Import EGL/GLES translator
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91 changed files with 17910 additions and 8 deletions
51
external/android-emugl/host/libs/Translator/GLES_V2/ProgramData.h
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external/android-emugl/host/libs/Translator/GLES_V2/ProgramData.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef PROGRAM_DATA_H
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#define PROGRAM_DATA_H
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class ProgramData:public ObjectData{
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public:
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ProgramData();
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virtual ~ProgramData();
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GLuint getAttachedVertexShader();
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GLuint getAttachedFragmentShader();
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GLuint getAttachedShader(GLenum type);
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bool attachShader(GLuint shader,GLenum type);
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bool isAttached(GLuint shader);
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bool detachShader(GLuint shader);
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void setLinkStatus(GLint status);
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GLint getLinkStatus();
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void setInfoLog(GLchar *log);
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GLchar* getInfoLog();
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bool isInUse() const { return IsInUse; }
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void setInUse(bool inUse) { IsInUse = inUse; }
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bool getDeleteStatus() const { return DeleteStatus; }
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void setDeleteStatus(bool status) { DeleteStatus = status; }
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private:
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GLuint AttachedVertexShader;
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GLuint AttachedFragmentShader;
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GLint LinkStatus;
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GLchar* infoLog;
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bool IsInUse;
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bool DeleteStatus;
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};
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#endif
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