Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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ddea17253c
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23392b9732
196 changed files with 62159 additions and 0 deletions
276
android/opengl/system/renderControl_enc/renderControl_entry.cpp
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276
android/opengl/system/renderControl_enc/renderControl_entry.cpp
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// Generated Code - DO NOT EDIT !!
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// generated by 'emugen'
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#include <stdio.h>
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#include <stdlib.h>
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#include "renderControl_client_context.h"
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#ifndef GL_TRUE
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extern "C" {
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GLint rcGetRendererVersion();
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EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
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EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
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EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize);
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EGLint rcGetNumConfigs(uint32_t* numAttribs);
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EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
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EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size);
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EGLint rcGetFBParam(EGLint param);
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uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
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void rcDestroyContext(uint32_t context);
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uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
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void rcDestroyWindowSurface(uint32_t windowSurface);
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uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
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void rcOpenColorBuffer(uint32_t colorbuffer);
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void rcCloseColorBuffer(uint32_t colorbuffer);
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void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
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int rcFlushWindowColorBuffer(uint32_t windowSurface);
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EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
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void rcFBPost(uint32_t colorBuffer);
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void rcFBSetSwapInterval(EGLint interval);
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void rcBindTexture(uint32_t colorBuffer);
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void rcBindRenderbuffer(uint32_t colorBuffer);
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EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
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void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
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int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
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int rcOpenColorBuffer2(uint32_t colorbuffer);
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uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer);
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int rcDestroyClientImage(uint32_t image);
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void rcSelectChecksumCalculator(uint32_t newProtocol, uint32_t reserved);
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int rcGetNumDisplays();
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int rcGetDisplayWidth(uint32_t displayId);
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int rcGetDisplayHeight(uint32_t displayId);
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int rcGetDisplayDpiX(uint32_t displayId);
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int rcGetDisplayDpiY(uint32_t displayId);
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int rcGetDisplayVsyncPeriod(uint32_t displayId);
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void rcPostLayer(const char* name, uint32_t colorBuffer, int32_t sourceCropLeft, int32_t sourceCropTop, int32_t sourceCropRight, int32_t sourceCropBottom, int32_t displayFrameLeft, int32_t displayFrameTop, int32_t displayFrameRight, int32_t displayFrameBottom);
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void rcPostAllLayersDone();
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};
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#endif
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#ifndef GET_CONTEXT
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static renderControl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
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void renderControl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
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#define GET_CONTEXT renderControl_client_context_t * ctx = getCurrentContext()
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#endif
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GLint rcGetRendererVersion()
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{
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GET_CONTEXT;
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return ctx->rcGetRendererVersion(ctx);
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}
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EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
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{
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GET_CONTEXT;
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return ctx->rcGetEGLVersion(ctx, major, minor);
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}
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EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
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{
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GET_CONTEXT;
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return ctx->rcQueryEGLString(ctx, name, buffer, bufferSize);
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}
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EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize)
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{
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GET_CONTEXT;
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return ctx->rcGetGLString(ctx, name, buffer, bufferSize);
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}
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EGLint rcGetNumConfigs(uint32_t* numAttribs)
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{
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GET_CONTEXT;
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return ctx->rcGetNumConfigs(ctx, numAttribs);
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}
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EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
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{
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GET_CONTEXT;
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return ctx->rcGetConfigs(ctx, bufSize, buffer);
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}
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EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size)
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{
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GET_CONTEXT;
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return ctx->rcChooseConfig(ctx, attribs, attribs_size, configs, configs_size);
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}
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EGLint rcGetFBParam(EGLint param)
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{
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GET_CONTEXT;
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return ctx->rcGetFBParam(ctx, param);
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}
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uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion)
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{
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GET_CONTEXT;
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return ctx->rcCreateContext(ctx, config, share, glVersion);
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}
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void rcDestroyContext(uint32_t context)
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{
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GET_CONTEXT;
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ctx->rcDestroyContext(ctx, context);
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}
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uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height)
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{
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GET_CONTEXT;
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return ctx->rcCreateWindowSurface(ctx, config, width, height);
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}
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void rcDestroyWindowSurface(uint32_t windowSurface)
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{
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GET_CONTEXT;
