fixed action of TAB, and made RETURN be more useful than to cause failures. Refactor plain.js and add mouse click updates

This commit is contained in:
Joe Walker 2010-12-12 12:57:43 +00:00
commit b4411583dd
2 changed files with 234 additions and 147 deletions

View file

@ -103,7 +103,7 @@ Hint.sort = function(hints, cursor) {
} }
} }
// otherwise go with hint severity // otherwise go with hint severity
return hint1 - hint2; return hint2.status - hint1.status;
}); });
// tidy-up // tidy-up
if (cursor !== undefined) { if (cursor !== undefined) {

View file

@ -50,6 +50,8 @@ var Templater = require("pilot/domtemplate").Templater;
var canon = require("pilot/canon"); var canon = require("pilot/canon");
var Status = require('pilot/types').Status; var Status = require('pilot/types').Status;
var NO_HINT = new Hint(Status.VALID, '', 0, 0);
/** /**
* On startup we need to: * On startup we need to:
* 1. Add 3 sets of elements to the DOM for: * 1. Add 3 sets of elements to the DOM for:
@ -59,117 +61,156 @@ var Status = require('pilot/types').Status;
* 2. Attach a set of events so the command line works * 2. Attach a set of events so the command line works
*/ */
exports.startup = function(data, reason) { exports.startup = function(data, reason) {
// TODO: We should probably cut this up into an object var plainUi = new PlainUi(data);
var settings = data.env.settings; };
var doc = document;
var win = doc.defaultView; /**
var cli = new CliRequisition(); * A class to handle the simplest UI implementation
*/
function PlainUi(data) {
this.doc = document;
this.win = this.doc.defaultView;
// TODO: we should have a better way to specify command lines??? // TODO: we should have a better way to specify command lines???
var input = doc.getElementById('cockpit'); this.input = this.doc.getElementById('cockpit');
if (!input) { if (!this.input) {
console.log('No element with an id of cockpit. Bailing on plain cli'); console.log('No element with an id of cockpit. Bailing on plain cli');
return; return;
} }
var templates = doc.createElement('div'); this.cli = new CliRequisition();
templates.innerHTML = plainRow;
var row = templates.firstChild;
var completer = doc.createElement('div'); this.settings = data.env.settings;
completer.className = 'cptCompletion VALID'; this.showHint = this.settings.getSetting('showHint');
input.parentNode.insertBefore(completer, input); this.outputHeight = this.settings.getSetting('outputHeight');
var hinter = doc.createElement('div'); this.hints = [];
hinter.className = 'cptHints'; this.shownHint;
input.parentNode.insertBefore(hinter, input); this.worstHint;
var output = doc.createElement('div'); this.createElements();
output.className = 'cptOutput'; }
input.parentNode.insertBefore(output, input); PlainUi.prototype = {
/**
* Create divs for templates, completion, hints and output
*/
createElements: function() {
this.templates = this.doc.createElement('div');
this.templates.innerHTML = plainRow;
this.row = this.templates.firstChild;
function resizer() { this.completer = this.doc.createElement('div');
this.completer.className = 'cptCompletion VALID';
this.input.parentNode.insertBefore(this.completer, this.input);
this.hinter = this.doc.createElement('div');
this.hinter.className = 'cptHints';
this.input.parentNode.insertBefore(this.hinter, this.input);
this.output = this.doc.createElement('div');
this.output.className = 'cptOutput';
this.input.parentNode.insertBefore(this.output, this.input);
this.win.addEventListener('resize', this.resizer.bind(this), false);
this.resizer();
canon.addEventListener('output', this.showOutput.bind(this));
this.showHint.addEventListener('change', this.hintShower.bind(this));
this.hintShower();
keyutil.addKeyDownListener(this.input, this.onKeyDown.bind(this));
this.input.addEventListener('mouseup', this.onMouseUp.bind(this), false);
this.input.addEventListener('keyup', this.onKeyUp.bind(this), true);
},
/**
* To be called on window resize or any time we want to align the elements
* with the input box.
*/
resizer: function() {
var top, height, left, width; var top, height, left, width;
if (input.getClientRects) { if (this.input.getClientRects) {
var rect = input.getClientRects()[0]; var rect = this.input.getClientRects()[0];
top = rect.top; top = rect.top;
height = rect.height; height = rect.height;
left = rect.left; left = rect.left;
width = rect.width; width = rect.width;
} }
else { else {
var style = win.getComputedStyle(input, null); var style = this.win.getComputedStyle(this.input, null);
top = parseInt(style.getPropertyValue('top'), 10); top = parseInt(style.getPropertyValue('top'), 10);
height = parseInt(style.getPropertyValue('height'), 10); height = parseInt(style.getPropertyValue('height'), 10);
left = parseInt(style.getPropertyValue('left'), 10); left = parseInt(style.getPropertyValue('left'), 10);
