emugl: generate GL ES/EGL function prototypes at build type from entries files
This will make the *.entries files the the authoritative place to define additional GL function prototypes. All generated header files are now placed inside the build directory so that nobody will ever try to touch them again.
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20 changed files with 628 additions and 504 deletions
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@ -4,6 +4,7 @@
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void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
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void glStencilMaskSeparate(GLenum face, GLuint mask);
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void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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GLboolean glIsProgram(GLuint program);
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GLboolean glIsShader(GLuint shader);
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void glVertexAttrib1f(GLuint indx, GLfloat x);
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