Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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292
android/opengl/tests/gles_android_wrapper/gles_ftable.h
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292
android/opengl/tests/gles_android_wrapper/gles_ftable.h
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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static struct _gles_funcs_by_name {
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const char *name;
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void *proc;
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} gles_funcs_by_name[] = {
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{"glAlphaFunc", (void *)glAlphaFunc},
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{"glClearColor", (void *)glClearColor},
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{"glClearDepthf", (void *)glClearDepthf},
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{"glClipPlanef", (void *)glClipPlanef},
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{"glColor4f", (void *)glColor4f},
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{"glDepthRangef", (void *)glDepthRangef},
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{"glFogf", (void *)glFogf},
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{"glFogfv", (void *)glFogfv},
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{"glFrustumf", (void *)glFrustumf},
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{"glGetClipPlanef", (void *)glGetClipPlanef},
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{"glGetFloatv", (void *)glGetFloatv},
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{"glGetLightfv", (void *)glGetLightfv},
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{"glGetMaterialfv", (void *)glGetMaterialfv},
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{"glGetTexEnvfv", (void *)glGetTexEnvfv},
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{"glGetTexParameterfv", (void *)glGetTexParameterfv},
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{"glLightModelf", (void *)glLightModelf},
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{"glLightModelfv", (void *)glLightModelfv},
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{"glLightf", (void *)glLightf},
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{"glLightfv", (void *)glLightfv},
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{"glLineWidth", (void *)glLineWidth},
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{"glLoadMatrixf", (void *)glLoadMatrixf},
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{"glMaterialf", (void *)glMaterialf},
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{"glMaterialfv", (void *)glMaterialfv},
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{"glMultMatrixf", (void *)glMultMatrixf},
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{"glMultiTexCoord4f", (void *)glMultiTexCoord4f},
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{"glNormal3f", (void *)glNormal3f},
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{"glOrthof", (void *)glOrthof},
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{"glPointParameterf", (void *)glPointParameterf},
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{"glPointParameterfv", (void *)glPointParameterfv},
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{"glPointSize", (void *)glPointSize},
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{"glPolygonOffset", (void *)glPolygonOffset},
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{"glRotatef", (void *)glRotatef},
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{"glScalef", (void *)glScalef},
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{"glTexEnvf", (void *)glTexEnvf},
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{"glTexEnvfv", (void *)glTexEnvfv},
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{"glTexParameterf", (void *)glTexParameterf},
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{"glTexParameterfv", (void *)glTexParameterfv},
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{"glTranslatef", (void *)glTranslatef},
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{"glActiveTexture", (void *)glActiveTexture},
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{"glAlphaFuncx", (void *)glAlphaFuncx},
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{"glBindBuffer", (void *)glBindBuffer},
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{"glBindTexture", (void *)glBindTexture},
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{"glBlendFunc", (void *)glBlendFunc},
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{"glBufferData", (void *)glBufferData},
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{"glBufferSubData", (void *)glBufferSubData},
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{"glClear", (void *)glClear},
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{"glClearColorx", (void *)glClearColorx},
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{"glClearDepthx", (void *)glClearDepthx},
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{"glClearStencil", (void *)glClearStencil},
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{"glClientActiveTexture", (void *)glClientActiveTexture},
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{"glClipPlanex", (void *)glClipPlanex},
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{"glColor4ub", (void *)glColor4ub},
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{"glColor4x", (void *)glColor4x},
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{"glColorMask", (void *)glColorMask},
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{"glColorPointer", (void *)glColorPointer},
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{"glCompressedTexImage2D", (void *)glCompressedTexImage2D},
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{"glCompressedTexSubImage2D", (void *)glCompressedTexSubImage2D},
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{"glCopyTexImage2D", (void *)glCopyTexImage2D},
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{"glCopyTexSubImage2D", (void *)glCopyTexSubImage2D},
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{"glCullFace", (void *)glCullFace},
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{"glDeleteBuffers", (void *)glDeleteBuffers},
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{"glDeleteTextures", (void *)glDeleteTextures},
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{"glDepthFunc", (void *)glDepthFunc},
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{"glDepthMask", (void *)glDepthMask},
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{"glDepthRangex", (void *)glDepthRangex},
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{"glDisable", (void *)glDisable},
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{"glDisableClientState", (void *)glDisableClientState},
