Initial work
This commit is contained in:
commit
3222551702
374 changed files with 40290 additions and 0 deletions
92
CMakeLists.txt
Normal file
92
CMakeLists.txt
Normal file
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@ -0,0 +1,92 @@
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|||
project(anbox C CXX)
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||||
cmake_minimum_required(VERSION 2.8.2)
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||||
|
||||
include(CTest)
|
||||
|
||||
if (NOT CMAKE_BUILD_TYPE)
|
||||
message(STATUS "No build type selected, default to release")
|
||||
set(CMAKE_BUILD_TYPE "release")
|
||||
endif()
|
||||
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -pedantic -Wno-variadic-macros -Wextra -fPIC")
|
||||
|
||||
# By default, all symbols are visible in the library. We strip out things we don't
|
||||
# want at link time, by running a version script (see unity-scopes.map and the
|
||||
# setting of LINK_FLAGS below).
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=default")
|
||||
|
||||
set(C_AND_CXX_WARNINGS "-pedantic -Wall -Wextra")
|
||||
|
||||
# Some additional warnings not included by the general flags set above.
|
||||
set(EXTRA_C_WARNINGS "-Wcast-align -Wcast-qual -Wformat -Wredundant-decls -Wswitch-default")
|
||||
set(EXTRA_CXX_WARNINGS "-Wnon-virtual-dtor -Wctor-dtor-privacy -Wold-style-cast")
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${C_AND_CXX_WARNINGS}")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_C_WARNINGS}")
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 ${C_AND_CXX_WARNINGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EXTRA_C_WARNINGS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EXTRA_CXX_WARNINGS}")
|
||||
|
||||
# -fno-permissive causes warnings with clang, so we only enable it for gcc
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-permissive")
|
||||
endif()
|
||||
|
||||
string(TOLOWER "${CMAKE_BUILD_TYPE}" cmake_build_type_lower)
|
||||
|
||||
if ("${cmake_build_type_lower}" STREQUAL "release" OR "${cmake_build_type_lower}" STREQUAL "relwithdebinfo")
|
||||
option(Werror "Treat warnings as errors" ON)
|
||||
else()
|
||||
option(Werror "Treat warnings as errors" OFF)
|
||||
endif()
|
||||
|
||||
if (${Werror})
|
||||
message(STATUS "Treat warnings as errors")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
|
||||
if ("${cmake_build_type_lower}" STREQUAL "release" OR "${cmake_build_type_lower}" STREQUAL "relwithdebinfo")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-error=deprecated-declarations")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=deprecated-declarations")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
||||
|
||||
find_package(Boost COMPONENTS filesystem log serialization system thread program_options)
|
||||
find_package(PkgConfig)
|
||||
find_package(Threads)
|
||||
find_package(EGL REQUIRED)
|
||||
find_package(GLESv2 REQUIRED)
|
||||
|
||||
pkg_check_modules(MIRCLIENT REQUIRED mirclient)
|
||||
|
||||
#####################################################################
|
||||
# Enable code coverage calculation with gcov/gcovr/lcov
|
||||
# Usage:
|
||||
# * Switch build type to coverage (use ccmake or cmake-gui)
|
||||
# * Invoke make, make test, make coverage
|
||||
# * Find html report in subdir coveragereport
|
||||
# * Find xml report feasible for jenkins in coverage.xml
|
||||
#####################################################################
|
||||
IF(CMAKE_BUILD_TYPE MATCHES [cC][oO][vV][eE][rR][aA][gG][eE])
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftest-coverage -fprofile-arcs" )
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ftest-coverage -fprofile-arcs" )
|
||||
SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -ftest-coverage -fprofile-arcs" )
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -ftest-coverage -fprofile-arcs" )
|
||||
ENDIF(CMAKE_BUILD_TYPE MATCHES [cC][oO][vV][eE][rR][aA][gG][eE])
|
||||
|
||||
# Build with system gmock and embedded gtest
|
||||
set (GMOCK_INCLUDE_DIR "/usr/include/gmock/include" CACHE PATH "gmock source include directory")
|
||||
set (GMOCK_SOURCE_DIR "/usr/src/gmock" CACHE PATH "gmock source directory")
|
||||
set (GTEST_INCLUDE_DIR "${GMOCK_SOURCE_DIR}/gtest/include" CACHE PATH "gtest source include directory")
|
||||
|
||||
add_subdirectory(${GMOCK_SOURCE_DIR} "${CMAKE_CURRENT_BINARY_DIR}/gmock")
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -fPIC")
|
||||
|
||||
add_subdirectory(external)
|
||||
add_subdirectory(src)
|
||||
add_subdirectory(tests)
|
||||
25
cmake/FindEGL.cmake
Normal file
25
cmake/FindEGL.cmake
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
# - Try to find EGL
|
||||
# Once done this will define
|
||||
# EGL_FOUND - System has EGL
|
||||
# EGL_INCLUDE_DIRS - The EGL include directories
|
||||
# EGL_LIBRARIES - The libraries needed to use EGL
|
||||
|
||||
find_package(PkgConfig)
|
||||
pkg_check_modules(PC_EGL QUIET egl)
|
||||
|
||||
find_path(EGL_INCLUDE_DIR EGL/egl.h
|
||||
HINTS ${PC_EGL_INCLUDEDIR} ${PC_EGL_INCLUDE_DIRS})
|
||||
|
||||
find_library(EGL_LIBRARY EGL
|
||||
HINTS ${PC_EGL_LIBDIR} ${PC_EGL_LIBRARY_DIRS})
|
||||
|
||||
set(EGL_LIBRARIES ${EGL_LIBRARY})
|
||||
set(EGL_INCLUDE_DIRS ${EGL_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
# handle the QUIETLY and REQUIRED arguments and set EGL_FOUND to TRUE
|
||||
# if all listed variables are TRUE
|
||||
find_package_handle_standard_args(EGL DEFAULT_MSG
|
||||
EGL_LIBRARY EGL_INCLUDE_DIR)
|
||||
|
||||
mark_as_advanced(EGL_INCLUDE_DIR EGL_LIBRARY)
|
||||
25
cmake/FindGLESv2.cmake
Normal file
25
cmake/FindGLESv2.cmake
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
# - Try to find GLESv2
|
||||
# Once done this will define
|
||||
# GLESv2_FOUND - System has GLESv2
|
||||
# GLESv2_INCLUDE_DIRS - The GLESv2 include directories
|
||||
# GLESv2_LIBRARIES - The libraries needed to use GLESv2
|
||||
|
||||
find_package(PkgConfig)
|
||||
pkg_check_modules(PC_GLESv2 QUIET glesv2)
|
||||
|
||||
find_path(GLESv2_INCLUDE_DIR GLES2/gl2.h
|
||||
HINTS ${PC_GLESv2_INCLUDEDIR} ${PC_GLESv2_INCLUDE_DIRS})
|
||||
|
||||
find_library(GLESv2_LIBRARY GLESv2
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||||
HINTS ${PC_GLESv2_LIBDIR} ${PC_GLESv2_LIBRARY_DIRS})
|
||||
|
||||
set(GLESv2_LIBRARIES ${GLESv2_LIBRARY})
|
||||
set(GLESv2_INCLUDE_DIRS ${GLESv2_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
# handle the QUIETLY and REQUIRED arguments and set GLESv2_FOUND to TRUE
|
||||
# if all listed variables are TRUE
|
||||
find_package_handle_standard_args(GLESv2 DEFAULT_MSG
|
||||
GLESv2_LIBRARY GLESv2_INCLUDE_DIR)
|
||||
|
||||
mark_as_advanced(GLESv2_INCLUDE_DIR GLESv2_LIBRARY)
|
||||
43
cmake/LinuxCrossCompile.cmake
Normal file
43
cmake/LinuxCrossCompile.cmake
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
set(CMAKE_SYSTEM_NAME Linux)
|
||||
set(CMAKE_SYSTEM_VERSION 1)
|
||||
|
||||
set(AC_NDK_PATH $ENV{AC_NDK_PATH} CACHE STRING "path of mir android bundle")
|
||||
|
||||
if (NOT DEFINED AC_TARGET_MACHINE)
|
||||
set(AC_TARGET_MACHINE $ENV{AC_TARGET_MACHINE} CACHE STRING "target machine")
|
||||
endif()
|
||||
if (NOT DEFINED AC_GCC_VARIANT)
|
||||
set(AC_GCC_VARIANT $ENV{AC_GCC_VARIANT} CACHE STRING "gcc variant required")
|
||||
endif()
|
||||
|
||||
set(CMAKE_C_COMPILER /usr/bin/${AC_TARGET_MACHINE}-gcc${AC_GCC_VARIANT})
|
||||
set(CMAKE_CXX_COMPILER /usr/bin/${AC_TARGET_MACHINE}-g++${AC_GCC_VARIANT})
|
||||
|
||||
# where to look to find dependencies in the target environment
|
||||
set(CMAKE_FIND_ROOT_PATH "${AC_NDK_PATH}")
|
||||
|
||||
#treat the chroot's includes as system includes
|
||||
include_directories(SYSTEM "${AC_NDK_PATH}/usr/include" "${AC_NDK_PATH}/usr/include/${AC_TARGET_MACHINE}")
|
||||
list(APPEND CMAKE_SYSTEM_INCLUDE_PATH "${AC_NDK_PATH}/usr/include" "${AC_NDK_PATH}/usr/include/${AC_TARGET_MACHINE}" )
|
||||
|
||||
# Add the chroot libraries as system libraries
|
||||
list(APPEND CMAKE_SYSTEM_LIBRARY_PATH
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||||
"${AC_NDK_PATH}/lib"
|
||||
"${AC_NDK_PATH}/lib/${AC_TARGET_MACHINE}"
|
||||
"${AC_NDK_PATH}/usr/lib"
|
||||
"${AC_NDK_PATH}/usr/lib/${AC_TARGET_MACHINE}"
|
||||
)
|
||||
|
||||
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
|
||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set(CMAKE_EXECUTABLE_RUNTIME_C_FLAG "-Wl,-rpath-link,")
|
||||
set(CMAKE_EXECUTABLE_RUNTIME_CXX_FLAG "-Wl,-rpath-link,")
|
||||
set(CMAKE_INSTALL_RPATH "${AC_NDK_PATH}/lib:${AC_NDK_PATH}/lib/${AC_TARGET_MACHINE}:${AC_NDK_PATH}/usr/lib:${AC_NDK_PATH}/usr/lib/${AC_TARGET_MACHINE}")
|
||||
|
||||
set(ENV{PKG_CONFIG_PATH} "${AC_NDK_PATH}/usr/lib/pkgconfig:${AC_NDK_PATH}/usr/lib/${AC_TARGET_MACHINE}/pkgconfig")
|
||||
set(ENV{PKG_CONFIG_SYSROOT_DIR} "${AC_NDK_PATH}")
|
||||
|
||||
#use only the cross compile system
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
162
cross-compile-chroot.sh
Executable file
162
