Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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52
android/opengl/system/egl/eglContext.h
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52
android/opengl/system/egl/eglContext.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _EGL_CONTEXT_H
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#define _EGL_CONTEXT_H
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#include "GLClientState.h"
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#include "GLSharedGroup.h"
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struct EGLContext_t {
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enum {
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IS_CURRENT = 0x00010000,
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NEVER_CURRENT = 0x00020000
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};
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EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx);
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~EGLContext_t();
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uint32_t flags;
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EGLDisplay dpy;
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EGLConfig config;
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EGLSurface read;
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EGLSurface draw;
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EGLContext_t * shareCtx;
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EGLint version;
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uint32_t rcContext;
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const char* versionString;
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const char* vendorString;
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const char* rendererString;
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const char* shaderVersionString;
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const char* extensionString;
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EGLint deletePending;
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GLClientState * getClientState(){ return clientState; }
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GLSharedGroupPtr getSharedGroup(){ return sharedGroup; }
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private:
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GLClientState * clientState;
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GLSharedGroupPtr sharedGroup;
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};
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#endif
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