fixed action of TAB, and made RETURN be more useful than to cause failures. Refactor plain.js and add mouse click updates
This commit is contained in:
parent
9cff2e0908
commit
b4411583dd
2 changed files with 234 additions and 147 deletions
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@ -103,7 +103,7 @@ Hint.sort = function(hints, cursor) {
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}
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}
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// otherwise go with hint severity
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return hint1 - hint2;
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return hint2.status - hint1.status;
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});
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// tidy-up
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if (cursor !== undefined) {
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@ -50,6 +50,8 @@ var Templater = require("pilot/domtemplate").Templater;
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var canon = require("pilot/canon");
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var Status = require('pilot/types').Status;
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var NO_HINT = new Hint(Status.VALID, '', 0, 0);
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/**
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* On startup we need to:
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* 1. Add 3 sets of elements to the DOM for:
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@ -59,117 +61,156 @@ var Status = require('pilot/types').Status;
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* 2. Attach a set of events so the command line works
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*/
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exports.startup = function(data, reason) {
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// TODO: We should probably cut this up into an object
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var settings = data.env.settings;
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var doc = document;
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var win = doc.defaultView;
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var cli = new CliRequisition();
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var plainUi = new PlainUi(data);
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};
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/**
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* A class to handle the simplest UI implementation
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*/
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function PlainUi(data) {
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this.doc = document;
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this.win = this.doc.defaultView;
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// TODO: we should have a better way to specify command lines???
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var input = doc.getElementById('cockpit');
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if (!input) {
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this.input = this.doc.getElementById('cockpit');
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if (!this.input) {
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console.log('No element with an id of cockpit. Bailing on plain cli');
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return;
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}
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var templates = doc.createElement('div');
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templates.innerHTML = plainRow;
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var row = templates.firstChild;
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this.cli = new CliRequisition();
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var completer = doc.createElement('div');
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completer.className = 'cptCompletion VALID';
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input.parentNode.insertBefore(completer, input);
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this.settings = data.env.settings;
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this.showHint = this.settings.getSetting('showHint');
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this.outputHeight = this.settings.getSetting('outputHeight');
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var hinter = doc.createElement('div');
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hinter.className = 'cptHints';
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input.parentNode.insertBefore(hinter, input);
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this.hints = [];
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this.shownHint;
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this.worstHint;
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var output = doc.createElement('div');
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output.className = 'cptOutput';
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input.parentNode.insertBefore(output, input);
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this.createElements();
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}
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PlainUi.prototype = {
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/**
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* Create divs for templates, completion, hints and output
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*/
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createElements: function() {
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this.templates = this.doc.createElement('div');
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this.templates.innerHTML = plainRow;
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this.row = this.templates.firstChild;
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function resizer() {
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this.completer = this.doc.createElement('div');
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this.completer.className = 'cptCompletion VALID';
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this.input.parentNode.insertBefore(this.completer, this.input);
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this.hinter = this.doc.createElement('div');
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this.hinter.className = 'cptHints';
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this.input.parentNode.insertBefore(this.hinter, this.input);
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this.output = this.doc.createElement('div');
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this.output.className = 'cptOutput';
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this.input.parentNode.insertBefore(this.output, this.input);
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this.win.addEventListener('resize', this.resizer.bind(this), false);
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this.resizer();
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canon.addEventListener('output', this.showOutput.bind(this));
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this.showHint.addEventListener('change', this.hintShower.bind(this));
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this.hintShower();
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keyutil.addKeyDownListener(this.input, this.onKeyDown.bind(this));
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this.input.addEventListener('mouseup', this.onMouseUp.bind(this), false);
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this.input.addEventListener('keyup', this.onKeyUp.bind(this), true);
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},
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/**
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* To be called on window resize or any time we want to align the elements
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* with the input box.