cross-compile-chroot.sh
Executable file
|
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@ -0,0 +1,162 @@
|
|||
#!/bin/bash
|
||||
# build script to compile anbox for armhf devices
|
||||
#
|
||||
set -e
|
||||
|
||||
usage() {
|
||||
echo "usage: $(basename $0) [-a <arch>] [-c] [-h] [-d <dist>] [-u]"
|
||||
echo " -a <arch> Specify target architecture (armhf/arm64/powerpc/ppc64el/amd64/i386/host)"
|
||||
echo " -c Clean before building"
|
||||
echo " -d <dist> Select the distribution to build for (vivid/wily/xenial)"
|
||||
echo " -h This message"
|
||||
echo " -u Update partial chroot directory"
|
||||
}
|
||||
|
||||
clean_build_dir() {
|
||||
rm -rf ${1}
|
||||
mkdir ${1}
|
||||
}
|
||||
|
||||
# Default to a dist-agnostic directory name so as to not break Jenkins right now
|
||||
BUILD_DIR=build-android-arm
|
||||
# NUM_JOBS=$(( $(grep -c ^processor /proc/cpuinfo) + 1 ))
|
||||
NUM_JOBS=5
|
||||
_do_update_chroot=0
|
||||
|
||||
# Default to vivid as we don't seem to have any working wily devices right now
|
||||
dist=vivid
|
||||
clean=0
|
||||
update_build_dir=0
|
||||
|
||||
target_arch=armhf
|
||||
|
||||
while getopts "a:cd:hu" OPTNAME
|
||||
do
|
||||
case $OPTNAME in
|
||||
a )
|
||||
target_arch=${OPTARG}
|
||||
update_build_dir=1
|
||||
;;
|
||||
c )
|
||||
clean=1
|
||||
;;
|
||||
d )
|
||||
dist=${OPTARG}
|
||||
update_build_dir=1
|
||||
;;
|
||||
u )
|
||||
_do_update_chroot=1
|
||||
;;
|
||||
h )
|
||||
usage
|
||||
exit 0
|
||||
;;
|
||||
: )
|
||||
echo "Parameter -${OPTARG} needs an argument"
|
||||
usage
|
||||
exit 1;
|
||||
;;
|
||||
* )
|
||||
echo "invalid option specified"
|
||||
usage
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
shift $((${OPTIND}-1))
|
||||
|
||||
if [ "${target_arch}" = "host" ]; then
|
||||
target_arch=`dpkg-architecture -qDEB_HOST_ARCH`
|
||||
fi
|
||||
|
||||
if [ ${clean} -ne 0 ]; then
|
||||
clean_build_dir ${BUILD_DIR}
|
||||
fi
|
||||
|
||||
if [ ${update_build_dir} -eq 1 ]; then
|
||||
BUILD_DIR=build-${target_arch}-${dist}
|
||||
fi
|
||||
|
||||
if [ "${AC_NDK_PATH}" = "" ]; then
|
||||
export AC_NDK_PATH=~/.cache/anbox-${target_arch}-chroot-${dist}
|
||||
fi
|
||||
|
||||
if [ ! -d ${AC_NDK_PATH} ]; then
|
||||
echo "no partial chroot dir detected. attempting to create one"
|
||||
_do_update_chroot=1
|
||||
fi
|
||||
|
||||
if [ ! -d ${BUILD_DIR} ]; then
|
||||
mkdir ${BUILD_DIR}
|
||||
fi
|
||||
|
||||
echo "Building for distro: $dist"
|
||||
echo "Using AC_NDK_PATH: ${AC_NDK_PATH}"
|
||||
|
||||
additional_repositories="-r http://ppa.launchpad.net/ci-train-ppa-service/stable-phone-overlay/ubuntu"
|
||||
|
||||
gcc_variant=
|
||||
if [ "${dist}" = "vivid" ]; then
|
||||
gcc_variant=-4.9
|
||||
fi
|
||||
|
||||
case ${target_arch} in
|
||||
armhf )
|
||||
target_machine=arm-linux-gnueabihf
|
||||
;;
|
||||
amd64 )
|
||||
target_machine=x86_64-linux-gnu
|
||||
;;
|
||||
i386 )
|
||||
target_machine=i386-linux-gnu
|
||||
;;
|
||||
arm64 )
|
||||
target_machine=aarch64-linux-gnu
|
||||
;;
|
||||
ppc64el )
|
||||
target_machine=powerpc64le-linux-gnu
|
||||
;;
|
||||
powerpc )
|
||||
target_machine=powerpc-linux-gnu
|
||||
;;
|
||||
* )
|
||||
# A good guess (assuming you have dpkg-architecture)
|
||||
target_machine=`dpkg-architecture -A${target_arch} -qDEB_HOST_MULTIARCH` || {
|
||||
echo "Unknown architecture ${target_arch}"
|
||||
usage
|
||||
exit 1
|
||||
}
|
||||
;;
|
||||
esac
|
||||
|
||||
echo "Target architecture: ${target_arch}"
|
||||
echo "Target machine: ${target_machine}"
|
||||
|
||||
if [ ${_do_update_chroot} -eq 1 ] ; then
|
||||
pushd scripts > /dev/null
|
||||
./setup-partial-armhf-chroot.sh -d ${dist} -a ${target_arch} ${additional_repositories} ${AC_NDK_PATH}
|
||||
popd > /dev/null
|
||||
# force a clean build after an update, since CMake cache maybe out of date
|
||||
clean_build_dir ${BUILD_DIR}
|
||||
fi
|
||||
|
||||
pushd ${BUILD_DIR} > /dev/null
|
||||
|
||||
export PKG_CONFIG_PATH="${AC_NDK_PATH}/usr/lib/pkgconfig:${AC_NDK_PATH}/usr/lib/${target_machine}/pkgconfig"
|
||||
export PKG_CONFIG_ALLOW_SYSTEM_CFLAGS=1
|
||||
export PKG_CONFIG_ALLOW_SYSTEM_LIBS=1
|
||||
export PKG_CONFIG_SYSROOT_DIR=$AC_NDK_PATH
|
||||
export PKG_CONFIG_EXECUTABLE=`which pkg-config`
|
||||
export AC_TARGET_MACHINE=${target_machine}
|
||||
export AC_GCC_VARIANT=${gcc_variant}
|
||||
export LDFLAGS=-Wl,-rpath-link,${AC_NDK_PATH}/usr/lib/${target_machine}/pulseaudio
|
||||
echo "Using PKG_CONFIG_PATH: $PKG_CONFIG_PATH"
|
||||
echo "Using PKG_CONFIG_EXECUTABLE: $PKG_CONFIG_EXECUTABLE"
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/LinuxCrossCompile.cmake \
|
||||
-DCMAKE_BUILD_TYPE=debug \
|
||||
..
|
||||
|
||||
make -j${NUM_JOBS} $@
|
||||
|
||||
popd > /dev/null
|
||||
3
external/CMakeLists.txt
vendored
Normal file
3
external/CMakeLists.txt
vendored
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
add_subdirectory(bubblewrap)
|
||||
add_subdirectory(process-cpp-minimal)
|
||||
add_subdirectory(android-emugl)
|
||||
91
external/android-emugl/Android.mk
vendored
Normal file
91
external/android-emugl/Android.mk
vendored
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
# This is the top-level build file for the Android HW OpenGL ES emulation
|
||||
# in Android.
|
||||
#
|
||||
# You must define BUILD_EMULATOR_HOST_OPENGL to 'true' in your environment to
|
||||
# build the following files.
|
||||
#
|
||||
# Top-level for all modules
|
||||
EMUGL_PATH := $(call my-dir)
|
||||
|
||||
EMUGL_OLD_LOCAL_PATH := $(LOCAL_PATH)
|
||||
|
||||
# Directory containing common headers that are part of EmuGL's public API.
|
||||
# This is always set to a module's LOCAL_C_INCLUDES. See the definition of
|
||||
# emugl-begin-module in common.mk
|
||||
EMUGL_COMMON_INCLUDES := $(EMUGL_INCLUDES)
|
||||
|
||||
# common cflags used by several modules
|
||||
# This is always set to a module's LOCAL_CFLAGS
|
||||
# See the definition of emugl-begin-module in common.mk
|
||||
|
||||
# Needed to ensure SIZE_MAX is properly defined when including <stdint.h>
|
||||
EMUGL_COMMON_CFLAGS += -D__STDC_LIMIT_MACROS=1
|
||||
|
||||
ifneq (,$(strip $(BUILD_DEBUG)))
|
||||
EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
|
||||
endif
|
||||
|
||||
EMUGL_COMMON_CFLAGS += -DEMUGL_BUILD=1
|
||||
ifeq (linux,$(BUILD_TARGET_OS))
|
||||
EMUGL_COMMON_CFLAGS += -fvisibility=internal
|
||||
endif
|
||||
ifeq (darwin,$(BUILD_TARGET_OS))
|
||||
EMUGL_COMMON_CFLAGS += -fvisibility=hidden
|
||||
endif
|
||||
|
||||
# Include common definitions used by all the modules included later
|
||||
# in this build file. This contains the definition of all useful
|
||||
# emugl-xxxx functions.
|
||||
#
|
||||
include $(EMUGL_PATH)/common.mk
|
||||
|
||||
# IMPORTANT: ORDER IS CRUCIAL HERE
|
||||
#
|
||||
# For the import/export feature to work properly, you must include
|
||||
# modules below in correct order. That is, if module B depends on
|
||||
# module A, then it must be included after module A below.
|
||||
#
|
||||
# This ensures that anything exported by module A will be correctly
|
||||
# be imported by module B when it is declared.
|
||||
#
|
||||
# Note that the build system will complain if you try to import a
|
||||
# module that hasn't been declared yet anyway.
|
||||
#
|
||||
|
||||
# Required by our units test.
|
||||
include $(EMUGL_PATH)/googletest.mk
|
||||
|
||||
# First, build the emugen host source-generation tool
|
||||
#
|
||||
# It will be used by other modules to generate wire protocol encode/decoder
|
||||
# source files (see all emugl-gen-decoder/encoder in common.mk)
|
||||
#
|
||||
include $(EMUGL_PATH)/host/tools/emugen/Android.mk
|
||||
|
||||
include $(EMUGL_PATH)/shared/emugl/common/Android.mk
|
||||
include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
|
||||
|
||||
ifeq (true,$(EMULATOR_USE_ANGLE))
|
||||
# Alternative graphics translation (GT) implementation, stripped off
|
||||
# and adjust from the equivalent mod in the ARC project.
|
||||
# This GT acts as a thin wrapper + GLESv1-to-v2 translator
|
||||
# and forwards GLES calls to underlying GLES API (e.g. ANGLE)
|
||||
#
|
||||
include $(EMUGL_PATH)/host/libs/graphics_translation/common/Android.mk
|
||||
include $(EMUGL_PATH)/host/libs/graphics_translation/gles/Android.mk
|
||||
endif
|
||||
|
||||
# Host static libraries
|
||||
include $(EMUGL_PATH)/host/libs/GLESv1_dec/Android.mk
|
||||
include $(EMUGL_PATH)/host/libs/GLESv2_dec/Android.mk
|
||||
include $(EMUGL_PATH)/host/libs/renderControl_dec/Android.mk
|
||||
include $(EMUGL_PATH)/host/libs/Translator/GLcommon/Android.mk
|
||||
include $(EMUGL_PATH)/host/libs/Translator/GLES_CM/Android.mk
|
||||
include $(EMUGL_PATH)/host/libs/Translator/GLES_V2/Android.mk
|
||||
include $(EMUGL_PATH)/host/libs/Translator/EGL/Android.mk
|
||||
include $(EMUGL_PATH)/host/libs/libOpenGLESDispatch/Android.mk
|
||||
|
||||
# Host shared libraries
|
||||
include $(EMUGL_PATH)/host/libs/libOpenglRender/Android.mk
|
||||
|
||||
LOCAL_PATH := $(EMUGL_OLD_LOCAL_PATH)