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{"glDrawArrays", (void *)glDrawArrays},
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{"glDrawElements", (void *)glDrawElements},
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{"glEnable", (void *)glEnable},
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{"glEnableClientState", (void *)glEnableClientState},
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{"glFinish", (void *)glFinish},
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{"glFlush", (void *)glFlush},
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{"glFogx", (void *)glFogx},
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{"glFogxv", (void *)glFogxv},
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{"glFrontFace", (void *)glFrontFace},
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{"glFrustumx", (void *)glFrustumx},
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{"glGetBooleanv", (void *)glGetBooleanv},
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{"glGetBufferParameteriv", (void *)glGetBufferParameteriv},
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{"glGetClipPlanex", (void *)glGetClipPlanex},
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{"glGenBuffers", (void *)glGenBuffers},
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{"glGenTextures", (void *)glGenTextures},
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{"glGetError", (void *)glGetError},
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{"glGetFixedv", (void *)glGetFixedv},
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{"glGetIntegerv", (void *)glGetIntegerv},
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{"glGetLightxv", (void *)glGetLightxv},
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{"glGetMaterialxv", (void *)glGetMaterialxv},
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{"glGetPointerv", (void *)glGetPointerv},
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{"glGetString", (void *)glGetString},
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{"glGetTexEnviv", (void *)glGetTexEnviv},
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{"glGetTexEnvxv", (void *)glGetTexEnvxv},
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{"glGetTexParameteriv", (void *)glGetTexParameteriv},
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{"glGetTexParameterxv", (void *)glGetTexParameterxv},
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{"glHint", (void *)glHint},
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{"glIsBuffer", (void *)glIsBuffer},
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{"glIsEnabled", (void *)glIsEnabled},
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{"glIsTexture", (void *)glIsTexture},
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{"glLightModelx", (void *)glLightModelx},
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{"glLightModelxv", (void *)glLightModelxv},
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{"glLightx", (void *)glLightx},
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{"glLightxv", (void *)glLightxv},
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{"glLineWidthx", (void *)glLineWidthx},
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{"glLoadIdentity", (void *)glLoadIdentity},
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{"glLoadMatrixx", (void *)glLoadMatrixx},
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{"glLogicOp", (void *)glLogicOp},
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{"glMaterialx", (void *)glMaterialx},
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{"glMaterialxv", (void *)glMaterialxv},
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{"glMatrixMode", (void *)glMatrixMode},
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{"glMultMatrixx", (void *)glMultMatrixx},
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{"glMultiTexCoord4x", (void *)glMultiTexCoord4x},
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{"glNormal3x", (void *)glNormal3x},
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{"glNormalPointer", (void *)glNormalPointer},
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{"glOrthox", (void *)glOrthox},
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{"glPixelStorei", (void *)glPixelStorei},
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{"glPointParameterx", (void *)glPointParameterx},
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{"glPointParameterxv", (void *)glPointParameterxv},
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{"glPointSizex", (void *)glPointSizex},
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{"glPolygonOffsetx", (void *)glPolygonOffsetx},
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{"glPopMatrix", (void *)glPopMatrix},
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{"glPushMatrix", (void *)glPushMatrix},
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{"glReadPixels", (void *)glReadPixels},
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{"glRotatex", (void *)glRotatex},
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{"glSampleCoverage", (void *)glSampleCoverage},
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{"glSampleCoveragex", (void *)glSampleCoveragex},
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{"glScalex", (void *)glScalex},
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{"glScissor", (void *)glScissor},
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{"glShadeModel", (void *)glShadeModel},
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{"glStencilFunc", (void *)glStencilFunc},
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{"glStencilMask", (void *)glStencilMask},
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{"glStencilOp", (void *)glStencilOp},
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{"glTexCoordPointer", (void *)glTexCoordPointer},
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{"glTexEnvi", (void *)glTexEnvi},
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{"glTexEnvx", (void *)glTexEnvx},
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{"glTexEnviv", (void *)glTexEnviv},
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{"glTexEnvxv", (void *)glTexEnvxv},
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{"glTexImage2D", (void *)glTexImage2D},
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{"glTexParameteri", (void *)glTexParameteri},
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{"glTexParameterx", (void *)glTexParameterx},
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{"glTexParameteriv", (void *)glTexParameteriv},
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{"glTexParameterxv", (void *)glTexParameterxv},
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{"glTexSubImage2D", (void *)glTexSubImage2D},
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{"glTranslatex", (void *)glTranslatex},