width = parseInt(style.getPropertyValue('width'), 10); width = parseInt(style.getPropertyValue('width'), 10);
} }
completer.style.top = top + 'px'; this.completer.style.top = top + 'px';
completer.style.height = height + 'px'; this.completer.style.height = height + 'px';
completer.style.left = left + 'px'; this.completer.style.left = left + 'px';
completer.style.width = width + 'px'; this.completer.style.width = width + 'px';
hinter.style.bottom = (win.innerHeight - top) + 'px'; this.hinter.style.bottom = (this.win.innerHeight - top) + 'px';
hinter.style.left = (left + 30) + 'px'; this.hinter.style.left = (left + 30) + 'px';
output.style.bottom = (win.innerHeight - top) + 'px'; this.output.style.bottom = (this.win.innerHeight - top) + 'px';
output.style.left = left + 'px'; this.output.style.left = left + 'px';
output.style.width = width + 'px'; this.output.style.width = width + 'px';
} },
win.addEventListener('resize', resizer.bind(this), true); /**
resizer(); * Update the display of executed commands
*/
showOutput: function(ev) {
// TODO: be less brutal in how we update this
this.output.innerHTML = '';
// TODO: be less brutal in how we update this
output.innerHTML = '';
canon.addEventListener('output', function(ev) {
ev.requests.forEach(function(request) { ev.requests.forEach(function(request) {
request.outputs.forEach(function(out) { request.outputs.forEach(function(out) {
if (typeof out === 'string') { if (typeof out === 'string') {
output.appendChild(doc.createTextNode(out)); this.output.appendChild(this.doc.createTextNode(out));
} else { } else {
output.appendChild(out); this.output.appendChild(out);
} }
}, this); }, this);
}, this); }, this);
}.bind(this)); },
var showHint = settings.getSetting('showHint'); /**
function hintShower() { * Show/hide the hint line.
if (showHint.get()) { * It's not clear that this is actually useful, however it does help to
hinter.style.display = 'block'; * highlight some features for right now.
* TODO: remove this?
*/
hintShower: function() {
if (this.showHint.get()) {
this.hinter.style.display = 'block';
} }
else { else {
hinter.style.display = 'none'; this.hinter.style.display = 'none';
} }
} },
hintShower();
showHint.addEventListener('change', hintShower.bind(this));
var outputHeight = settings.getSetting('outputHeight'); /**
* Ensure that TAB isn't handled by the browser
/* */
// All this does is to kill TABs normal use. I wonder if we can train onKeyDown: function(ev) {
// people to use right arrow? Probably not? but ... var handled;
keyutil.addKeyDownListener(input, function(ev) {
// env.commandLine = this;
// var handled = keyboardManager.processKeyEvent(ev, this, { // var handled = keyboardManager.processKeyEvent(ev, this, {
// isCommandLine: true, isKeyUp: false // isCommandLine: true, isKeyUp: false
// }); // });
if (ev.keyCode === keyutil.KeyHelper.KEY.TAB) { if (ev.keyCode === keyutil.KeyHelper.KEY.TAB) {
return true; return true;
} }
//return handled; return handled;
}.bind(this)); },
*/
var NO_HINT = new Hint(Status.VALID, '', 0, 0); /**
var hints = []; * The main keyboard processing loop
var worst; */
onKeyUp: function(ev) {
input.addEventListener('keyup', function(ev) { var handled;
/* /*
var handled = keyboardManager.processKeyEvent(ev, this, { var handled = keyboardManager.processKeyEvent(ev, this, {
isCommandLine: true, isKeyUp: true isCommandLine: true, isKeyUp: true
@ -177,94 +218,140 @@ exports.startup = function(data, reason) {
*/ */
if (ev.keyCode === keyutil.KeyHelper.KEY.RETURN) { if (ev.keyCode === keyutil.KeyHelper.KEY.RETURN) {
cli.exec(); if (this.worstHint && this.worstHint.status !== Status.VALID) {
input.value = ''; this.input.selectionStart = this.worstHint.start;
} else { this.input.selectionEnd = this.worstHint.end;
cli.update({
typed: input.value,
cursor: {
start: input.selectionStart,
end: input.selectionEnd
}
});
completer.classList.remove(Status.VALID.toString());
completer.classList.remove(Status.INCOMPLETE.toString());
completer.classList.remove(Status.INVALID.toString());
// TODO: borked implementation?
// dom.removeCssClass(completer, Status.VALID.toString());
// dom.removeCssClass(completer, Status.INCOMPLETE.toString());
// dom.removeCssClass(completer, Status.INVALID.toString());
hints = cli.getHints();
// Create a marked up version of the input
var highlightedInput = '';
if (input.value.length > 0) {
// 'scores' is an array which tells us what chars are errors
// Initialize with everything VALID
var scores = input.value.split('').map(function(char) {
return Status.VALID;
});
// For all chars in all hints, check and upgrade the score
hints.forEach(function(hint) {
for (var i = hint.start; i <= hint.end; i++) {
if (hint.status > scores[i]) {
scores[i] = hint.status;
