Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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154
android/opengl/system/GLESv1_enc/GLEncoder.h
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154
android/opengl/system/GLESv1_enc/GLEncoder.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _GL_ENCODER_H_
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#define _GL_ENCODER_H_
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#include "gl_enc.h"
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#include "GLClientState.h"
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#include "GLSharedGroup.h"
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#include "FixedBuffer.h"
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#include "ChecksumCalculator.h"
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class GLEncoder : public gl_encoder_context_t {
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public:
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GLEncoder(IOStream *stream, ChecksumCalculator* protocol);
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virtual ~GLEncoder();
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void setClientState(GLClientState *state) {
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m_state = state;
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}
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void setSharedGroup(GLSharedGroupPtr shared) { m_shared = shared; }
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void flush() { m_stream->flush(); }
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size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
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void setInitialized(){ m_initialized = true; };
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bool isInitialized(){ return m_initialized; };
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virtual void setError(GLenum error){ m_error = error; };
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virtual GLenum getError() { return m_error; };
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void override2DTextureTarget(GLenum target);
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void restore2DTextureTarget();
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private:
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bool m_initialized;
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GLClientState *m_state;
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GLSharedGroupPtr m_shared;
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GLenum m_error;
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FixedBuffer m_fixedBuffer;
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GLint *m_compressedTextureFormats;
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GLint m_num_compressedTextureFormats;
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GLint *getCompressedTextureFormats();
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// original functions;
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glGetError_client_proc_t m_glGetError_enc;
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glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
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glGetFloatv_client_proc_t m_glGetFloatv_enc;
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glGetFixedv_client_proc_t m_glGetFixedv_enc;
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glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
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glGetPointerv_client_proc_t m_glGetPointerv_enc;
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glPixelStorei_client_proc_t m_glPixelStorei_enc;
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glVertexPointer_client_proc_t m_glVertexPointer_enc;
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glNormalPointer_client_proc_t m_glNormalPointer_enc;
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glColorPointer_client_proc_t m_glColorPointer_enc;
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glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc;
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glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc;
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glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc;
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glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc;
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glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc;
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glBindBuffer_client_proc_t m_glBindBuffer_enc;
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glBufferData_client_proc_t m_glBufferData_enc;
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glBufferSubData_client_proc_t m_glBufferSubData_enc;
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glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
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glEnableClientState_client_proc_t m_glEnableClientState_enc;
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glDisableClientState_client_proc_t m_glDisableClientState_enc;
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glIsEnabled_client_proc_t m_glIsEnabled_enc;
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glDrawArrays_client_proc_t m_glDrawArrays_enc;
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glDrawElements_client_proc_t m_glDrawElements_enc;
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glFlush_client_proc_t m_glFlush_enc;
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glActiveTexture_client_proc_t m_glActiveTexture_enc;
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glBindTexture_client_proc_t m_glBindTexture_enc;
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glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
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glDisable_client_proc_t m_glDisable_enc;
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glEnable_client_proc_t m_glEnable_enc;
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glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
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glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
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glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc;
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glTexParameterf_client_proc_t m_glTexParameterf_enc;
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glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
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glTexParameteri_client_proc_t m_glTexParameteri_enc;
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glTexParameterx_client_proc_t m_glTexParameterx_enc;
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glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
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glTexParameterxv_client_proc_t m_glTexParameterxv_enc;
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// statics
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static GLenum s_glGetError(void * self);
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static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
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static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
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static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
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static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr);
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static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params);
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static void s_glFlush(void * self);
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static const GLubyte * s_glGetString(void *self, GLenum name);
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static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
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static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data);
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static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
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static void s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data);
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static void s_glClientActiveTexture(void *self, GLenum texture);
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static void s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
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static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
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static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
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static void s_glDisableClientState(void *self, GLenum state);
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static void s_glEnableClientState(void *self, GLenum state);
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static GLboolean s_glIsEnabled(void *self, GLenum cap);
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static void s_glBindBuffer(void *self, GLenum target, GLuint id);
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static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
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static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
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static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
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static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
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static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
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static void s_glPixelStorei(void *self, GLenum param, GLint value);
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static void s_glFinish(void *self);
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void sendVertexData(unsigned first, unsigned count);
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static void s_glActiveTexture(void* self, GLenum texture);
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static void s_glBindTexture(void* self, GLenum target, GLuint texture);
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static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
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static void s_glDisable(void* self, GLenum cap);
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static void s_glEnable(void* self, GLenum cap);
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static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
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static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
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static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params);
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static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
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static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
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static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
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static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param);
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static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
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static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params);
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public:
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glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
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};
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#endif
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