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*/
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resizer: function() {
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var top, height, left, width;
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if (input.getClientRects) {
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var rect = input.getClientRects()[0];
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if (this.input.getClientRects) {
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var rect = this.input.getClientRects()[0];
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top = rect.top;
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height = rect.height;
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left = rect.left;
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width = rect.width;
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}
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else {
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var style = win.getComputedStyle(input, null);
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var style = this.win.getComputedStyle(this.input, null);
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top = parseInt(style.getPropertyValue('top'), 10);
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height = parseInt(style.getPropertyValue('height'), 10);
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left = parseInt(style.getPropertyValue('left'), 10);
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width = parseInt(style.getPropertyValue('width'), 10);
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}
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completer.style.top = top + 'px';
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completer.style.height = height + 'px';
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completer.style.left = left + 'px';
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completer.style.width = width + 'px';
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this.completer.style.top = top + 'px';
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this.completer.style.height = height + 'px';
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this.completer.style.left = left + 'px';
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this.completer.style.width = width + 'px';
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hinter.style.bottom = (win.innerHeight - top) + 'px';
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hinter.style.left = (left + 30) + 'px';
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this.hinter.style.bottom = (this.win.innerHeight - top) + 'px';
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this.hinter.style.left = (left + 30) + 'px';
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output.style.bottom = (win.innerHeight - top) + 'px';
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output.style.left = left + 'px';
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output.style.width = width + 'px';
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}
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this.output.style.bottom = (this.win.innerHeight - top) + 'px';
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this.output.style.left = left + 'px';
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this.output.style.width = width + 'px';
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},
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win.addEventListener('resize', resizer.bind(this), true);
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resizer();
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/**
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* Update the display of executed commands
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*/
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showOutput: function(ev) {
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// TODO: be less brutal in how we update this
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this.output.innerHTML = '';
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// TODO: be less brutal in how we update this
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output.innerHTML = '';
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canon.addEventListener('output', function(ev) {
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ev.requests.forEach(function(request) {
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request.outputs.forEach(function(out) {
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if (typeof out === 'string') {
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output.appendChild(doc.createTextNode(out));
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this.output.appendChild(this.doc.createTextNode(out));
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} else {
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output.appendChild(out);
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this.output.appendChild(out);
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}
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}, this);
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}, this);
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}.bind(this));
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},
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var showHint = settings.getSetting('showHint');
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function hintShower() {
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if (showHint.get()) {
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hinter.style.display = 'block';
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/**
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* Show/hide the hint line.
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* It's not clear that this is actually useful, however it does help to
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* highlight some features for right now.
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* TODO: remove this?
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*/
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hintShower: function() {
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if (this.showHint.get()) {
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this.hinter.style.display = 'block';
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}
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else {
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hinter.style.display = 'none';
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this.hinter.style.display = 'none';
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}
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}
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hintShower();
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showHint.addEventListener('change', hintShower.bind(this));
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},
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var outputHeight = settings.getSetting('outputHeight');
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/*
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// All this does is to kill TABs normal use. I wonder if we can train
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// people to use right arrow? Probably not? but ...
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keyutil.addKeyDownListener(input, function(ev) {
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// env.commandLine = this;
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/**
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* Ensure that TAB isn't handled by the browser
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*/
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onKeyDown: function(ev) {
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var handled;
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// var handled = keyboardManager.processKeyEvent(ev, this, {
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// isCommandLine: true, isKeyUp: false
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// });
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if (ev.keyCode === keyutil.KeyHelper.KEY.TAB) {
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return true;
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}
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//return handled;
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}.bind(this));
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*/
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return handled;
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},
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var NO_HINT = new Hint(Status.VALID, '', 0, 0);
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var hints = [];
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var worst;
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input.addEventListener('keyup', function(ev) {
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/**
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* The main keyboard processing loop
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*/
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onKeyUp: function(ev) {
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var handled;
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/*
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var handled = keyboardManager.processKeyEvent(ev, this, {
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isCommandLine: true, isKeyUp: true
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@ -177,94 +218,140 @@ exports.startup = function(data, reason) {
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*/
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if (ev.keyCode === keyutil.KeyHelper.KEY.RETURN) {
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cli.exec();
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input.value = '';
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} else {
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cli.update({
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typed: input.value,
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cursor: {
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start: input.selectionStart,
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end: input.selectionEnd
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}
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});
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completer.classList.remove(Status.VALID.toString());
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completer.classList.remove(Status.INCOMPLETE.toString());
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completer.classList.remove(Status.INVALID.toString());
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// TODO: borked implementation?
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// dom.removeCssClass(completer, Status.VALID.toString());
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// dom.removeCssClass(completer, Status.INCOMPLETE.toString());
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// dom.removeCssClass(completer, Status.INVALID.toString());
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hints = cli.getHints();
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// Create a marked up version of the input
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var highlightedInput = '';
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if (input.value.length > 0) {
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// 'scores' is an array which tells us what chars are errors
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// Initialize with everything VALID
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var scores = input.value.split('').map(function(char) {
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return Status.VALID;
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});
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// For all chars in all hints, check and upgrade the score
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hints.forEach(function(hint) {
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for (var i = hint.start; i <= hint.end; i++) {
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if (hint.status > scores[i]) {
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scores[i] = hint.status;
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}
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}
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}, this);
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// Create markup
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var i = 0;
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var lastStatus = -1;
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while (true) {
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if (lastStatus !== scores[i]) {
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highlightedInput += '<span class=' + scores[i].toString() + '>';
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lastStatus = scores[i];
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}
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highlightedInput += input.value[i];
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i++;
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if (i === input.value.length) {
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highlightedInput += '</span>';
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break;
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}
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if (lastStatus !== scores[i]) {
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highlightedInput += '</span>';
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}
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}
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}
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worst = (hints.length > 0) ? hints[0] : NO_HINT;
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var message = worst.message;
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if (worst.predictions && worst.predictions.length > 0) {
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message += ': [ ';
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worst.predictions.forEach(function(prediction) {
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if (prediction.name) {
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message += prediction.name + ' | ';
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}
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else {
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message += prediction + ' | ';
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}
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}, this);
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message = message.replace(/\| $/, ']');
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var completion = worst.predictions[0];
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completion = completion.name ? completion.name : completion;
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completer.innerHTML = highlightedInput + ' -> ' + completion;
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if (this.worstHint && this.worstHint.status !== Status.VALID) {
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this.input.selectionStart = this.worstHint.start;
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this.input.selectionEnd = this.worstHint.end;
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}
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else {
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completer.innerHTML = highlightedInput;
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this.cli.exec();
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this.input.value = '';
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}
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hinter.innerHTML = message;
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completer.classList.add(worst.status.toString());
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// dom.addCssClass(input, worst.status.toString());
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}
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// return handled;
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}.bind(this), true);
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if (ev.keyCode === keyutil.KeyHelper.KEY.TAB) {
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if (this.shownHint && this.shownHint.predictions && this.shownHint.predictions.length > 0) {
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var prefix = this.input.value.substring(0, this.shownHint.start);
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var suffix = this.input.value.substring(this.shownHint.end);
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var insert = this.shownHint.predictions[0];
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insert = typeof insert === 'string' ? insert : insert.name;
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this.input.value = prefix + insert + suffix;
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// Fix the cursor.