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ctx->rcDestroyWindowSurface(ctx, windowSurface);
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}
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uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat)
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{
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GET_CONTEXT;
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return ctx->rcCreateColorBuffer(ctx, width, height, internalFormat);
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}
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void rcOpenColorBuffer(uint32_t colorbuffer)
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{
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GET_CONTEXT;
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ctx->rcOpenColorBuffer(ctx, colorbuffer);
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}
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void rcCloseColorBuffer(uint32_t colorbuffer)
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{
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GET_CONTEXT;
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ctx->rcCloseColorBuffer(ctx, colorbuffer);
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}
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void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer)
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{
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GET_CONTEXT;
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ctx->rcSetWindowColorBuffer(ctx, windowSurface, colorBuffer);
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}
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int rcFlushWindowColorBuffer(uint32_t windowSurface)
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{
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GET_CONTEXT;
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return ctx->rcFlushWindowColorBuffer(ctx, windowSurface);
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}
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EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf)
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{
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GET_CONTEXT;
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return ctx->rcMakeCurrent(ctx, context, drawSurf, readSurf);
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}
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void rcFBPost(uint32_t colorBuffer)
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{
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GET_CONTEXT;
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ctx->rcFBPost(ctx, colorBuffer);
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}
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void rcFBSetSwapInterval(EGLint interval)
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{
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GET_CONTEXT;
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ctx->rcFBSetSwapInterval(ctx, interval);
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}
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void rcBindTexture(uint32_t colorBuffer)
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{
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GET_CONTEXT;
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ctx->rcBindTexture(ctx, colorBuffer);
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}
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void rcBindRenderbuffer(uint32_t colorBuffer)
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{
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GET_CONTEXT;
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ctx->rcBindRenderbuffer(ctx, colorBuffer);
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}
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EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead)
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{
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GET_CONTEXT;
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return ctx->rcColorBufferCacheFlush(ctx, colorbuffer, postCount, forRead);
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}
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void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
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{
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GET_CONTEXT;
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ctx->rcReadColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
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}
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int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
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{
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GET_CONTEXT;
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return ctx->rcUpdateColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
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}
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int rcOpenColorBuffer2(uint32_t colorbuffer)
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{
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GET_CONTEXT;
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return ctx->rcOpenColorBuffer2(ctx, colorbuffer);
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}
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uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer)
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{
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GET_CONTEXT;
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return ctx->rcCreateClientImage(ctx, context, target, buffer);
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}
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int rcDestroyClientImage(uint32_t image)
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{
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GET_CONTEXT;
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return ctx->rcDestroyClientImage(ctx, image);
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}
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void rcSelectChecksumCalculator(uint32_t newProtocol, uint32_t reserved)
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{
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GET_CONTEXT;
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ctx->rcSelectChecksumCalculator(ctx, newProtocol, reserved);
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}
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int rcGetNumDisplays()
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{
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GET_CONTEXT;
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return ctx->rcGetNumDisplays(ctx);
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}
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int rcGetDisplayWidth(uint32_t displayId)
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{
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GET_CONTEXT;
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return ctx->rcGetDisplayWidth(ctx, displayId);
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}
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int rcGetDisplayHeight(uint32_t displayId)
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{
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GET_CONTEXT;
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return ctx->rcGetDisplayHeight(ctx, displayId);
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}
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int rcGetDisplayDpiX(uint32_t displayId)
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{
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GET_CONTEXT;
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return ctx->rcGetDisplayDpiX(ctx, displayId);
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}
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int rcGetDisplayDpiY(uint32_t displayId)
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{
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GET_CONTEXT;
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return ctx->rcGetDisplayDpiY(ctx, displayId);
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}
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int rcGetDisplayVsyncPeriod(uint32_t displayId)
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{
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GET_CONTEXT;
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return ctx->rcGetDisplayVsyncPeriod(ctx, displayId);
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}
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void rcPostLayer(const char* name, uint32_t colorBuffer, int32_t sourceCropLeft, int32_t sourceCropTop, int32_t sourceCropRight, int32_t sourceCropBottom, int32_t displayFrameLeft, int32_t displayFrameTop, int32_t displayFrameRight, int32_t displayFrameBottom)
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{
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GET_CONTEXT;
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ctx->rcPostLayer(ctx, name, colorBuffer, sourceCropLeft, sourceCropTop, sourceCropRight, sourceCropBottom, displayFrameLeft, displayFrameTop, displayFrameRight, displayFrameBottom);
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}
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void rcPostAllLayersDone()
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{
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GET_CONTEXT;
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ctx->rcPostAllLayersDone(ctx);
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}
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