Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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61
android/opengl/system/OpenglSystemCommon/HostConnection.h
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61
android/opengl/system/OpenglSystemCommon/HostConnection.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __COMMON_HOST_CONNECTION_H
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#define __COMMON_HOST_CONNECTION_H
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#include "IOStream.h"
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#include "renderControl_enc.h"
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#include "ChecksumCalculator.h"
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class GLEncoder;
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class gl_client_context_t;
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class GL2Encoder;
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class gl2_client_context_t;
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class HostConnection
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{
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public:
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static HostConnection *get();
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~HostConnection();
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GLEncoder *glEncoder();
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GL2Encoder *gl2Encoder();
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renderControl_encoder_context_t *rcEncoder();
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ChecksumCalculator *checksumHelper() { return &m_checksumHelper; }
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void flush() {
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if (m_stream) {
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m_stream->flush();
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}
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}
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private:
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HostConnection();
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static gl_client_context_t *s_getGLContext();
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static gl2_client_context_t *s_getGL2Context();
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// setProtocol initilizes GL communication protocol for checksums
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// should be called when m_rcEnc is created
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void setChecksumHelper(renderControl_encoder_context_t *rcEnc);
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private:
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IOStream *m_stream;
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GLEncoder *m_glEnc;
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GL2Encoder *m_gl2Enc;
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renderControl_encoder_context_t *m_rcEnc;
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ChecksumCalculator m_checksumHelper;
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};
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#endif
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