|
||||
20
external/android-emugl/CMakeLists.txt
vendored
Normal file
20
external/android-emugl/CMakeLists.txt
vendored
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
# Don't treat any warnings as error as we take the source directly from
|
||||
# upstream and just compile it.
|
||||
set(CMAKE_C_FLAGS "-Wall")
|
||||
|
||||
include_directories(
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/shared
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/include
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/shared/OpenglCodecCommon
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/Translator/include
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/include/libOpenglRender
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/GLESv1_dec
|
||||
${CMAKE_BINARY_DIR}/external/android-emugl/host/libs/GLESv1_dec
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/GLESv2_dec
|
||||
${CMAKE_BINARY_DIR}/external/android-emugl/host/libs/GLESv2_dec
|
||||
${CMAKE_SOURCE_DIR}/external/android-emugl/host/libs/renderControl_dec
|
||||
${CMAKE_BINARY_DIR}/external/android-emugl/host/libs/renderControl_dec)
|
||||
|
||||
add_subdirectory(host)
|
||||
add_subdirectory(shared)
|
||||
615
external/android-emugl/DESIGN
vendored
Normal file
615
external/android-emugl/DESIGN
vendored
Normal file
|
|
@ -0,0 +1,615 @@
|
|||
Android Hardware OpenGLES emulation design overview
|
||||
===================================================
|
||||
|
||||
Introduction:
|
||||
-------------
|
||||
|
||||
Hardware GLES emulation in the Android platform is implemented with a mix
|
||||
of components, which are:
|
||||
|
||||
- Several host "translator" libraries. They implement the EGL, GLES 1.1 and
|
||||
GLES 2.0 ABIs defined by Khronos, and translate the corresponding function
|
||||
calls into calls to the appropriate desktop APIs, i.e.:
|
||||
|
||||
- GLX (Linux), AGL (OS X) or WGL (Windows) for EGL
|
||||
- desktop GL 2.0 for GLES 1.1 and GLES 2.0
|
||||
|
||||
_________ __________ __________
|
||||
| | | | | |
|
||||
|TRANSLATOR |TRANSLATOR| |TRANSLATOR| HOST
|
||||
| EGL | | GLES 1.1 | | GLES 2.0 | TRANSLATOR
|
||||
|_________| |__________| |__________| LIBRARIES
|
||||
| | |
|
||||
- - - | - - - - - - - - - | - - - - - - - - - | - - - - -
|
||||
| | |
|
||||
____v____ ____v_____ _____v____ HOST
|
||||
| | | | | | SYSTEM
|
||||
| GLX | | GL 2.0 | | GL 2.0 | LIBRARIES
|
||||
|_________| |__________| |__________|
|
||||
|
||||
|
||||
|
||||
- Several system libraries inside the emulated guest system that implement
|
||||
the same EGL / GLES 1.1 and GLES 2.0 ABIs.
|
||||
|
||||
They collect the sequence of EGL/GLES function calls and translate then
|
||||
into a custom wire protocol stream that is sent to the emulator program
|
||||
through a high-speed communication channel called a "QEMU Pipe".
|
||||
|
||||
For now, all you need to know is that the pipe is implemented with a
|
||||
custom kernel driver, and provides for _very_ fast bandwidth. All read()
|
||||
and writes() from/to the pipes are essentially instantaneous from the
|
||||
guest's point of view.
|
||||
|
||||
|
||||
_________ __________ __________
|
||||
| | | | | |
|
||||
|EMULATION| |EMULATION | |EMULATION | GUEST
|
||||
| EGL | | GLES 1.1 | | GLES 2.0 | SYSTEM
|
||||
|_________| |__________| |__________| LIBRARIES
|
||||
| | |
|
||||
- - - | - - - - - - - - - | - - - - - - - - - | - - - - -
|
||||
| | |
|
||||
____v____________________v____________________v____ GUEST
|
||||
| | KERNEL
|
||||
| QEMU PIPE |
|
||||
|___________________________________________________|
|
||||
|
|
||||
- - - - - - - - - - - - - -|- - - - - - - - - - - - - - - -
|
||||
|
|
||||
v
|
||||
EMULATOR
|
||||
|
||||
- Specific code inside the emulator program that is capable of transmitting
|
||||
the wire protocol stream to a special rendering library or process (called
|
||||
the "renderer" here), which understands the format.
|
||||
|
||||
|
|
||||
| PROTOCOL BYTE STREAM
|
||||
_____v_____
|
||||
| |
|
||||
| EMULATOR |
|
||||
|___________|
|
||||
|
|
||||
| UNMODIFIED PROTOCOL BYTE STREAM
|
||||
_____v_____
|
||||
| |
|
||||
| RENDERER |
|
||||
|___________|
|
||||
|
||||
|
||||
- The renderer decodes the EGL/GLES commands from the wire
|
||||
protocol stream, and dispatches them to the translator libraries
|
||||
appropriately.
|
||||
|
||||
|
|
||||
| PROTOCOL BYTE STREAM
|
||||
_____v_____
|
||||
| |
|
||||
| RENDERER |
|
||||
|___________|
|
||||
| | |
|
||||
+-----------------+ | +-----------------+
|
||||
| | |
|
||||
____v____ ___v______ ____v_____
|
||||
| | | | | | HOST
|
||||
|TRANSLATOR |TRANSLATOR| |TRANSLATOR| HOST
|
||||
| EGL | | GLES 1.1 | | GLES 2.0 | TRANSLATOR
|
||||
|_________| |__________| |__________| LIBRARIES
|
||||
|
||||
|
||||
|
||||
- In reality, the protocol stream flows in both directions, even though most
|
||||
of the commands result in data going from the guest to the host. A complete
|
||||
picture of the emulation would thus be:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
_________ __________ __________
|
||||
| | | | | |
|
||||
|EMULATION| |EMULATION | |EMULATION | GUEST
|
||||
| EGL | | GLES 1.1 | | GLES 2.0 | SYSTEM
|
||||
|_________| |__________| |__________| LIBRARIES
|
||||
^ ^ ^
|
||||
| | |
|
||||
- - - | - - - - - - - - - | - - - - - - - - - | - - - - -
|
||||
| | |
|
||||
____v____________________v____________________v____ GUEST
|
||||
| | KERNEL
|
||||
| QEMU PIPE |
|
||||
|___________________________________________________|
|
||||
^
|
||||
|
|
||||
- - - - - - - - - - - - - -|- - - - - - - - - - - - - - - -
|
||||
|
|
||||
| PROTOCOL BYTE STREAM
|
||||
_____v_____
|
||||
| |
|
||||
| EMULATOR |
|
||||
|___________|
|
||||
^
|
||||
| UNMODIFIED PROTOCOL BYTE STREAM
|
||||
_____v_____
|
||||
| |
|
||||
| RENDERER |
|
||||
|___________|
|
||||
^ ^ ^
|
||||
| | |
|
||||
+-----------------+ | +-----------------+
|
||||
| | |
|
||||
____v____ ___v______ ____v_____
|
||||
| | | | | |
|
||||
|TRANSLATOR |TRANSLATOR| |TRANSLATOR| HOST
|
||||
| EGL | | GLES 1.1 | | GLES 2.0 | TRANSLATOR
|
||||
|_________| |__________| |__________| LIBRARIES
|
||||
^ ^ ^
|
||||
| | |
|
||||
- - - | - - - - - - - - - | - - - - - - - - - | - - - - -
|
||||
| | |
|
||||
____v____ ____v_____ _____v____ HOST
|
||||
| | | | | | SYSTEM
|
||||
| GLX | | GL 2.0 | | GL 2.0 | LIBRARIES
|
||||
|_________| |__________| |__________|
|
||||
|
||||
(NOTE: 'GLX' is for Linux only, replace 'AGL' on OS X, and 'WGL' on Windows).
|
||||
|
||||
|
||||
Note that, in the above graphics, only the host system libraries at the bottom
|
||||
are _not_ provided by Android.
|
||||
|
||||
|
||||
Design Requirements:
|
||||
--------------------
|
||||
|
||||
The above design comes from several important requirements that were decided
|
||||
early in the project:
|
||||
|
||||
1 - The ability to run the renderer in a separate process from the emulator
|
||||
itself is important.
|
||||
|
||||
For various practical reasons, we plan to completely separate the core QEMU
|
||||
emulation from the UI window by using two distinct processes. As such, the
|
||||
renderer will be implemented as a library inside the UI program, but will
|
||||
need to receive protocol bytes from the QEMU process.
|
||||
|
||||
The communication channel will be either a fast Unix socket or a Win32
|
||||
named pipe between these two. A shared memory segment with appropriate
|
||||
synchronization primitives might also be used if performance becomes
|
||||
an issue.
|
||||
|
||||
This explains why the emulator doesn't alter or even try to parse the
|
||||
protocol byte stream. It only acts as a dumb proxy between the guest
|
||||
system and the renderer. This also avoids adding lots of GLES-specific
|
||||
code inside the QEMU code base which is terribly complex.
|
||||
|
||||
2 - The ability to use vendor-specific desktop EGL/GLES libraries is
|
||||
important.
|
||||
|
||||
GPU vendors like NVidia, AMD or ARM all provide host versions of the
|
||||
EGL/GLES libraries that emulate their respectivie embedded graphics
|
||||
chipset.
|
||||
|
||||
The renderer library can be configured to use these instead of the
|
||||
translator libraries provided with this project. This can be useful to
|
||||
more accurately emulate the behaviour of specific devices.
|
||||
|
||||
Moreover, these vendor libraries typically expose vendor-specific
|
||||
extensions that are not provided by the translator libraries. We cannot
|
||||
expose them without modifying our code, but it's important to be able
|
||||
to do so without too much pain.
|
||||
|
||||
|
||||
Code organization:
|
||||
------------------
|
||||
|
||||
All source code for the components above is spread over multiple directories
|
||||
in the Android source trees:
|
||||
|
||||
- The emulator sources are under $ANDROID/external/qemu, which we'll
|
||||
call $QEMU in the rest of this document.
|
||||
|
||||
- The guest libraries are under
|
||||
$ANDROID/device/generic/goldfish/opengl, which we'll call $EMUGL_GUEST
|
||||
|
||||
- The host renderer and translator libraries are under
|
||||
$QEMU/distrib/android-emugl, which we'll call $EMUGL_HOST
|
||||
|
||||
- The QEMU Pipe kernel driver is under $KERNEL/drivers/misc/qemupipe (3.4)
|
||||
or $KERNEL/drivers/platform/goldfish/goldfish_pipe.c (3.10)
|
||||
|
||||
Where $ANDROID is the top of the open-source Android source tree, and
|
||||
$KERNEL is the top of the qemu-specific kernel source tree (using one
|
||||
of the android-goldfish-xxxx branches here).
|
||||
|
||||
The emulator sources related to this projects are:
|
||||
|
||||
$QEMU/hw/android/goldfish/pipe.c -> implements QEMU pipe virtual hardware.
|
||||
$QEMU/android/opengles.c -> implements GLES initialization.
