Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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64
android/opengl/system/egl/egl_ftable.h
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64
android/opengl/system/egl/egl_ftable.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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static const struct _egl_funcs_by_name {
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const char *name;
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void *proc;
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} egl_funcs_by_name[] = {
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{"eglGetError", (void *)eglGetError},
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{"eglGetDisplay", (void *)eglGetDisplay},
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{"eglInitialize", (void *)eglInitialize},
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{"eglTerminate", (void *)eglTerminate},
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{"eglQueryString", (void *)eglQueryString},
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{"eglGetConfigs", (void *)eglGetConfigs},
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{"eglChooseConfig", (void *)eglChooseConfig},
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{"eglGetConfigAttrib", (void *)eglGetConfigAttrib},
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{"eglCreateWindowSurface", (void *)eglCreateWindowSurface},
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{"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface},
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{"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface},
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{"eglDestroySurface", (void *)eglDestroySurface},
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{"eglQuerySurface", (void *)eglQuerySurface},
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{"eglBindAPI", (void *)eglBindAPI},
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{"eglQueryAPI", (void *)eglQueryAPI},
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{"eglWaitClient", (void *)eglWaitClient},
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{"eglReleaseThread", (void *)eglReleaseThread},
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{"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer},
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{"eglSurfaceAttrib", (void *)eglSurfaceAttrib},
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{"eglBindTexImage", (void *)eglBindTexImage},
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{"eglReleaseTexImage", (void *)eglReleaseTexImage},
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{"eglSwapInterval", (void *)eglSwapInterval},
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{"eglCreateContext", (void *)eglCreateContext},
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{"eglDestroyContext", (void *)eglDestroyContext},
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{"eglMakeCurrent", (void *)eglMakeCurrent},
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{"eglGetCurrentContext", (void *)eglGetCurrentContext},
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{"eglGetCurrentSurface", (void *)eglGetCurrentSurface},
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{"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay},
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{"eglQueryContext", (void *)eglQueryContext},
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{"eglWaitGL", (void *)eglWaitGL},
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{"eglWaitNative", (void *)eglWaitNative},
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{"eglSwapBuffers", (void *)eglSwapBuffers},
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{"eglCopyBuffers", (void *)eglCopyBuffers},
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{"eglGetProcAddress", (void *)eglGetProcAddress},
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{"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR},
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{"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR},
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{"eglCreateImageKHR", (void *)eglCreateImageKHR},
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{"eglDestroyImageKHR", (void *)eglDestroyImageKHR},
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{"eglCreateSyncKHR", (void *)eglCreateSyncKHR},
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{"eglDestroySyncKHR", (void *)eglDestroySyncKHR},
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{"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR},
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{"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR}
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};
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static const int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name);
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