Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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android/opengl/system/OpenglSystemCommon/EGLClientIface.h
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android/opengl/system/OpenglSystemCommon/EGLClientIface.h
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/*
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* Copyright 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _SYSTEM_COMMON_EGL_CLIENT_IFACE_H
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#define _SYSTEM_COMMON_EGL_CLIENT_IFACE_H
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struct EGLThreadInfo; // defined in ThreadInfo.h
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typedef struct {
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EGLThreadInfo* (*getThreadInfo)();
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const char* (*getGLString)(int glEnum);
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} EGLClient_eglInterface;
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typedef struct {
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void* (*getProcAddress)(const char *funcName);
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void (*init)();
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void (*finish)();
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} EGLClient_glesInterface;
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//
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// Any GLES/GLES2 client API library should define a function named "init_emul_gles"
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// with the following prototype,
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// It will be called by EGL after loading the GLES library for initialization
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// and exchanging interface function pointers.
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//
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typedef EGLClient_glesInterface *(*init_emul_gles_t)(EGLClient_eglInterface *eglIface);
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#endif
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