remove lib directory from plugins otherwise the
modules cannot be loaded with nodejs
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37 changed files with 147 additions and 149 deletions
238
plugins/pilot/types.js
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238
plugins/pilot/types.js
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Skywriter.
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*
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* The Initial Developer of the Original Code is
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* Mozilla.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Joe Walker (jwalker@mozilla.com)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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define(function(require, exports, module) {
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/**
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* Some types can detect validity, that is to say they can distinguish between
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* valid and invalid values.
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* TODO: Change these constants to be numbers for more performance?
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*/
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var Status = {
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/**
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* The conversion process worked without any problem, and the value is
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* valid. There are a number of failure states, so the best way to check
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* for failure is (x !== Status.VALID)
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*/
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VALID: 'VALID',
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/**
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* The conversion process did not work like Status.INVALID, however it was
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* noted that the string provided to 'parse()' could be VALID by the
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* addition of more characters, so the typing may not be actually incorrect
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* yet, just unfinished.
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* @see Status.INVALID
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*/
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INCOMPLETE: 'INCOMPLETE',
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/**
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* The conversion process did not work, the value should be null and a
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* reason for failure should have been provided. In addition some completion
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* values may be available.
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* @see Status.INCOMPLETE
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*/
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INVALID: 'INVALID',
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/**
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* A combined status is the worser of the provided statuses
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*/
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combine: function(statuses) {
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var combined = Status.VALID;
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for (var i = 0; i < arguments; i++) {
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if (arguments[i] > combined) {
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combined = arguments[i];
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}
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}
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return combined;
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}
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};
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exports.Status = Status;
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/**
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* The type.parse() method returns a Conversion to inform the user about not
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* only the result of a Conversion but also about what went wrong.
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* We could use an exception, and throw if the conversion failed, but that
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* seems to violate the idea that exceptions should be exceptional. Typos are
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* not. Also in order to store both a status and a message we'd still need
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* some sort of exception type...
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*/
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function Conversion(value, status, message, predictions) {
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/**
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* The result of the conversion process. Will be null if status != VALID
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*/
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this.value = value;
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/**
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* The status of the conversion.
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* @see Status
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*/
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this.status = status || Status.VALID;
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/**
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* A message to go with the conversion. This could be present for any status
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* including VALID in the case where we want to note a warning for example.
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* I18N: On the one hand this nasty and un-internationalized, however with
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* a command line it is hard to know where to start.
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*/
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this.message = message;
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/**
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* A array of strings which are the systems best guess at better inputs than
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* the one presented.
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* We generally expect there to be about 7 predictions (to match human list
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* comprehension ability) however it is valid to provide up to about 20,
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* or less. It is the job of the predictor to decide a smart cut-off.
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* For example if there are 4 very good matches and 4 very poor ones,
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* probably only the 4 very good matches should be presented.
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*/
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this.predictions = predictions || [];
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}
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exports.Conversion = Conversion;
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/**
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* Most of our types are 'static' e.g. there is only one type of 'text', however
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* some types like 'selection' and 'deferred' are customizable. The basic
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* Type type isn't useful, but does provide documentation about what types do.
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*
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*/
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function Type() {
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};
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Type.prototype = {
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/**
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* Convert the given <tt>value</tt> to a string representation.
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* Where possible, there should be round-tripping between values and their
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* string representations.
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*/
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stringify: function(value) { throw new Error("not implemented"); },
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/**
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* Convert the given <tt>str</tt> to an instance of this type.
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* Where possible, there should be round-tripping between values and their
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* string representations.
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* @return Conversion
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*/
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parse: function(str) { throw new Error("not implemented"); },
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/**
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* The plug-in system, and other things need to know what this type is
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* called. The name alone is not enough to fully specify a type. Types like
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* 'selection' and 'deferred' need extra data, however this function returns
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* only the name, not the extra data.
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* <p>In old bespin, equality was based on the name. This may turn out to be
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* important in Ace too.
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*/
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name: undefined
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};
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exports.Type = Type;
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/**
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* Private registry of types
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* Invariant: types[name] = type.name
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*/
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var types = {};
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/**
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* Add a new type to the list available to the system.
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* You can pass 2 things to this function - either an instance of Type, in
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* which case we return this instance when #getType() is called with a 'name'
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* that matches type.name.
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* Also you can pass in a constructor (i.e. function) in which case when
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* #getType() is called with a 'name' that matches Type.prototype.name we will
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* pass the typeSpec into this constructor. See #reconstituteType().
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*/
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exports.registerType = function(type) {
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if (typeof type === 'object') {
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if (type instanceof Type) {
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if (!type.name) {
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throw new Error('All registered types must have a name');
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}
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types[type.name] = type;
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}
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else {
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throw new Error('Can\'t registerType using: ' + type);
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}
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}
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else if (typeof type === 'function') {
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if (!type.prototype.name) {
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throw new Error('All registered types must have a name');
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}
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types[type.prototype.name] = type;
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}
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else {
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throw new Error('Unknown type: ' + type);
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}
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};
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/**
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* Remove a type from the list available to the system
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*/
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exports.deregisterType = function(type) {
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delete types[type.name];
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};
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/**
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* See description of #exports.registerType()
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*/
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function reconstituteType(name, typeSpec) {
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var type = types[name];
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if (typeof type === 'function') {
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// TODO: should we complain if typeSpec is a string?
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type = new type(typeSpec);
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}
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return type;
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}
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/**
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* Find a type, previously registered using #registerType()
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*/
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exports.getType = function(typeSpec) {
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if (typeof typeSpec === 'string') {
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return reconstituteType(typeSpec, typeSpec);
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}
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if (typeof typeSpec == 'object') {
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if (!typeSpec.name) {
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throw new Error('Missing \'name\' member to typeSpec');
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}
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return reconstituteType(typeSpec.name, typeSpec);
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}
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throw new Error('Can\'t extract type from ' + typeSpec);
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};
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});
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