}
}
}, this);
// Create markup
var i = 0;
var lastStatus = -1;
while (true) {
if (lastStatus !== scores[i]) {
highlightedInput += '<span class=' + scores[i].toString() + '>';
lastStatus = scores[i];
}
highlightedInput += input.value[i];
i++;
if (i === input.value.length) {
highlightedInput += '</span>';
break;
}
if (lastStatus !== scores[i]) {
highlightedInput += '</span>';
}
}
}
worst = (hints.length > 0) ? hints[0] : NO_HINT;
var message = worst.message;
if (worst.predictions && worst.predictions.length > 0) {
message += ': [ ';
worst.predictions.forEach(function(prediction) {
if (prediction.name) {
message += prediction.name + ' | ';
}
else {
message += prediction + ' | ';
}
}, this);
message = message.replace(/\| $/, ']');
var completion = worst.predictions[0];
completion = completion.name ? completion.name : completion;
completer.innerHTML = highlightedInput + ' &nbsp;-&gt; ' + completion;
} }
else { else {
completer.innerHTML = highlightedInput; this.cli.exec();
this.input.value = '';
} }
hinter.innerHTML = message;
completer.classList.add(worst.status.toString());
// dom.addCssClass(input, worst.status.toString());
} }
// return handled; if (ev.keyCode === keyutil.KeyHelper.KEY.TAB) {
}.bind(this), true); if (this.shownHint && this.shownHint.predictions && this.shownHint.predictions.length > 0) {
var prefix = this.input.value.substring(0, this.shownHint.start);
var suffix = this.input.value.substring(this.shownHint.end);
var insert = this.shownHint.predictions[0];
insert = typeof insert === 'string' ? insert : insert.name;
this.input.value = prefix + insert + suffix;
// Fix the cursor.
var insertEnd = (prefix + insert).length;
this.input.selectionStart = insertEnd;
this.input.selectionEnd = insertEnd;
}
}
this.update();
return handled;
},
/**
* Cause an update if the cursor changes position due to a mouse click
* TODO: there are probably some performance wins here.
*/
onMouseUp: function(ev) {
this.update();
},
/**
* Actually parse the input and make sure we're all up to date
*/
update: function() {
this.cli.update({
typed: this.input.value,
cursor: {
start: this.input.selectionStart,
end: this.input.selectionEnd
}
});
// TODO: borked implementation? This is modern browser only. Fix
this.completer.classList.remove(Status.VALID.toString());
this.completer.classList.remove(Status.INCOMPLETE.toString());
this.completer.classList.remove(Status.INVALID.toString());
// dom.removeCssClass(completer, Status.VALID.toString());
// dom.removeCssClass(completer, Status.INCOMPLETE.toString());
// dom.removeCssClass(completer, Status.INVALID.toString());
this.hints = this.cli.getHints();
// Those hints came in order of display importance - i.e. an INCOMPLETE
// hint under the cursor should be displayed before an INVALID hint
// somewhere else. That's good for displaying hints, but not good for
// deciding if we're good to go.
if (this.hints.length > 1) {
hintClone = this.hints.slice(0);
this.worstHint = Hint.sort(hintClone)[0];
}
// Create a marked up version of the input
var highlightedInput = '';
if (this.input.value.length > 0) {
// 'scores' is an array which tells us what chars are errors
// Initialize with everything VALID
var scores = this.input.value.split('').map(function(char) {
return Status.VALID;
});
// For all chars in all hints, check and upgrade the score
this.hints.forEach(function(hint) {
for (var i = hint.start; i <= hint.end; i++) {
if (hint.status > scores[i]) {
scores[i] = hint.status;
}
}
}, this);
// Create markup
var i = 0;
var lastStatus = -1;
while (true) {
if (lastStatus !== scores[i]) {
highlightedInput += '<span class=' + scores[i].toString() + '>';
lastStatus = scores[i];
}
highlightedInput += this.input.value[i];
i++;
if (i === this.input.value.length) {
highlightedInput += '</span>';
break;
}
if (lastStatus !== scores[i]) {
highlightedInput += '</span>';
}
}
}
// Display the "-> prediction" at the end of the completer
this.shownHint = (this.hints.length > 0) ? this.hints[0] : NO_HINT;
var message = this.shownHint.message;
if (this.shownHint.predictions && this.shownHint.predictions.length > 0) {
message += ': [ ';
this.shownHint.predictions.forEach(function(prediction) {
if (prediction.name) {
message += prediction.name + ' | ';
}
else {
message += prediction + ' | ';
}
}, this);
message = message.replace(/\| $/, ']');
var onTab = this.shownHint.predictions[0];
onTab = onTab.name ? onTab.name : onTab;
this.completer.innerHTML = highlightedInput + ' &nbsp;-&gt; ' + onTab;
}
else {
this.completer.innerHTML = highlightedInput;
}
this.hinter.innerHTML = message;
var status = this.worstHint ? this.worstHint.status : Status.VALID;
this.completer.classList.add(status.toString());
// dom.addCssClass(input, status.toString());
}
}; };
exports.PlainUi = PlainUi;
}); });