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{"glVertexPointer", (void *)glVertexPointer},
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{"glViewport", (void *)glViewport},
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{"glPointSizePointerOES", (void *)glPointSizePointerOES},
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{"glBlendEquationSeparateOES", (void *)glBlendEquationSeparateOES},
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{"glBlendFuncSeparateOES", (void *)glBlendFuncSeparateOES},
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{"glBlendEquationOES", (void *)glBlendEquationOES},
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{"glDrawTexsOES", (void *)glDrawTexsOES},
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{"glDrawTexiOES", (void *)glDrawTexiOES},
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{"glDrawTexxOES", (void *)glDrawTexxOES},
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{"glDrawTexsvOES", (void *)glDrawTexsvOES},
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{"glDrawTexivOES", (void *)glDrawTexivOES},
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{"glDrawTexxvOES", (void *)glDrawTexxvOES},
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{"glDrawTexfOES", (void *)glDrawTexfOES},
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{"glDrawTexfvOES", (void *)glDrawTexfvOES},
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{"glEGLImageTargetTexture2DOES", (void *)glEGLImageTargetTexture2DOES},
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{"glEGLImageTargetRenderbufferStorageOES", (void *)glEGLImageTargetRenderbufferStorageOES},
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{"glAlphaFuncxOES", (void *)glAlphaFuncxOES},
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{"glClearColorxOES", (void *)glClearColorxOES},
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{"glClearDepthxOES", (void *)glClearDepthxOES},
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{"glClipPlanexOES", (void *)glClipPlanexOES},
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{"glColor4xOES", (void *)glColor4xOES},
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{"glDepthRangexOES", (void *)glDepthRangexOES},
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{"glFogxOES", (void *)glFogxOES},
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{"glFogxvOES", (void *)glFogxvOES},
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{"glFrustumxOES", (void *)glFrustumxOES},
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{"glGetClipPlanexOES", (void *)glGetClipPlanexOES},
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{"glGetFixedvOES", (void *)glGetFixedvOES},
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{"glGetLightxvOES", (void *)glGetLightxvOES},
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{"glGetMaterialxvOES", (void *)glGetMaterialxvOES},
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{"glGetTexEnvxvOES", (void *)glGetTexEnvxvOES},
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{"glGetTexParameterxvOES", (void *)glGetTexParameterxvOES},
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{"glLightModelxOES", (void *)glLightModelxOES},
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{"glLightModelxvOES", (void *)glLightModelxvOES},
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{"glLightxOES", (void *)glLightxOES},
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{"glLightxvOES", (void *)glLightxvOES},
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{"glLineWidthxOES", (void *)glLineWidthxOES},
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{"glLoadMatrixxOES", (void *)glLoadMatrixxOES},
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{"glMaterialxOES", (void *)glMaterialxOES},
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{"glMaterialxvOES", (void *)glMaterialxvOES},
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{"glMultMatrixxOES", (void *)glMultMatrixxOES},
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{"glMultiTexCoord4xOES", (void *)glMultiTexCoord4xOES},
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{"glNormal3xOES", (void *)glNormal3xOES},
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{"glOrthoxOES", (void *)glOrthoxOES},
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{"glPointParameterxOES", (void *)glPointParameterxOES},
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{"glPointParameterxvOES", (void *)glPointParameterxvOES},
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{"glPointSizexOES", (void *)glPointSizexOES},
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{"glPolygonOffsetxOES", (void *)glPolygonOffsetxOES},
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{"glRotatexOES", (void *)glRotatexOES},
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{"glSampleCoveragexOES", (void *)glSampleCoveragexOES},
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{"glScalexOES", (void *)glScalexOES},
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{"glTexEnvxOES", (void *)glTexEnvxOES},
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{"glTexEnvxvOES", (void *)glTexEnvxvOES},
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{"glTexParameterxOES", (void *)glTexParameterxOES},
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{"glTexParameterxvOES", (void *)glTexParameterxvOES},
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{"glTranslatexOES", (void *)glTranslatexOES},
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{"glIsRenderbufferOES", (void *)glIsRenderbufferOES},
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{"glBindRenderbufferOES", (void *)glBindRenderbufferOES},
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{"glDeleteRenderbuffersOES", (void *)glDeleteRenderbuffersOES},
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{"glGenRenderbuffersOES", (void *)glGenRenderbuffersOES},
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{"glRenderbufferStorageOES", (void *)glRenderbufferStorageOES},
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{"glGetRenderbufferParameterivOES", (void *)glGetRenderbufferParameterivOES},
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{"glIsFramebufferOES", (void *)glIsFramebufferOES},
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{"glBindFramebufferOES", (void *)glBindFramebufferOES},
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{"glDeleteFramebuffersOES", (void *)glDeleteFramebuffersOES},
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{"glGenFramebuffersOES", (void *)glGenFramebuffersOES},
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{"glCheckFramebufferStatusOES", (void *)glCheckFramebufferStatusOES},
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{"glFramebufferRenderbufferOES", (void *)glFramebufferRenderbufferOES},
