Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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181
android/opengl/shared/OpenglCodecCommon/ChecksumCalculator.h
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181
android/opengl/shared/OpenglCodecCommon/ChecksumCalculator.h
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <stdint.h>
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#include <stdlib.h>
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// Set TRACE_CHECKSUMHELPER to 1 to debug creation/destruction of GLprotocol
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// instances.
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#define TRACE_CHECKSUMHELPER 0
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#if TRACE_CHECKSUMHELPER
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#define LOG_CHECKSUMHELPER(x...) fprintf(stderr, x)
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#else
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#define LOG_CHECKSUMHELPER(x...)
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#endif
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// ChecksumCalculator adds checksum as an array of bytes to GL pipe communication, which
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// size depends on the protocol version. Each pipe should use one ChecksumCalculator.
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// It can:
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// (1) take a list of buffers one by one and compute their checksum string,
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// in this case the checksum should be as the data in those buffers are
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// concatenated;
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// (2) compute the checksum of the buffer list, then either write them into
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// a buffer provided by user, or compare it against a checksum provided
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// by user
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// (3) support different checksum version in future.
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//
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// For backward compatibility, checksum version 0 behaves the same as there is
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// no checksum (i.e., checksumByteSize returns 0, validate always returns true,
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// addBuffer and writeCheckSum does nothing).
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//
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// Notice that to detect package lost, ChecksumCalculator also keeps track of how
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// many times it generates/validates checksums, and might use it as part of the
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// checksum.
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//
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// To evaluate checksums from a list of data buffers buf1, buf2... Please call
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// addBuffer(buf1, buf1len), addBuffer(buf2, buf2len) ... in order.
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// Then if the checksum needs to be encoded into a buffer, one needs to allocate
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// a checksum buffer with size checksumByteSize(), and call
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// writeChecksum(checksumBuffer) to write the checksum to the buffer.
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// If the checksum needs to be validated against an existing one, one needs to
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// call validate(existChecksum, existChecksumLen).
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//
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// The checksum generator and validator must be set to the same version, and
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// the validator must check ALL checksums in the order they are generated,
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// otherwise the validation function will return false.
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//
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// It is allowed to change the checksum version between calculating two
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// checksums. This is designed for backward compatibility reason.
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//
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// Example 1, encoding and decoding:
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//
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// bool testChecksum(void* buf, size_t bufLen) {
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// // encoding message
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// ChecksumCalculator encoder;
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// encoder.setVersion(1);
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// encoder.addBuffer(buf, bufLen);
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// std::vector<unsigned char> message(bufLen + encoder.checksumByteSize());
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// memcpy(&message[0], buf, bufLen);
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// encoder.writeChecksum(&message[0] + bufLen, encoder.checksumByteSize());
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//
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// // decoding message
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// ChecksumCalculator decoder;
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// decoder.setVersion(1);
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// decoder.addBuffer(&message[0], bufLen);
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// return decoder.validate(&message[0] + bufLen, decoder.checksumByteSize());
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// }
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// The return value is true.
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//
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// Example 2, decoding will fail if the order of messages is wrong:
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//
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// bool testChecksumOrder(void* buf1, size_t bufLen1,
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// void* buf2, size_t bufLen2) {
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// // encoding messages
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// ChecksumCalculator encoder;
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// encoder.setVersion(1);
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//
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// std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize());
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// std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize());
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//
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// encoder.addBuffer(buf1, bufLen1);
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// std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize());
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// memcpy(&message1[0], buf1, bufLen1);
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// encoder.writeChecksum(&message1[0] + bufLen1, encoder.checksumByteSize());
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//
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// encoder.addBuffer(buf2, bufLen2);
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// std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize());
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// memcpy(&message2[0], buf2, bufLen2);
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// encoder.writeChecksum(&message2[0] + bufLen2, encoder.checksumByteSize());
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//
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// // decoding messages
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// ChecksumCalculator decoder;
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// decoder.setVersion(1);
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// decoder.addBuffer(&message2[0], bufLen2);
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// // returns false because the decoding order is not consistent with
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// // encoding order
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// if (!decoder.validate(&message2[0]+bufLen2, decoder.checksumByteSize())) {
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// return false;
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// }
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//
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// decoder.addBuffer(&message1[0], bufLen1);
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// if (!decoder.validate(&message1[0]+bufLen1, decoder.checksumByteSize())) {
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// return false;
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// }
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//
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// return false;
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// }
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class ChecksumCalculator {
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public:
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// Get and set current checksum version
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uint32_t getVersion() const { return m_version; }
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// Call setVersion to set a checksum version. It should be called before
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// addBuffer(), writeChecksum() and validate(). And it should be called
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// exact once per rendering thread if both host and guest support checksum.
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// It won't be called if either host or guest does not support checksum.
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bool setVersion(uint32_t version);
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// Maximum supported checksum version
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static uint32_t getMaxVersion();
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// A version string that looks like "ANDROID_EMU_CHECKSUM_HELPER_v1"
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// Used multiple times when the guest queries the maximum supported version
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// from the host.
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// The library owns the returned pointer. The returned pointer will be
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// deconstructed when unloading library.
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static const char* getMaxVersionStr();
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static const char* getMaxVersionStrPrefix();
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// Size of checksum in the current version
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size_t checksumByteSize() const;
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// Update the current checksum value from the data
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// at |buf| of |bufLen| bytes. Once all buffers
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// have been added, call writeChecksum() to store
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// the final checksum value and reset its state.
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void addBuffer(const void* buf, size_t bufLen);
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// Write the checksum from the list of buffers to outputChecksum
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// Will reset the list of buffers by calling resetChecksum.
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// Return false if the buffer is not long enough
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// Please query buffer size from checksumByteSize()
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bool writeChecksum(void* outputChecksum, size_t outputChecksumLen);
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// Restore the states for computing checksums.
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// Automatically called at the end of writeChecksum and validate.
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// Can also be used to abandon the current checksum being calculated.
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// Notes: it doesn't update the internal read / write counter
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void resetChecksum();
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// Calculate the checksum from the list of buffers and
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// compare it with the checksum encoded in expectedChecksum
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// Will reset the list of buffers by calling resetChecksum.
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bool validate(const void* expectedChecksum, size_t expectedChecksumLen);
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protected:
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uint32_t m_version = 0;
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// A temporary state used to compute the total length of a list of buffers,
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// if addBuffer is called.
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uint32_t m_numRead = 0;
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uint32_t m_numWrite = 0;
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// m_isEncodingChecksum is true when between addBuffer and writeChecksum
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bool m_isEncodingChecksum = false;
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private:
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// Compute a 32bit checksum
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// Used in protocol v1
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uint32_t computeV1Checksum();
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// The buffer used in protocol version 1 to compute checksum.
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uint32_t m_v1BufferTotalLength = 0;
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};
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