Import goldfish HAL sources from devices/generic/goldfish
We import all code here so we can customize and keep in sync with what we do on the host side more easily.
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8
android/opengl/tests/ut_rendercontrol_enc/Android.mk
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8
android/opengl/tests/ut_rendercontrol_enc/Android.mk
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LOCAL_PATH := $(call my-dir)
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$(call emugl-begin-shared-library,libut_rendercontrol_enc)
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$(call emugl-import,libOpenglCodecCommon)
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$(call emugl-gen-encoder,$(LOCAL_PATH),ut_rendercontrol)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-end-module)
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GLOBAL
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base_opcode 10000
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encoder_headers <stdint.h>
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GL_ENTRY(int, createContext, uint32_t pid, uint32_t handle, uint32_t shareCtx, int version)
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GL_ENTRY(int, createSurface, uint32_t pid, uint32_t handle)
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GL_ENTRY(int, makeCurrentContext, uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctxHandle)
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GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface)
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GL_ENTRY(int, destroyContext, uint32_t pid, uint32_t handle)
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GL_ENTRY(int, destroySurface, uint32_t pid, uint32_t handle)
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uint32_t 32 0x%08x false
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdint.h>
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