|
||||
$QEMU/android/hw-pipe-net.c -> implements the communication channel
|
||||
between the QEMU Pipe and the renderer library
|
||||
|
||||
The other sources are:
|
||||
|
||||
$EMUGL_GUEST/system -> system libraries
|
||||
$EMUGL_GUEST/shared -> guest copy of shared libraries
|
||||
$EMUGL_GUEST/tests -> various test programs
|
||||
|
||||
$EMUGL_HOST/host -> host libraries (translator + renderer)
|
||||
$EMUGL_HOST/shared -> host copy of shared libraries
|
||||
|
||||
The reason the shared libraries aren't actually shared is historical: at one
|
||||
point both guest and host code lived in the same place. That turned out to be
|
||||
impractical with the way the Android SDK is branched, and didn't support the
|
||||
requirement that a single emulator binary be able to run several releases
|
||||
of Android.
|
||||
|
||||
|
||||
Translator libraries:
|
||||
---------------------
|
||||
|
||||
There are three translator host libraries provided by this project:
|
||||
|
||||
libEGL_translator -> EGL 1.2 translation
|
||||
libGLES_CM_translator -> GLES 1.1 translation
|
||||
libGLES_V2_translator -> GLES 2.0 translation
|
||||
|
||||
The full name of the library will depend on the host system.
|
||||
For simplicity, only the library name suffix will change (i.e. the
|
||||
'lib' prefix is not dropped on Windows), i.e.:
|
||||
|
||||
libEGL_translator.so -> for Linux
|
||||
libEGL_translator.dylib -> for OS X
|
||||
libEGL_translator.dll -> for Windows
|
||||
|
||||
The source code for these libraries is located under the following
|
||||
path in the Android source tree:
|
||||
|
||||
$EMUGL_HOST/host/libs/Translator/EGL
|
||||
$EMUGL_HOST/host/libs/Translator/GLES_CM
|
||||
$EMUGL_HOST/host/libs/Translator/GLES_V2
|
||||
|
||||
The translator libraries also use a common routines defined under:
|
||||
|
||||
$EMUGL_HOST/host/libs/Translator/GLcommon
|
||||
|
||||
|
||||
Wire Protocol Overiew:
|
||||
----------------------
|
||||
|
||||
The "wire protocol" is implemented as follows:
|
||||
|
||||
- EGL/GLES function calls are described through several "specification"
|
||||
files, which describes the types, function signatures and various
|
||||
attributes for each one of them.
|
||||
|
||||
- These files are read by a tool called "emugen" which generates C
|
||||
source files and headers based on the specification. These correspond
|
||||
to both encoding, decoding and "wrappers" (more on this later).
|
||||
|
||||
- System "encoder" static libraries are built using some of these generated
|
||||
files. They contain code that can serialize EGL/GLES calls into simple
|
||||
byte messages and send it through a generic "IOStream" object.
|
||||
|
||||
- Host "decoder" static libraries are also built using some of these
|
||||
generated files. Their code retrieves byte messages from an "IOStream"
|
||||
object, and translates them into function callbacks.
|
||||
|
||||
IOStream abstraction:
|
||||
- - - - - - - - - - -
|
||||
|
||||
The "IOStream" is a very simple abstract class used to send byte messages
|
||||
both in the guest and host. It is defined through a shared header under
|
||||
$EMUGL/host/include/libOpenglRender/IOStream.h
|
||||
|
||||
Note that despite the path, this header is included by *both* host and guest
|
||||
source code. The main idea around IOStream's design is that to send a message,
|
||||
one does the following:
|
||||
|
||||
1/ call stream->allocBuffer(size), which returns the address of a
|
||||
memory buffer of at least 'size' bytes.
|
||||
|
||||
2/ write the content of the serialized command (usually a header + some
|
||||
payload) directly into the buffer
|
||||
|
||||
3/ call stream->commitBuffer() to send it.
|
||||
|
||||
Alternatively, one can also pack several commands into a single buffer with
|
||||
stream->alloc() and stream->flush(), as in:
|
||||
|
||||
1/ buf1 = stream->alloc(size1)
|
||||
2/ write first command bytes into buf1
|
||||
3/ buf2 = stream->alloc(size2)
|
||||
4/ write second command bytes into buf2
|
||||
5/ stream->flush()
|
||||
|
||||
Finally, there are also explict read/write methods like stream->readFully()
|
||||
or stream->writeFully() which can be used when you don't want an intermediate
|
||||
buffer. This is used in certain cases by the implementation, e.g. to avoid
|
||||
an intermediate memory copy when sending texture data from the guest to the
|
||||
host.
|
||||
|
||||
The host IOStream implementations are under $EMUGL/shared/OpenglCodecCommon/,
|
||||
see in particular:
|
||||
|
||||
$EMUGL_HOST/shared/OpenglCodecCommon/TcpStream.cpp
|
||||
-> using local TCP sockets
|
||||
$EMUGL_HOST/shared/OpenglCodecCommon/UnixStream.cpp
|
||||
-> using Unix sockets
|
||||
$EMUGL_HOST/shared/OpenglCodecCommon/Win32PipeStream.cpp
|
||||
-> using Win32 named pipes
|
||||
|
||||
The guest IOStream implementation uses the TcpStream.cpp above, as well as
|
||||
an alternative QEMU-specific source:
|
||||
|
||||
$EMUGL_GUEST/system/OpenglSystemCommon/QemuPipeStream.cpp
|
||||
-> uses QEMU pipe from the guest
|
||||
|
||||
The QEMU Pipe implementation is _significantly_ faster (about 20x) due to
|
||||
several reasons:
|
||||
|
||||
- all succesful read() and write() operations through it are instantaneous
|
||||
from the guest's point of view.
|
||||
|
||||
- all buffer/memory copies are performed directly by the emulator, and thus
|
||||
much faster than performing the same thing inside the kernel with emulated
|
||||
ARM instructions.
|
||||
|
||||
- it doesn't need to go through a kernel TCP/IP stack that will wrap the
|
||||
data into TCP/IP/MAC packets, send them to an emulated ethernet device,
|
||||
which is itself connected to an internal firewall implementation that
|
||||
will unwrap the packets, re-assemble them, then send them through BSD
|
||||
sockets to the host kernel.
|
||||
|
||||
However, would it be necessary, you could write a guest IOStream implementation
|
||||
that uses a different transport. If you do, please look at
|
||||
$EMUGL_GUEST/system/OpenglCodecCommon/HostConnection.cpp which contains the
|
||||
code used to connect the guest to the host, on a per-thread basis.
|
||||
|
||||
|
||||
Source code auto-generation:
|
||||
- - - - - - - - - - - - - -
|
||||
|
||||
The 'emugen' tool is located under $EMUGL_HOST/host/tools/emugen. There is a
|
||||
README file that explains how it works.
|
||||
|
||||
You can also look at the following specifications files:
|
||||
|
||||
For GLES 1.1:
|
||||
$EMUGL_HOST/host/GLESv1_dec/gl.types
|
||||
$EMUGL_HOST/host/GLESv1_dec/gl.in
|
||||
$EMUGL_HOST/host/GLESv1_dec/gl.attrib
|
||||
|
||||
For GLES 2.0:
|
||||
$EMUGL_HOST/host/GLESv2_dec/gl2.types
|
||||
$EMUGL_HOST/host/GLESv2_dec/gl2.in
|
||||
$EMUGL_HOST/host/GLESv2_dec/gl2.attrib
|
||||
|
||||
For EGL:
|
||||
$EMUGL_HOST/host/renderControl_dec/renderControl.types
|
||||
$EMUGL_HOST/host/renderControl_dec/renderControl.in
|
||||
$EMUGL_HOST/host/renderControl_dec/renderControl.attrib
|
||||
|
||||
Note that the EGL specification files are under a directory named
|
||||
"renderControl_dec" and have filenames that begin with "renderControl"
|
||||
|
||||
This is mainly for historic reasons now, but is also related to the fact that
|
||||
this part of the wire protocol contains support functions/calls/specifications
|
||||
that are not part of the EGL specification itself, but add a few features
|
||||
required to make everything works. For example, they have calls related to
|
||||
the "gralloc" system library module used to manage graphics surfaces at a
|
||||
lower level than EGL.
|
||||
|
||||
Generally speaking, guest encoder sources are located under directories
|
||||
named $EMUGL_GUEST/system/<name>_enc/, while the corresponding host decoder
|
||||
sources will be under $EMUGL_HOST/host/libs/<name>_dec/
|
||||
|
||||
However, all these sources use the same spec files located under the
|
||||
decoding directories.
|
||||
|
||||
The encoder files are built from emugen and spec files located in $EMUGL_HOST
|
||||
and copied to the encoder directories in $EMUGL_GUEST by the gen-encoder.sh
|
||||
script. They are checked in, so that a given version of Android supports a
|
||||
specific version of the protocol, even if newer versions of the renderer (and
|
||||
future Android versions) support a newer protocol version. This step needs to
|
||||
be done manually when the protocol changes; these changes also need to be
|
||||
accompanied by changes in the renderer to handle the old version of the
|
||||
protocol.
|
||||
|
||||
|
||||
System libraries:
|
||||
-----------------
|
||||
|
||||
Meta EGL/GLES system libraries, and egl.cfg:
|
||||
- - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
It is important to understand that the emulation-specific EGL/GLES libraries
|
||||
are not directly linked by applications at runtime. Instead, the system
|
||||
provides a set of "meta" EGL/GLES libraries that will load the appropriate
|
||||
hardware-specific libraries on first use.
|
||||
|
||||
More specifically, the system libEGL.so contains a "loader" which will try
|
||||
to load:
|
||||
|
||||
- hardware-specific EGL/GLES libraries
|
||||
- the software-based rendering libraries (called "libagl")
|
||||
|
||||
The system libEGL.so is also capable of merging the EGL configs of both the
|
||||
hardware and software libraries transparently to the application. The system
|
||||
libGLESv1_CM.so and libGLESv2.so, work with it to ensure that the thread's
|
||||
current context will be linked to either the hardware or software libraries
|
||||
depending on the config selected.
|
||||
|
||||
For the record, the loader's source code in under
|
||||
frameworks/base/opengl/libs/EGL/Loader.cpp. It depends on a file named
|
||||
/system/lib/egl/egl.cfg which must contain two lines that look like:
|
||||
|
||||
0 1 <name>
|
||||
0 0 android
|
||||
|
||||
The first number in each line is a display number, and must be 0 since the
|
||||
system's EGL/GLES libraries don't support anything else.
|
||||
|
||||
The second number must be 1 to indicate hardware libraries, and 0 to indicate
|
||||
a software one. The line corresponding to the hardware library, if any, must
|
||||
always appear before the one for the software library.
|
||||
|
||||
The third field is a name corresponding to a shared library suffix. It really
|
||||
means that the corresponding libraries will be named libEGL_<name>.so,
|
||||
libGLESv1_CM_<name>.so and libGLESv2_<name>.so. Moreover these libraries must
|
||||
be placed under /system/lib/egl/
|
||||
|
||||
The name "android" is reserved for the system software renderer.