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{"glFramebufferTexture2DOES", (void *)glFramebufferTexture2DOES},
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{"glGetFramebufferAttachmentParameterivOES", (void *)glGetFramebufferAttachmentParameterivOES},
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{"glGenerateMipmapOES", (void *)glGenerateMipmapOES},
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{"glMapBufferOES", (void *)glMapBufferOES},
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{"glUnmapBufferOES", (void *)glUnmapBufferOES},
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{"glGetBufferPointervOES", (void *)glGetBufferPointervOES},
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{"glCurrentPaletteMatrixOES", (void *)glCurrentPaletteMatrixOES},
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{"glLoadPaletteFromModelViewMatrixOES", (void *)glLoadPaletteFromModelViewMatrixOES},
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{"glMatrixIndexPointerOES", (void *)glMatrixIndexPointerOES},
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{"glWeightPointerOES", (void *)glWeightPointerOES},
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{"glQueryMatrixxOES", (void *)glQueryMatrixxOES},
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{"glDepthRangefOES", (void *)glDepthRangefOES},
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{"glFrustumfOES", (void *)glFrustumfOES},
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{"glOrthofOES", (void *)glOrthofOES},
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{"glClipPlanefOES", (void *)glClipPlanefOES},
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{"glGetClipPlanefOES", (void *)glGetClipPlanefOES},
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{"glClearDepthfOES", (void *)glClearDepthfOES},
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{"glTexGenfOES", (void *)glTexGenfOES},
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{"glTexGenfvOES", (void *)glTexGenfvOES},
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{"glTexGeniOES", (void *)glTexGeniOES},
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{"glTexGenivOES", (void *)glTexGenivOES},
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{"glTexGenxOES", (void *)glTexGenxOES},
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{"glTexGenxvOES", (void *)glTexGenxvOES},
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{"glGetTexGenfvOES", (void *)glGetTexGenfvOES},
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{"glGetTexGenivOES", (void *)glGetTexGenivOES},
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{"glGetTexGenxvOES", (void *)glGetTexGenxvOES},
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{"glBindVertexArrayOES", (void *)glBindVertexArrayOES},
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{"glDeleteVertexArraysOES", (void *)glDeleteVertexArraysOES},
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{"glGenVertexArraysOES", (void *)glGenVertexArraysOES},
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{"glIsVertexArrayOES", (void *)glIsVertexArrayOES},
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{"glDiscardFramebufferEXT", (void *)glDiscardFramebufferEXT},
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{"glMultiDrawArraysEXT", (void *)glMultiDrawArraysEXT},
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{"glMultiDrawElementsEXT", (void *)glMultiDrawElementsEXT},
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{"glClipPlanefIMG", (void *)glClipPlanefIMG},
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{"glClipPlanexIMG", (void *)glClipPlanexIMG},
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{"glRenderbufferStorageMultisampleIMG", (void *)glRenderbufferStorageMultisampleIMG},
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{"glFramebufferTexture2DMultisampleIMG", (void *)glFramebufferTexture2DMultisampleIMG},
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{"glDeleteFencesNV", (void *)glDeleteFencesNV},
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{"glGenFencesNV", (void *)glGenFencesNV},
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{"glIsFenceNV", (void *)glIsFenceNV},
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{"glTestFenceNV", (void *)glTestFenceNV},
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{"glGetFenceivNV", (void *)glGetFenceivNV},
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{"glFinishFenceNV", (void *)glFinishFenceNV},
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{"glSetFenceNV", (void *)glSetFenceNV},
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{"glGetDriverControlsQCOM", (void *)glGetDriverControlsQCOM},
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{"glGetDriverControlStringQCOM", (void *)glGetDriverControlStringQCOM},
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{"glEnableDriverControlQCOM", (void *)glEnableDriverControlQCOM},
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{"glDisableDriverControlQCOM", (void *)glDisableDriverControlQCOM},
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{"glExtGetTexturesQCOM", (void *)glExtGetTexturesQCOM},
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{"glExtGetBuffersQCOM", (void *)glExtGetBuffersQCOM},
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{"glExtGetRenderbuffersQCOM", (void *)glExtGetRenderbuffersQCOM},
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{"glExtGetFramebuffersQCOM", (void *)glExtGetFramebuffersQCOM},
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{"glExtGetTexLevelParameterivQCOM", (void *)glExtGetTexLevelParameterivQCOM},
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{"glExtTexObjectStateOverrideiQCOM", (void *)glExtTexObjectStateOverrideiQCOM},
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{"glExtGetTexSubImageQCOM", (void *)glExtGetTexSubImageQCOM},
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{"glExtGetBufferPointervQCOM", (void *)glExtGetBufferPointervQCOM},
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{"glExtGetShadersQCOM", (void *)glExtGetShadersQCOM},
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{"glExtGetProgramsQCOM", (void *)glExtGetProgramsQCOM},
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{"glExtIsProgramBinaryQCOM", (void *)glExtIsProgramBinaryQCOM},
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{"glExtGetProgramBinarySourceQCOM", (void *)glExtGetProgramBinarySourceQCOM},
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{"glStartTilingQCOM", (void *)glStartTilingQCOM},
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{"glEndTilingQCOM", (void *)glEndTilingQCOM}
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};
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static int gles_num_funcs = sizeof(gles_funcs_by_name) / sizeof(struct _gles_funcs_by_name);
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