Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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android/opengl/shared/OpenglCodecCommon/Android.mk
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android/opengl/shared/OpenglCodecCommon/Android.mk
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# This build script corresponds to a library containing many definitions
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# common to both the guest and the host. They relate to
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#
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LOCAL_PATH := $(call my-dir)
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commonSources := \
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GLClientState.cpp \
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ChecksumCalculator.cpp \
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GLSharedGroup.cpp \
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glUtils.cpp \
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SocketStream.cpp \
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TcpStream.cpp \
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### CodecCommon guest ##############################################
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$(call emugl-begin-static-library,libOpenglCodecCommon)
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LOCAL_SRC_FILES := $(commonSources)
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LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
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$(call emugl-export,SHARED_LIBRARIES,libcutils libutils liblog)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-end-module)
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