|
||||
|
||||
The egl.cfg that comes with this project uses the name "emulation" for the
|
||||
hardware libraries. This means that it provides an egl.cfg file that contains
|
||||
the following lines:
|
||||
|
||||
0 1 emulation
|
||||
0 0 android
|
||||
|
||||
See $EMUGL_GUEST/system/egl/egl.cfg and more generally the following build
|
||||
files:
|
||||
|
||||
$EMUGL_GUEST/system/egl/Android.mk
|
||||
$EMUGL_GUEST/system/GLESv1/Android.mk
|
||||
$EMUGL_GUEST/system/GLESv2/Android.mk
|
||||
|
||||
to see how the libraries are named and placed under /system/lib/egl/ by the
|
||||
build system.
|
||||
|
||||
|
||||
Emulation libraries:
|
||||
- - - - - - - - - - -
|
||||
|
||||
The emulator-specific libraries are under the following:
|
||||
|
||||
$EMUGL_GUEST/system/egl/
|
||||
$EMUGL_GUEST/system/GLESv1/
|
||||
$EMUGL_GUEST/system/GLESv2/
|
||||
|
||||
The code for GLESv1 and GLESv2 is pretty small, since it mostly link against
|
||||
the static encoding libraries.
|
||||
|
||||
The code for EGL is a bit more complex, because it needs to deal with
|
||||
extensions dynamically. I.e. if an extension is not available on the host
|
||||
it shouldn't be exposed by the library at runtime. So the EGL code queries
|
||||
the host for the list of available extensions in order to return them to
|
||||
clients. Similarly, it must query the list of valid EGLConfigs for the
|
||||
current host system.
|
||||
|
||||
|
||||
"gralloc" module implementation:
|
||||
- - - - - - - - - - - - - - - - -
|
||||
|
||||
In addition to EGL/GLES libraries, the Android system requires a
|
||||
hardware-specific library to manage graphics surfaces at a level lower than
|
||||
EGL. This library must be what is called in Android land as a "HAL module".
|
||||
|
||||
A "HAL module" must provide interfaces defined by Android's HAL
|
||||
(Hardware Abstraction Library). These interface definitions can be found
|
||||
under $ANDROID/hardware/libhardware/include/
|
||||
|
||||
Of all possible HAL modules, the "gralloc" one is used by the system's
|
||||
SurfaceFlinger to allocate framebuffers and other graphics memory regions,
|
||||
as well as eventually lock/unlock/swap them when needed.
|
||||
|
||||
The code under $EMUGL/system/gralloc/ implements the module required by the
|
||||
GLES emulation project. It's not very long, but there are a few things to
|
||||
notice here:
|
||||
|
||||
- first, it will probe the guest system to determine if the emulator that
|
||||
is running the virtual device really supports GPU emulation. In certain
|
||||
circumstances this may not be possible.
|
||||
|
||||
If this is the case, then the module will redirect all calls to the
|
||||
"default" gralloc module that is normally used by the system when
|
||||
software-only rendering is enabled.
|
||||
|
||||
The probing happens in the function "fallback_init" which gets called
|
||||
when the module is first opened. This initializes the 'sFallback' variable
|
||||
to a pointer to the default gralloc module when required.
|
||||
|
||||
- second, this module is used by SurfaceFlinger to display "software surfaces",
|
||||
i.e. those that are backed by system memory pixel buffers, and written to
|
||||
directly through the Skia graphics library (i.e. the non-accelerated ones).
|
||||
|
||||
the default module simply copies the pixel data from the surface to the
|
||||
virtual framebuffer i/o memory, but this project's gralloc module sends it
|
||||
to the renderer through the QEMU Pipe instead.
|
||||
|
||||
It turns out that this results in _faster_ rendering/frame-rates overall,
|
||||
because memory copies inside the guest are slow, while QEMU pipe transfers
|
||||
are done directly in the emulator.
|
||||
|
||||
|
||||
Host Renderer:
|
||||
--------------
|
||||
|
||||
The host renderer library is located under
|
||||
$EMUGL_HOST/host/libs/libOpenglRender, and it provides an interface described
|
||||
by the headers under $EMUGL_HOST/host/libs/libOpenglRender/render_api.h
|
||||
(e.g. for use by the emulator).
|
||||
|
||||
In a nutshell, the rendering library is responsible for the following:
|
||||
|
||||
- Providing a virtual off-screen video surface where everything will get
|
||||
rendered at runtime. Its dimensions are fixed by the call to
|
||||
initOpenglRender() that must happen just after the library is
|
||||
initialized.
|
||||
|
||||
- Provide a way to display the virtual video surface on a host application's
|
||||
UI. This is done by calling createOpenGLSubWindow() which takes as argument
|
||||
the window ID or handle of a parent window, some display dimensions and
|
||||
a rotation angle. This allows the surface to be scaled/rotated when it is
|
||||
displayed, even if the dimensions of the video surface do not change.
|
||||
|
||||
- Provide a way to listen to incoming EGL/GLES commands from the guest.
|
||||
This is done by providing a so-called "port number" to initOpenglRender().
|
||||
|
||||
By default, the port number corresponds to a local TCP port number that the
|
||||
renderer will bind to and listen. Every new connection to this port will
|
||||
correspond to the creation of a new guest host connection, each such
|
||||
connection corresponding to a distinct thread in the guest system.
|
||||
|
||||
For performance reasons, it is possible to listen to either Unix sockets
|
||||
(on Linux and OS X), or to a Win32 named pipe (on Windows). To do so, one
|
||||
had to call setStreamType() between library initialization
|
||||
(i.e. initLibrary()) and construction (i.e. initOpenglRender()).
|
||||
|
||||
Note that in these modes, the port number is still used to differentiate
|
||||
between several emulator instances. These details are normally handled by
|
||||
the emulator code so you shouldn't care too much.
|
||||
|
||||
Note that an earlier version of the interface allowed a client of the renderer
|
||||
library to provide its own IOStream implementation. However, this wasn't very
|
||||
convenient for a number of reasons. This maybe something that could be done
|
||||
again if it makes sense, but for now the performance numbers are pretty good.
|
||||
|
||||
|
||||
Host emulator:
|
||||
--------------
|
||||
|
||||
The code under $QEMU/android/opengles.c is in charge of dynamically loading
|
||||
the rendering library and initializing / constructing it properly.
|
||||
|
||||
QEMU pipe connections to the 'opengles' service are piped through the code
|
||||
in $QEMU/android/hw-pipe-net.c. Look for the openglesPipe_init() function,
|
||||
which is in charge of creating a connection to the renderer library
|
||||
(either through a TCP socket, or a Unix pipe depending on configuration.
|
||||
support for Win32 named pipes hasn't been implemented yet in the emulator)
|
||||
whenever a guest process opens the "opengles" service through /dev/qemu_pipe.
|
||||
|
||||
There is also some support code for the display of the GLES framebuffer
|
||||
(through the renderer library's subwindow) under $QEMU/skin/window.
|
||||
|
||||
Note that at the moment, scaling and rotation are supported. However,
|
||||
brightness emulation (which used to modify the pixel values from the
|
||||
hardware framebuffer before displaying them) doesn't work.
|
||||
|
||||
Another issue is that it is not possible to display anything on top of the
|
||||
GL subwindow at the moment. E.g. this will obscure the emulated trackball
|
||||
image (that is normally toggled with Ctrl-T during emulation, or enabled
|
||||
by pressing the Delete key).
|
||||
|
||||
96
external/android-emugl/README
vendored
Normal file
96
external/android-emugl/README
vendored
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
This directory contains the host-side modules related to hardware OpenGL ES
|
||||
emulation. The guest-side modules are in
|
||||
$ANDROID_BUILD_TOP/device/generic/goldfish/opengl
|
||||
|
||||
I. Overview of components:
|
||||
==========================
|
||||
|
||||
The 'emugen' tool is used to generate several source files related to the
|
||||
EGL/GLES command stream used between the guest and the host during emulation.
|
||||
|
||||
host/tools/emugen -> emugen program
|
||||
|
||||
Note that emugen is capable of generating, from a single set of specification
|
||||
files, three types of auto-generated sources:
|
||||
|
||||
- sources to encode commands into a byte stream.
|
||||
- sources to decode the byte stream into commands.
|
||||
- sources to wrap normal procedural EGL/GLES calls into context-aware ones.
|
||||
|
||||
Modules under the system/ directory corresponds to code that runs on the
|
||||
guest, and implement the marshalling of EGL/GLES commands into a stream of
|
||||
bytes sent to the host through a fast pipe mechanism.
|
||||
|
||||
system/GLESv1_enc -> encoder for GLES 1.1 commands
|
||||
system/GLESv2_enc -> encoder for GLES 2.0 commands
|
||||
system/renderControl_enc -> encoder for rendering control commands
|
||||
system/egl -> emulator-specific guest EGL library
|
||||
system/GLESv1 -> emulator-specific guest GLES 1.1 library
|
||||
system/gralloc -> emulator-specific gralloc module
|
||||
system/OpenglSystemCommon -> library of common routines
|
||||
|
||||
Modules under the host/ directory corresponds to code that runs on the
|
||||
host, and implement the decoding of the command stream, translation of
|
||||
EGL/GLES commands into desktop GL 2.0 ones, and rendering to an off-screen
|
||||
buffer.
|
||||
|
||||
host/libs/GLESv1_dec -> decoder for GLES 1.1 commands
|
||||
host/libs/GLESv2_dec -> decoder for GLES 2.0 commands
|
||||
host/libs/renderControl_dec -> decoder for rendering control commands
|
||||
|
||||
host/libs/Translator/EGL -> translator for EGL commands
|
||||
host/libs/Translator/GLES_CM -> translator for GLES 1.1 commands
|
||||
host/libs/Translator/GLES_V2 -> translator for GLES 2.0 commands
|
||||
host/libs/Translator/GLcommon -> library of common translation routines
|
||||
|
||||
host/libs/libOpenglRender -> rendering library (uses all host libs above)
|
||||
can be used by the 'renderer' program below,
|
||||
or directly linked into the emulator UI program.
|
||||
|
||||
host/renderer/ -> stand-alone renderer program executable.
|
||||
this can run in head-less mode and receive requests from
|
||||
several emulators at the same time. It is the receiving
|
||||
end of all command streams.
|
||||
|
||||
Modules under the test/ directory correspond to test programs that are useful
|
||||
to debug the various modules described above:
|
||||
|
||||
tests/EGL_host_wrapper -> a small library used to dynamically load the
|
||||
desktop libEGL.so or a replacement named by the
|
||||
ANDROID_EGL_LIB environment variable. This lib
|
||||
provides all EGL entry points.
|
||||
|
||||
tests/emulator_test_renderer -> a small program to run the rendering library
|
||||
in a single SDL window on the host desktop.
|
||||
|
||||
tests/gles_android_wrapper -> guest EGL / GLES libraries that are run on
|
||||
the device to run some tests. Replace the
|
||||
system/egl and system/GLESv1 modules for now.
|
||||
|
||||
tests/translator_tests/GLES_CM -> desktop GLESv1 translation unit test
|
||||
tests/translator_tests/GLES_V2 -> desktop GLESv2 translation unit test
|
||||
tests/translator_tests/MacCommon -> used by translation tests on Mac only.
|
||||
|
||||
tests/ut_rendercontrol_enc -> guest library used by tests/ut_renderer
|
||||
tests/ut_rendercontrol_dec -> host library used by tests/ut_renderer
|
||||
tests/ut_renderer -> unit-test for render control and rendering library.
