p>We also record validity information and cli offset data where applicable.
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* <p>For values, null and undefined have distinct definitions. null means
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* that a value has been provided, undefined means that it has not.
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* Thus, null is a valid default value, and common because it identifies an
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* parameter that is optional. undefined means there is no value from
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* the command line.
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* TODO: think about this distinction some more, particularly this line:
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* ass.setValue(undefined); ass.value -> param.defaultValue?;
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* @constructor
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*/
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function Assignment(param) {
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this.param = param;
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this.setValue(param.defaultValue);
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};
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Assignment.prototype = {
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/**
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* The parameter that we are assigning to
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* @readonly
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*/
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param: undefined,
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/**
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* The current value (i.e. not the string representation)
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* @readonly - use setValue() to mutate
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*/
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value: undefined,
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setValue: function(value) {
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if (this.value === value) {
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return;
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}
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if (value === undefined) {
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value = this.param.defaultValue;
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}
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this.text = this.param.type.toString(value);
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this.value = value;
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this.status = Status.VALID;
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this.message = "";
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this._dispatchEvent('change', { assignment: this });
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},
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/**
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* The textual representation of the current value
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* @readonly - use setValue() to mutate
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*/
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text: undefined,
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setText: function(text) {
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if (this.text === text) {
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return;
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}
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var conversion = this.param.type.fromString(text);
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this.text = text;
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this.value = conversion.value;
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this.status = conversion.status;
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this.message = conversion.message;
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this._dispatchEvent('change', { assignment: this });
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},
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/**
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* Report on the status of the last fromString() conversion.
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* @see types.Conversion
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*/
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status: undefined,
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message: undefined,
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/**
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* Read-write value which records the offset of this text into a command
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* line. This is a convenience provided to the command line, but which
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* probably won't be used elsewhere.
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*/
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offset: undefined
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};
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oop.implement(Assignment, EventEmitter);
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exports.Assignment = Assignment;
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/**
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* Current requirements are around displaying the command line, and provision
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* of a 'history' command and cursor up|down navigation of history.
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@ -202,8 +342,9 @@ exports.execute = function(args, request) {
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* typed: typed
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* });
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* </pre>
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* @constructor
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*/
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exports.Request = function(options) {
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function Request(options) {
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options = options || {};
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// Will be used in the keyboard case and the cli case
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@ -223,13 +364,13 @@ exports.Request = function(options) {
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this.error = false;
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};
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oop.implement(exports.Request.prototype, EventEmitter);
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oop.implement(Request.prototype, EventEmitter);
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/**
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* Lazy init to register with the history should only be done on output.
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* init() is expensive, and won't be used in the majority of cases
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*/
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exports.Request.prototype._beginOutput = function() {
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Request.prototype._beginOutput = function() {
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this._begunOutput = true;
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this.outputs = [];
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@ -240,7 +381,7 @@ exports.Request.prototype._beginOutput = function() {
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* Sugar for:
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* <pre>request.error = true; request.done(output);</pre>
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*/
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exports.Request.prototype.doneWithError = function(content) {
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Request.prototype.doneWithError = function(content) {
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this.error = true;
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this.done(content);
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};
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@ -249,7 +390,7 @@ exports.Request.prototype.doneWithError = function(content) {
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* Declares that this function will not be automatically done when
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* the command exits
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*/
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exports.Request.prototype.async = function() {
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Request.prototype.async = function() {
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if (!this._begunOutput) {
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this._beginOutput();
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}
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@ -260,7 +401,7 @@ exports.Request.prototype.async = function() {
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* @param output Either DOM node, an SproutCore element or something that
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* can be used in the content of a DIV to create a DOM node.
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*/
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exports.Request.prototype.output = function(content) {
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Request.prototype.output = function(content) {
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if (!this._begunOutput) {
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this._beginOutput();
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}
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@ -279,7 +420,7 @@ exports.Request.prototype.output = function(content) {
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* All commands that do output must call this to indicate that the command
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* has finished execution.
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*/
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exports.Request.prototype.done = function(content) {
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Request.prototype.done = function(content) {
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this.completed = true;
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this.end = new Date();
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this.duration = this.end.getTime() - this.start.getTime();
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@ -290,5 +431,7 @@ exports.Request.prototype.done = function(content) {
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this._dispatchEvent('changed', {});
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};
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exports.Request = Request;
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});
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