Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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55
android/opengl/tests/gles_android_wrapper/ServerConnection.h
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55
android/opengl/tests/gles_android_wrapper/ServerConnection.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _SERVER_CONNECTION_H
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#define _SERVER_CONNECTION_H
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#include "GLEncoder.h"
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#include "GL2Encoder.h"
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#include "IOStream.h"
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#include "codec_defs.h"
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#include "ut_rendercontrol_enc.h"
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#include <pthread.h>
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#define ENV_RGL_SERVER "RGL_SERVER"
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#define RGL_DEFAULT_SERVER "10.0.2.2"
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class ServerConnection {
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public:
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~ServerConnection();
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int create(size_t buf_size = 4 * 1024 * 1024, const char *defaultServer = RGL_DEFAULT_SERVER);
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static gl_client_context_t *s_getGlContext();
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static ServerConnection *s_getServerConnection();
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static gl2_client_context_t *s_getGl2Context();
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GLEncoder *glEncoder() { return m_glEnc; }
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GL2Encoder *gl2Encoder() { return m_gl2Enc; }
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ut_rendercontrol_encoder_context_t * utEnc() { return m_ut_enc; }
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private:
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ServerConnection();
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private:
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static pthread_key_t s_glKey;
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static pthread_key_t s_connectionKey;
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static void s_initKeys();
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IOStream *m_stream;
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GLEncoder *m_glEnc;
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GL2Encoder *m_gl2Enc;
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ut_rendercontrol_encoder_context_t *m_ut_enc;
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};
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#endif
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