|
||||
|
||||
|
||||
II. Build system considerations:
|
||||
--------------------------------
|
||||
|
||||
The dependencies on the more than 20 components described in the previous
|
||||
section are pretty sophisticated, involving lots of auto-generated code and
|
||||
non-trivial placement for guest/device libraries.
|
||||
|
||||
To simplify the development and maintenance of these modules, a set of
|
||||
helper GNU Make function is defined in common.mk, and included from the
|
||||
Android.mk in this directory.
|
||||
|
||||
These functions all begin with the "emugl-" prefix, and can be used to
|
||||
declare modules, what information they export to other modules, or import
|
||||
from them, and also what kind of auto-generated sources they depend on.
|
||||
|
||||
Look at the comments inside common.mk and the Android.mk of the modules
|
||||
to better understand what's happening.
|
||||
|
||||
241
external/android-emugl/common.mk
vendored
Normal file
241
external/android-emugl/common.mk
vendored
Normal file
|
|
@ -0,0 +1,241 @@
|
|||
# This top-level build file is included by all modules that implement
|
||||
# the hardware OpenGL ES emulation for Android.
|
||||
#
|
||||
# We use it to ensure that all sub-Makefiles are included in the right
|
||||
# order for various variable definitions and usage to happen in the correct
|
||||
# order.
|
||||
#
|
||||
|
||||
# The following macros are used to start a new GLES emulation module.
|
||||
#
|
||||
# This will define LOCAL_MODULE as $1, plus a few other variables
|
||||
# needed by the build system (e.g. LOCAL_MODULE_TAGS, LOCAL_MODULE_CLASS...)
|
||||
#
|
||||
# NOTE: You still need to define LOCAL_PATH before this
|
||||
#
|
||||
# Usage example:
|
||||
#
|
||||
# $(call emugl-begin-static-library,<name>)
|
||||
# LOCAL_SRC_FILES := ....
|
||||
# LOCAL_C_INCLUDES += ....
|
||||
# $(call emugl-end-module)
|
||||
#
|
||||
emugl-begin-host-static-library = $(call emugl-begin-module,$1,HOST_STATIC_LIBRARY,HOST)
|
||||
emugl-begin-host-shared-library = $(call emugl-begin-module,$1,HOST_SHARED_LIBRARY,HOST)
|
||||
emugl-begin-host-executable = $(call emugl-begin-module,$1,HOST_EXECUTABLE,HOST)
|
||||
|
||||
# Internal list of all declared modules (used for sanity checking)
|
||||
_emugl_modules :=
|
||||
_emugl_HOST_modules :=
|
||||
|
||||
# do not use directly, see functions above instead
|
||||
emugl-begin-module = \
|
||||
$(eval include $(CLEAR_VARS)) \
|
||||
$(eval LOCAL_MODULE := $1) \
|
||||
$(eval LOCAL_MODULE_TAGS := $(if $3,,debug)) \
|
||||
$(eval LOCAL_MODULE_CLASS := $(patsubst HOST_%,%,$(patsubst %EXECUTABLE,%EXECUTABLES,$(patsubst %LIBRARY,%LIBRARIES,$2)))) \
|
||||
$(eval LOCAL_IS_HOST_MODULE := $(if $3,true,))\
|
||||
$(eval LOCAL_C_INCLUDES += $(EMUGL_COMMON_INCLUDES)) \
|
||||
$(eval LOCAL_CFLAGS += $(EMUGL_COMMON_CFLAGS)) \
|
||||
$(eval LOCAL_LDLIBS += $(CXX_STD_LIB)) \
|
||||
$(eval LOCAL_BUILD_FILE := $(BUILD_$2)) \
|
||||
$(call _emugl-init-module,$1,$2,$3)
|
||||
|
||||
# Used to end a module definition, see function definitions above
|
||||
emugl-end-module = \
|
||||
$(eval $(end-emulator-module-ev)) \
|
||||
$(eval LOCAL_BUILD_FILE :=) \
|
||||
$(eval _emugl_$(_emugl_HOST)modules += $(_emugl_MODULE))\
|
||||
$(if $(EMUGL_DEBUG),$(call emugl-dump-module))
|
||||
|
||||
# Managing module exports and imports.
|
||||
#
|
||||
# A module can 'import' another module, by calling emugl-import. This will
|
||||
# make the current LOCAL_MODULE inherit various definitions exported from
|
||||
# the imported module.
|
||||
#
|
||||
# Module exports are defined by calling emugl-export. Here is an example:
|
||||
#
|
||||
# $(call emugl-begin-static-library,foo)
|
||||
# LOCAL_SRC_FILES := foo.c
|
||||
# $(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
|
||||
# $(call emugl-export,SHARED_LIBRARIES,libcutils)
|
||||
# $(call emugl-end-module)
|
||||
#
|
||||
# $(call emugl-begin-shared-library,bar)
|
||||
# LOCAL_SRC_FILES := bar.cpp
|
||||
# $(call emugl-import,foo)
|
||||
# $(call emugl-end-module)
|
||||
#
|
||||
# Here, we define a static library named 'foo' which exports an include
|
||||
# path and a shared library requirement, and a shared library 'bar' which
|
||||
# imports it.
|
||||
#
|
||||
# What this means is that:
|
||||
#
|
||||
# - 'bar' will automatically inherit foo's LOCAL_PATH in its LOCAL_C_INCLUDES
|
||||
# - 'bar' will automatically inherit libcutils in its own LOCAL_SHARED_LIBRARIES
|
||||
#
|
||||
# Note that order of declaration matters. If 'foo' is defined after 'bar' in
|
||||
# the example above, nothing will work correctly because dependencies are
|
||||
# computed at import time.
|
||||
#
|
||||
#
|
||||
# IMPORTANT: Imports are transitive, i.e. when module A imports B,
|
||||
# it automatically imports anything imported by B too.
|
||||
|
||||
# This is the list of recognized export types we support for now.
|
||||
EMUGL_EXPORT_TYPES := \
|
||||
CFLAGS \
|
||||
CXXFLAGS \
|
||||
LDLIBS \
|
||||
LDFLAGS \
|
||||
C_INCLUDES \
|
||||
SHARED_LIBRARIES \
|
||||
STATIC_LIBRARIES \
|
||||
ADDITIONAL_DEPENDENCIES
|
||||
|
||||
# Initialize a module in our database
|
||||
# $1: Module name
|
||||
# $2: Module type
|
||||
# $3: "HOST" for a host module, empty for a target one.
|
||||
_emugl-init-module = \
|
||||
$(eval _emugl_HOST := $(if $3,HOST_,))\
|
||||
$(eval _emugl_MODULE := $(_emugl_HOST)$1)\
|
||||
$(if $(filter $(_emugl_$(_emugl_HOST)modules),$(_emugl_MODULE)),\
|
||||
$(error There is already a $(if $3,host,) module named $1!)\
|
||||
)\
|
||||
$(eval _mod = $(_emugl_MODULE)) \
|
||||
$(eval _emugl.$(_mod).type := $(patsubst HOST_%,%,$2))\
|
||||
$(eval _emugl.$(_mod).imports :=) \
|
||||
$(eval _emugl,$(_mod).moved :=) \
|
||||
$(foreach _type,$(EMUGL_EXPORT_TYPES),\
|
||||
$(eval _emugl.$(_mod).export.$(_type) :=)\
|
||||
)
|
||||
|
||||
# Called to indicate that a module exports a given local variable for its
|
||||
# users. This also adds this to LOCAL_$1
|
||||
# $1: Local variable type (e.g. CFLAGS, LDLIBS, etc...)
|
||||
# $2: Value(s) to append to the export
|
||||
emugl-export = \
|
||||
$(eval _emugl.$(_emugl_MODULE).export.$1 += $2)\
|
||||
$(eval LOCAL_$1 := $(LOCAL_$1) $2)
|
||||
|
||||
emugl-export-outer = \
|
||||
$(eval _emugl.$(_emugl_MODULE).export.$1 += $2)
|
||||
|
||||
# Called to indicate that a module imports the exports of another module
|
||||
# $1: list of modules to import
|
||||
#
|
||||
emugl-import = \
|
||||
$(foreach _imod,$1,\
|
||||
$(call _emugl-module-import,$(_emugl_HOST)$(_imod))\
|
||||
)
|
||||
|
||||
_emugl-module-import = \
|
||||
$(eval _mod := $(_emugl_MODULE))\
|
||||
$(if $(filter-out $(_emugl_$(_emugl_HOST)modules),$1),\
|
||||
$(info Unknown imported emugles module: $1)\
|
||||
$(if $(_emugl_HOST),\
|
||||
$(eval _names := $(patsubst HOST_%,%,$(_emugl_HOST_modules))),\
|
||||
$(eval _names := $(_emugl_modules))\
|
||||
)\
|
||||
$(info Please one of the following names: $(_names))\
|
||||
$(error Aborting)\
|
||||
)\
|
||||
$(if $(filter-out $(_emugl.$(_mod).imports),$1),\
|
||||
$(eval _emugl.$(_mod).imports += $1)\
|
||||
$(foreach _sub,$(_emugl.$1.imports),\
|
||||
$(call _emugl-module-import,$(_sub))\
|
||||
)\
|
||||
$(foreach _type,$(EMUGL_EXPORT_TYPES),\
|
||||
$(eval LOCAL_$(_type) := $(LOCAL_$(_type)) $(_emugl.$1.export.$(_type)))\
|
||||
)\
|
||||
$(if $(filter EXECUTABLE SHARED_LIBRARY,$(_emugl.$(_emugl_MODULE).type)),\
|
||||
$(if $(filter STATIC_LIBRARY,$(_emugl.$1.type)),\
|
||||
$(eval LOCAL_STATIC_LIBRARIES := $(1:HOST_%=%) $(LOCAL_STATIC_LIBRARIES))\
|
||||
)\
|
||||
$(if $(filter SHARED_LIBRARY,$(_emugl.$1.type)),\
|
||||
$(if $(_emugl.$1.moved),,\
|
||||
$(eval LOCAL_SHARED_LIBRARIES := $(1:HOST_%=%) $(LOCAL_SHARED_LIBRARIES))\
|
||||
)\
|
||||
)\
|
||||
)\
|
||||
)
|
||||
|
||||
_emugl-dump-list = \
|
||||
$(foreach _list_item,$(strip $1),$(info . $(_list_item)))
|
||||
|
||||
emugl-dump-module = \
|
||||
$(info MODULE=$(_emugl_MODULE))\
|
||||
$(info . HOST=$(_emugl_HOST))\
|
||||
$(info . TYPE=$(_emugl.$(_emugl_MODULE).type))\
|
||||
$(info . IMPORTS=$(_emugl.$(_emugl_MODULE).imports))\
|
||||
$(foreach _type,$(EMUGL_EXPORT_TYPES),\
|
||||
$(if $(filter C_INCLUDES ADDITIONAL_DEPENDENCIES,$(_type)),\
|
||||
$(info . EXPORT.$(_type) :=)\
|
||||
$(call _emugl-dump-list,$(_emugl.$(_emugl_MODULE).export.$(_type)))\
|
||||
$(info . LOCAL_$(_type) :=)\
|
||||
$(call _emugl-dump-list,$(LOCAL_$(_type)))\
|
||||
,\
|
||||
$(info . EXPORT.$(_type) := $(strip $(_emugl.$(_emugl_MODULE).export.$(_type))))\