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var insertEnd = (prefix + insert).length;
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this.input.selectionStart = insertEnd;
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this.input.selectionEnd = insertEnd;
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}
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}
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this.update();
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return handled;
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},
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/**
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* Cause an update if the cursor changes position due to a mouse click
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* TODO: there are probably some performance wins here.
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*/
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onMouseUp: function(ev) {
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this.update();
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},
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/**
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* Actually parse the input and make sure we're all up to date
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*/
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update: function() {
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this.cli.update({
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typed: this.input.value,
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cursor: {
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start: this.input.selectionStart,
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end: this.input.selectionEnd
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}
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});
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// TODO: borked implementation? This is modern browser only. Fix
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this.completer.classList.remove(Status.VALID.toString());
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this.completer.classList.remove(Status.INCOMPLETE.toString());
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this.completer.classList.remove(Status.INVALID.toString());
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// dom.removeCssClass(completer, Status.VALID.toString());
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// dom.removeCssClass(completer, Status.INCOMPLETE.toString());
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// dom.removeCssClass(completer, Status.INVALID.toString());
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this.hints = this.cli.getHints();
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// Those hints came in order of display importance - i.e. an INCOMPLETE
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// hint under the cursor should be displayed before an INVALID hint
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// somewhere else. That's good for displaying hints, but not good for
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// deciding if we're good to go.
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if (this.hints.length > 1) {
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hintClone = this.hints.slice(0);
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this.worstHint = Hint.sort(hintClone)[0];
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}
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// Create a marked up version of the input
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var highlightedInput = '';
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if (this.input.value.length > 0) {
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// 'scores' is an array which tells us what chars are errors
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// Initialize with everything VALID
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var scores = this.input.value.split('').map(function(char) {
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return Status.VALID;
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});
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// For all chars in all hints, check and upgrade the score
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this.hints.forEach(function(hint) {
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for (var i = hint.start; i <= hint.end; i++) {
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if (hint.status > scores[i]) {
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scores[i] = hint.status;
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}
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}
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}, this);
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// Create markup
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var i = 0;
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var lastStatus = -1;
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while (true) {
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if (lastStatus !== scores[i]) {
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highlightedInput += '<span class=' + scores[i].toString() + '>';
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lastStatus = scores[i];
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}
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highlightedInput += this.input.value[i];
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i++;
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if (i === this.input.value.length) {
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highlightedInput += '</span>';
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break;
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}
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if (lastStatus !== scores[i]) {
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highlightedInput += '</span>';
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}
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}
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}
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// Display the "-> prediction" at the end of the completer
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this.shownHint = (this.hints.length > 0) ? this.hints[0] : NO_HINT;
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var message = this.shownHint.message;
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if (this.shownHint.predictions && this.shownHint.predictions.length > 0) {
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message += ': [ ';
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this.shownHint.predictions.forEach(function(prediction) {
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if (prediction.name) {
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message += prediction.name + ' | ';
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}
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else {
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message += prediction + ' | ';
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}
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}, this);
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message = message.replace(/\| $/, ']');
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var onTab = this.shownHint.predictions[0];
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onTab = onTab.name ? onTab.name : onTab;
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this.completer.innerHTML = highlightedInput + ' -> ' + onTab;
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}
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else {
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this.completer.innerHTML = highlightedInput;
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}
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this.hinter.innerHTML = message;
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var status = this.worstHint ? this.worstHint.status : Status.VALID;
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this.completer.classList.add(status.toString());
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// dom.addCssClass(input, status.toString());
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}
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};
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exports.PlainUi = PlainUi;
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});
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