Import goldfish HAL sources from devices/generic/goldfish

We import all code here so we can customize and keep in sync with what
we do on the host side more easily.
This commit is contained in:
Simon Fels 2017-01-09 08:05:04 +01:00
commit 23392b9732
196 changed files with 62159 additions and 0 deletions

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LOCAL_PATH := $(call my-dir)
$(call emugl-begin-shared-library,libut_rendercontrol_enc)
$(call emugl-import,libOpenglCodecCommon)
$(call emugl-gen-encoder,$(LOCAL_PATH),ut_rendercontrol)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
$(call emugl-end-module)

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GLOBAL
base_opcode 10000
encoder_headers <stdint.h>

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GL_ENTRY(int, createContext, uint32_t pid, uint32_t handle, uint32_t shareCtx, int version)
GL_ENTRY(int, createSurface, uint32_t pid, uint32_t handle)
GL_ENTRY(int, makeCurrentContext, uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctxHandle)
GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface)
GL_ENTRY(int, destroyContext, uint32_t pid, uint32_t handle)
GL_ENTRY(int, destroySurface, uint32_t pid, uint32_t handle)

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uint32_t 32 0x%08x false

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>