We are now passing along the original Keyboard event for keybindings
The original keyboard event is now passed on, and `$composeBuffer` is returning with an extra property `keyIdentifier`, which contains the Unicode id of the pressed keybinding.
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2 changed files with 22 additions and 15 deletions
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@ -39,6 +39,7 @@
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define(function(require, exports, module) {
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var useragent = require("../lib/useragent");
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var keyUtil = require("../lib/keys");
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var event = require("../lib/event");
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require("../commands/default_commands");
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@ -75,9 +76,8 @@ var KeyBinding = function(editor) {
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};
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this.$callKeyboardHandlers = function (hashId, keyString, keyCode, e) {
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var toExecute;
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for (var i = this.$handlers.length; i--;) {
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toExecute = this.$handlers[i].handleKeyboard(
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var toExecute = this.$handlers[i].handleKeyboard(
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this.$data, hashId, keyString, keyCode, e
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);
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if (toExecute && toExecute.command)
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@ -97,13 +97,13 @@ var KeyBinding = function(editor) {
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if (success && e)
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event.stopEvent(e);
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return success;
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return success
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};
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this.handleKeyboard = function(data, hashId, keyString) {
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return {
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command: this.$editor.commands.findKeyCommand(hashId, keyString)
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};
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}
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};
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this.onCommandKey = function(e, hashId, keyCode) {
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@ -73,7 +73,7 @@ StateHandler.prototype = {
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});
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},
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$composeBuffer: function(data, hashId, key) {
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$composeBuffer: function(data, hashId, key, e) {
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// Initialize the data object.
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if (data.state == null || data.buffer == null) {
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data.state = "start";
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@ -102,17 +102,23 @@ StateHandler.prototype = {
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data.buffer = bufferToUse;
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}
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return {
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bufferToUse: bufferToUse,
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symbolicName: symbolicName
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var bufferObj = {
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bufferToUse: bufferToUse,
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symbolicName: symbolicName,
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};
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if (e) {
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bufferObj.keyIdentifier = e.keyIdentifier
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}
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return bufferObj;
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},
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$find: function(data, buffer, symbolicName, hashId, key) {
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$find: function(data, buffer, symbolicName, hashId, key, keyIdentifier) {
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// Holds the command to execute and the args if a command matched.
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var result = {};
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// Loop over all the bindings of the keymapp until a match is found.
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// Loop over all the bindings of the keymap until a match is found.
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this.keymapping[data.state].some(function(binding) {
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var match;
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@ -127,7 +133,7 @@ StateHandler.prototype = {
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}
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// Check if the match function matches.
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if (binding.match && !binding.match(buffer, hashId, key, symbolicName)) {
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if (binding.match && !binding.match(buffer, hashId, key, symbolicName, keyIdentifier)) {
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return false;
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}
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@ -194,20 +200,21 @@ StateHandler.prototype = {
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/**
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* This function is called by keyBinding.
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*/
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handleKeyboard: function(data, hashId, key) {
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handleKeyboard: function(data, hashId, key, keyCode, e) {
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// If we pressed any command key but no other key, then ignore the input.
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// Otherwise "shift-" is added to the buffer, and later on "shift-g"
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// which results in "shift-shift-g" which doesn't make senese.
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// which results in "shift-shift-g" which doesn't make sense.
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if (hashId != 0 && (key == "" || key == String.fromCharCode(0))) {
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return null;
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}
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// Compute the current value of the keyboard input buffer.
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var r = this.$composeBuffer(data, hashId, key);
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var r = this.$composeBuffer(data, hashId, key, e);
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var buffer = r.bufferToUse;
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var symbolicName = r.symbolicName;
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var keyId = r.keyIdentifier;
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r = this.$find(data, buffer, symbolicName, hashId, key);
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r = this.$find(data, buffer, symbolicName, hashId, key, keyId);
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if (DEBUG) {
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console.log("KeyboardStateMapper#match", buffer, symbolicName, r);
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}
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