|
||||
$(info . LOCAL_$(_type) := $(strip $(LOCAL_$(_type))))\
|
||||
)\
|
||||
)\
|
||||
$(info . LOCAL_SRC_FILES := $(LOCAL_SRC_FILES))\
|
||||
|
||||
# This function can be called to generate the decoder source files.
|
||||
# LOCAL_MODULE and LOCAL_MODULE_CLASS must be defined or the build will abort.
|
||||
# Source files will be stored in the local intermediates directory that will
|
||||
# be automatically added to your LOCAL_C_INCLUDES.
|
||||
#
|
||||
# Usage:
|
||||
# $(call emugl-gen-decoder,<input-dir>,<basename>)
|
||||
#
|
||||
emugl-gen-decoder = \
|
||||
$(eval _emugl_out := $(call intermediates-dir-for,$(BUILD_TARGET_BITS),$2))\
|
||||
$(call emugl-gen-decoder-generic,$(_emugl_out),$1,$2)\
|
||||
$(call emugl-export,C_INCLUDES,$(_emugl_out))
|
||||
|
||||
# DO NOT CALL DIRECTLY, USE emugl-gen-decoder instead.
|
||||
#
|
||||
# The following function can be called to generate wire protocol decoder
|
||||
# source files, Usage is:
|
||||
#
|
||||
# $(call emugl-gen-decoder-generic,<dst-dir>,<src-dir>,<basename>)
|
||||
#
|
||||
# <dst-dir> is the destination directory where the generated sources are stored
|
||||
# <src-dir> is the source directory where to find <basename>.attrib, etc..
|
||||
# <basename> is the emugen basename (see host/tools/emugen/README)
|
||||
#
|
||||
emugl-gen-decoder-generic = $(eval $(emugl-gen-decoder-generic-ev))
|
||||
|
||||
define emugl-gen-decoder-generic-ev
|
||||
_emugl_dec := $$1/$$3
|
||||
_emugl_src := $$2/$$3
|
||||
GEN := $$(_emugl_dec)_dec.cpp \
|
||||
$$(_emugl_dec)_dec.h \
|
||||
$$(_emugl_dec)_opcodes.h \
|
||||
$$(_emugl_dec)_server_context.h \
|
||||
$$(_emugl_dec)_server_context.cpp
|
||||
|
||||
$$(GEN): PRIVATE_PATH := $$(LOCAL_PATH)
|
||||
$$(GEN): PRIVATE_CUSTOM_TOOL := $$(EMUGL_EMUGEN) -D $$1 -i $$2 $$3
|
||||
$$(GEN): $$(EMUGL_EMUGEN) $$(_emugl_src).attrib $$(_emugl_src).in $$(_emugl_src).types
|
||||
$$(transform-generated-source)
|
||||
|
||||
$$(call emugl-export,ADDITIONAL_DEPENDENCIES,$$(GEN))
|
||||
LOCAL_GENERATED_SOURCES += $$(GEN)
|
||||
LOCAL_C_INCLUDES += $$1
|
||||
endef
|
||||
|
||||
# Call this function when your shared library must be placed in a non-standard
|
||||
# library path (i.e. not under /system/lib
|
||||
# $1: library sub-path,relative to /system/lib
|
||||
# For example: $(call emugl-set-shared-library-subpath,egl)
|
||||
emugl-set-shared-library-subpath = \
|
||||
$(eval LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$1)\
|
||||
$(eval LOCAL_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$1)\
|
||||
$(eval _emugl.$(LOCAL_MODULE).moved := true)\
|
||||
$(call emugl-export-outer,ADDITIONAL_DEPENDENCIES,$(LOCAL_MODULE_PATH)/$(LOCAL_MODULE)$(TARGET_SHLIB_SUFFIX))
|
||||
|
||||
37
external/android-emugl/googletest.mk
vendored
Normal file
37
external/android-emugl/googletest.mk
vendored
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
# This contains common definitions used to define a host module
|
||||
# to link GoogleTest with the EmuGL test programs.
|
||||
#
|
||||
# This is used instead of including external/gtest/Android.mk to
|
||||
# be able to build both the 32-bit and 64-bit binaries while
|
||||
# building a 32-bit only SDK (sdk-eng, sdk_x86-eng, sdk_mips-eng).
|
||||
|
||||
|
||||
LOCAL_PATH := $(EMULATOR_GTEST_SOURCES_DIR)
|
||||
|
||||
common_SRC_FILES := \
|
||||
src/gtest-all.cc \
|
||||
src/gtest_main.cc
|
||||
|
||||
common_CFLAGS := -O0
|
||||
|
||||
ifneq (windows,$(BUILD_TARGET_OS))
|
||||
common_LDLIBS += -lpthread
|
||||
endif
|
||||
|
||||
$(call emugl-begin-host-static-library,libemugl_gtest)
|
||||
LOCAL_SRC_FILES := $(common_SRC_FILES)
|
||||
LOCAL_CFLAGS += $(common_CFLAGS)
|
||||
LOCAL_CPP_EXTENSION := .cc
|
||||
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)/include)
|
||||
$(call emugl-export,LDLIBS,$(common_LDLIBS))
|
||||
$(call emugl-end-module)
|
||||
|
||||
$(call emugl-begin-host-static-library,libemugl_gtest_host)
|
||||
LOCAL_SRC_FILES := $(common_SRC_FILES)
|
||||
LOCAL_CFLAGS += $(common_CFLAGS)
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/include
|
||||
LOCAL_CPP_EXTENSION := .cc
|
||||
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)/include)
|
||||
$(call emugl-export,LDLIBS,$(common_LDLIBS) -lpthread)
|
||||
LOCAL_HOST_BUILD := true
|
||||
$(call emugl-end-module)
|
||||
2
external/android-emugl/host/CMakeLists.txt
vendored
Normal file
2
external/android-emugl/host/CMakeLists.txt
vendored
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
add_subdirectory(tools)
|
||||
add_subdirectory(libs)
|
||||
106
external/android-emugl/host/include/ETC1/etc1.h
vendored
Normal file
106
external/android-emugl/host/include/ETC1/etc1.h
vendored
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
// Copyright 2009 Google Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef __etc1_h__
|
||||
#define __etc1_h__
|
||||
|
||||
#define ETC1_ENCODED_BLOCK_SIZE 8
|
||||
#define ETC1_DECODED_BLOCK_SIZE 48
|
||||
|
||||
#ifndef ETC1_RGB8_OES
|
||||
#define ETC1_RGB8_OES 0x8D64
|
||||
#endif
|
||||
|
||||
typedef unsigned char etc1_byte;
|
||||
typedef int etc1_bool;
|
||||
typedef unsigned int etc1_uint32;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Encode a block of pixels.
|
||||
//
|
||||
// pIn is a pointer to a ETC_DECODED_BLOCK_SIZE array of bytes that represent a
|
||||
// 4 x 4 square of 3-byte pixels in form R, G, B. Byte (3 * (x + 4 * y) is the R
|
||||
// value of pixel (x, y).
|
||||
//
|
||||
// validPixelMask is a 16-bit mask where bit (1 << (x + y * 4)) indicates whether
|
||||
// the corresponding (x,y) pixel is valid. Invalid pixel color values are ignored when compressing.
|
||||
//
|
||||
// pOut is an ETC1 compressed version of the data.
|
||||
|
||||
void etc1_encode_block(const etc1_byte* pIn, etc1_uint32 validPixelMask, etc1_byte* pOut);
|
||||
|
||||
// Decode a block of pixels.
|
||||
//
|
||||
// pIn is an ETC1 compressed version of the data.
|
||||
//
|
||||
// pOut is a pointer to a ETC_DECODED_BLOCK_SIZE array of bytes that represent a
|
||||
// 4 x 4 square of 3-byte pixels in form R, G, B. Byte (3 * (x + 4 * y) is the R
|
||||
// value of pixel (x, y).
|
||||
|
||||
void etc1_decode_block(const etc1_byte* pIn, etc1_byte* pOut);
|
||||
|
||||
// Return the size of the encoded image data (does not include size of PKM header).
|
||||
|
||||
etc1_uint32 etc1_get_encoded_data_size(etc1_uint32 width, etc1_uint32 height);
|
||||
|
||||
// Encode an entire image.
|
||||
// pIn - pointer to the image data. Formatted such that
|
||||
// pixel (x,y) is at pIn + pixelSize * x + stride * y;
|
||||
// pOut - pointer to encoded data. Must be large enough to store entire encoded image.
|
||||
// pixelSize can be 2 or 3. 2 is an GL_UNSIGNED_SHORT_5_6_5 image, 3 is a GL_BYTE RGB image.
|
||||
// returns non-zero if there is an error.
|
||||
|
||||
int etc1_encode_image(const etc1_byte* pIn, etc1_uint32 width, etc1_uint32 height,
|
||||
etc1_uint32 pixelSize, etc1_uint32 stride, etc1_byte* pOut);
|
||||
|
||||
// Decode an entire image.
|
||||
// pIn - pointer to encoded data.
|
||||
// pOut - pointer to the image data. Will be written such that
|
||||
// pixel (x,y) is at pIn + pixelSize * x + stride * y. Must be
|
||||
// large enough to store entire image.
|
||||
// pixelSize can be 2 or 3. 2 is an GL_UNSIGNED_SHORT_5_6_5 image, 3 is a GL_BYTE RGB image.
|
||||
// returns non-zero if there is an error.
|
||||
|
||||
int etc1_decode_image(const etc1_byte* pIn, etc1_byte* pOut,
|
||||
etc1_uint32 width, etc1_uint32 height,
|
||||
etc1_uint32 pixelSize, etc1_uint32 stride);
|
||||
|
||||
// Size of a PKM header, in bytes.
|
||||
|
||||
#define ETC_PKM_HEADER_SIZE 16
|
||||
|
||||
// Format a PKM header
|
||||
|
||||
void etc1_pkm_format_header(etc1_byte* pHeader, etc1_uint32 width, etc1_uint32 height);
|
||||
|
||||
// Check if a PKM header is correctly formatted.
