From 1f55ff4be664e89f899a1079eaf9dcf8f48f8842 Mon Sep 17 00:00:00 2001 From: Simon Fels Date: Mon, 14 May 2018 06:57:05 +0200 Subject: [PATCH] emugl: use correct name of shader variable --- src/anbox/graphics/emugl/Renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/anbox/graphics/emugl/Renderer.cpp b/src/anbox/graphics/emugl/Renderer.cpp index 08434ca..72446c9 100644 --- a/src/anbox/graphics/emugl/Renderer.cpp +++ b/src/anbox/graphics/emugl/Renderer.cpp @@ -258,7 +258,7 @@ Renderer::Program::Program(GLuint program_id) { position_attr = s_gles2.glGetAttribLocation(id, "position"); texcoord_attr = s_gles2.glGetAttribLocation(id, "texcoord"); tex_uniform = s_gles2.glGetUniformLocation(id, "tex"); - center_uniform = s_gles2.glGetUniformLocation(id, "centre"); + center_uniform = s_gles2.glGetUniformLocation(id, "center"); display_transform_uniform = s_gles2.glGetUniformLocation(id, "display_transform"); transform_uniform = s_gles2.glGetUniformLocation(id, "transform");