|
||||
|
||||
etc1_bool etc1_pkm_is_valid(const etc1_byte* pHeader);
|
||||
|
||||
// Read the image width from a PKM header
|
||||
|
||||
etc1_uint32 etc1_pkm_get_width(const etc1_byte* pHeader);
|
||||
|
||||
// Read the image height from a PKM header
|
||||
|
||||
etc1_uint32 etc1_pkm_get_height(const etc1_byte* pHeader);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
770
external/android-emugl/host/include/GLES/gl.h
vendored
Normal file
770
external/android-emugl/host/include/GLES/gl.h
vendored
Normal file
|
|
@ -0,0 +1,770 @@
|
|||
#ifndef __gl_h_
|
||||
#define __gl_h_
|
||||
|
||||
/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
|
||||
|
||||
#include <GLES/glplatform.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
typedef void GLvoid;
|
||||
typedef char GLchar;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned char GLboolean;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef khronos_int8_t GLbyte;
|
||||
typedef short GLshort;
|
||||
typedef int GLint;
|
||||
typedef int GLsizei;
|
||||
typedef khronos_uint8_t GLubyte;
|
||||
typedef unsigned short GLushort;
|
||||
typedef unsigned int GLuint;
|
||||
typedef khronos_float_t GLfloat;
|
||||
typedef khronos_float_t GLclampf;
|
||||
typedef khronos_int32_t GLfixed;
|
||||
typedef khronos_int32_t GLclampx;
|
||||
|
||||
typedef khronos_intptr_t GLintptr;
|
||||
typedef khronos_ssize_t GLsizeiptr;
|
||||
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_VERSION_ES_CM_1_0 1
|
||||
#define GL_VERSION_ES_CL_1_0 1
|
||||
#define GL_VERSION_ES_CM_1_1 1
|
||||
#define GL_VERSION_ES_CL_1_1 1
|
||||
|
||||
/* ClearBufferMask */
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
|
||||
/* Boolean */
|
||||
#define GL_FALSE 0
|
||||
#define GL_TRUE 1
|
||||
|
||||
/* BeginMode */
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
|
||||
/* AlphaFunction */
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
#define GL_LEQUAL 0x0203
|
||||
#define GL_GREATER 0x0204
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
|
||||
/* BlendingFactorDest */
|
||||
#define GL_ZERO 0
|
||||
#define GL_ONE 1
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* GL_ZERO */
|
||||
/* GL_ONE */
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
/* GL_SRC_ALPHA */
|
||||
/* GL_ONE_MINUS_SRC_ALPHA */
|
||||
/* GL_DST_ALPHA */
|
||||
/* GL_ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* ClipPlaneName */
|
||||
#define GL_CLIP_PLANE0 0x3000
|
||||
#define GL_CLIP_PLANE1 0x3001
|
||||
#define GL_CLIP_PLANE2 0x3002
|
||||
#define GL_CLIP_PLANE3 0x3003
|
||||
#define GL_CLIP_PLANE4 0x3004
|
||||
#define GL_CLIP_PLANE5 0x3005
|
||||
|
||||
/* ColorMaterialFace */
|
||||
/* GL_FRONT_AND_BACK */
|
||||
|
||||
/* ColorMaterialParameter */
|
||||
/* GL_AMBIENT_AND_DIFFUSE */
|
||||
|
||||
/* ColorPointerType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
/* GL_FLOAT */
|
||||
/* GL_FIXED */
|
||||
|
||||
/* CullFaceMode */
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
|
||||
/* DepthFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* EnableCap */
|
||||
#define GL_FOG 0x0B60
|
||||
#define GL_LIGHTING 0x0B50
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_ALPHA_TEST 0x0BC0
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_COLOR_LOGIC_OP 0x0BF2
|
||||
#define GL_DITHER 0x0BD0
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
/* GL_LIGHT0 */
|
||||
/* GL_LIGHT1 */
|
||||
/* GL_LIGHT2 */
|
||||
/* GL_LIGHT3 */
|
||||
/* GL_LIGHT4 */
|
||||
/* GL_LIGHT5 */
|
||||
/* GL_LIGHT6 */
|
||||
/* GL_LIGHT7 */
|
||||
#define GL_POINT_SMOOTH 0x0B10
|
||||
#define GL_LINE_SMOOTH 0x0B20
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_COLOR_MATERIAL 0x0B57
|
||||
#define GL_NORMALIZE 0x0BA1
|
||||
#define GL_RESCALE_NORMAL 0x803A
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_VERTEX_ARRAY 0x8074
|
||||
#define GL_NORMAL_ARRAY 0x8075
|
||||
#define GL_COLOR_ARRAY 0x8076
|
||||
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
||||
#define GL_MULTISAMPLE 0x809D
|
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
||||
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
||||
#define GL_SAMPLE_COVERAGE 0x80A0
|
||||
|
||||
/* ErrorCode */
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_STACK_OVERFLOW 0x0503
|
||||
#define GL_STACK_UNDERFLOW 0x0504
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
|
||||
/* FogMode */
|
||||
/* GL_LINEAR */
|
||||
#define GL_EXP 0x0800
|
||||
#define GL_EXP2 0x0801
|
||||
|
||||
/* FogParameter */
|
||||
#define GL_FOG_DENSITY 0x0B62
|
||||
#define GL_FOG_START 0x0B63
|
||||
#define GL_FOG_END 0x0B64
|
||||
#define GL_FOG_MODE 0x0B65
|
||||
#define GL_FOG_COLOR 0x0B66
|
||||
|
||||
/* FrontFaceDirection */
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
|
||||
/* GetPName */
|
||||
#define GL_CURRENT_COLOR 0x0B00
|
||||
#define GL_CURRENT_NORMAL 0x0B02
|
||||
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
||||
#define GL_POINT_SIZE 0x0B11
|
||||
#define GL_POINT_SIZE_MIN 0x8126
|
||||
#define GL_POINT_SIZE_MAX 0x8127
|
||||
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
||||
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
||||
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
||||
#define GL_CULL_FACE_MODE 0x0B45
|
||||
#define GL_FRONT_FACE 0x0B46
|
||||
#define GL_SHADE_MODEL 0x0B54
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||
#define GL_DEPTH_FUNC 0x0B74
|
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||
#define GL_STENCIL_FUNC 0x0B92
|
||||
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||
#define GL_STENCIL_FAIL 0x0B94
|
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||
#define GL_STENCIL_REF 0x0B97
|
||||
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||
#define GL_MATRIX_MODE 0x0BA0
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
||||
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
||||
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
||||
#define GL_MODELVIEW_MATRIX 0x0BA6
|
||||
#define GL_PROJECTION_MATRIX 0x0BA7
|
||||
#define GL_TEXTURE_MATRIX 0x0BA8
|
||||
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
||||
#define GL_ALPHA_TEST_REF 0x0BC2
|
||||
#define GL_BLEND_DST 0x0BE0
|
||||
#define GL_BLEND_SRC 0x0BE1
|
||||
#define GL_LOGIC_OP_MODE 0x0BF0
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_MAX_LIGHTS 0x0D31
|
||||
#define GL_MAX_CLIP_PLANES 0x0D32
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
||||
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
||||
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
||||
#define GL_SUBPIXEL_BITS 0x0D50
|
||||
#define GL_RED_BITS 0x0D52
|
||||
#define GL_GREEN_BITS 0x0D53
|
||||
#define GL_BLUE_BITS 0x0D54
|
||||
#define GL_ALPHA_BITS 0x0D55
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
||||
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
||||
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
||||
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
||||
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
||||
#define GL_COLOR_ARRAY_SIZE 0x8081
|
||||
#define GL_COLOR_ARRAY_TYPE 0x8082
|
||||
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
||||
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
||||
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
||||
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
||||
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
||||
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
||||
#define GL_COLOR_ARRAY_POINTER 0x8090
|
||||
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
||||
#define GL_SAMPLE_BUFFERS 0x80A8
|
||||
#define GL_SAMPLES 0x80A9
|
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
||||
|
||||
/* GetTextureParameter */
|
||||
/* GL_TEXTURE_MAG_FILTER */
|
||||
/* GL_TEXTURE_MIN_FILTER */
|
||||
/* GL_TEXTURE_WRAP_S */
|
||||
/* GL_TEXTURE_WRAP_T */
|
||||
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
||||
|
||||
/* HintMode */
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
|
||||
/* HintTarget */
|
||||
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
||||
#define GL_POINT_SMOOTH_HINT 0x0C51
|
||||
#define GL_LINE_SMOOTH_HINT 0x0C52
|
||||
#define GL_FOG_HINT 0x0C54
|
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
||||
|
||||
/* LightModelParameter */
|
||||
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
||||
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
||||
|
||||
/* LightParameter */
|
||||
#define GL_AMBIENT 0x1200
|
||||
#define GL_DIFFUSE 0x1201
|
||||
#define GL_SPECULAR 0x1202
|
||||
#define GL_POSITION 0x1203
|
||||
#define GL_SPOT_DIRECTION 0x1204
|
||||
#define GL_SPOT_EXPONENT 0x1205
|
||||
#define GL_SPOT_CUTOFF 0x1206
|
||||
#define GL_CONSTANT_ATTENUATION 0x1207
|
||||
#define GL_LINEAR_ATTENUATION 0x1208
|
||||
#define GL_QUADRATIC_ATTENUATION 0x1209
|
||||
|
||||
/* DataType */
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_FIXED 0x140C
|
||||
|
||||
/* LogicOp */
|
||||
#define GL_CLEAR 0x1500
|
||||
#define GL_AND 0x1501
|
||||
#define GL_AND_REVERSE 0x1502
|
||||
#define GL_COPY 0x1503
|
||||
#define GL_AND_INVERTED 0x1504
|
||||
#define GL_NOOP 0x1505
|
||||
#define GL_XOR 0x1506
|
||||
#define GL_OR 0x1507
|
||||
#define GL_NOR 0x1508
|
||||
#define GL_EQUIV 0x1509
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_OR_REVERSE 0x150B
|
||||
#define GL_COPY_INVERTED 0x150C
|
||||
#define GL_OR_INVERTED 0x150D
|
||||
#define GL_NAND 0x150E
|
||||
#define GL_SET 0x150F
|
||||
|
||||
/* MaterialFace */
|
||||
/* GL_FRONT_AND_BACK */
|
||||
|
||||
/* MaterialParameter */
|
||||
#define GL_EMISSION 0x1600
|
||||
#define GL_SHININESS 0x1601
|
||||
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
||||
/* GL_AMBIENT */
|
||||
/* GL_DIFFUSE */
|
||||
/* GL_SPECULAR */
|
||||
|
||||
/* MatrixMode */
|
||||
#define GL_MODELVIEW 0x1700
|
||||
#define GL_PROJECTION 0x1701
|
||||
#define GL_TEXTURE 0x1702
|
||||
|
||||
/* NormalPointerType */
|
||||
/* GL_BYTE */
|
||||
/* GL_SHORT */
|
||||
/* GL_FLOAT */
|
||||
/* GL_FIXED */
|
||||
|
||||
/* PixelFormat */
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
|
||||
/* PixelStoreParameter */
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
|
||||
/* PixelType */
|
||||
/* GL_UNSIGNED_BYTE */
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
|
||||
/* ShadingModel */
|
||||
#define GL_FLAT 0x1D00
|
||||
#define GL_SMOOTH 0x1D01
|
||||
|
||||
/* StencilFunction */
|
||||
/* GL_NEVER */
|
||||
/* GL_LESS */
|
||||
/* GL_EQUAL */
|
||||
/* GL_LEQUAL */
|
||||
/* GL_GREATER */
|
||||
/* GL_NOTEQUAL */
|
||||
/* GL_GEQUAL */
|
||||
/* GL_ALWAYS */
|
||||
|
||||
/* StencilOp */
|
||||
/* GL_ZERO */
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
#define GL_DECR 0x1E03
|
||||
/* GL_INVERT */
|
||||
|
||||
/* StringName */
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
|
||||
/* TexCoordPointerType */
|
||||
/* GL_SHORT */
|
||||
/* GL_FLOAT */
|
||||
/* GL_FIXED */
|
||||
/* GL_BYTE */
|
||||
|
||||
/* TextureEnvMode */
|
||||
#define GL_MODULATE 0x2100
|
||||
#define GL_DECAL 0x2101
|
||||
/* GL_BLEND */
|
||||
#define GL_ADD 0x0104
|
||||
/* GL_REPLACE */
|
||||
|
||||
/* TextureEnvParameter */
|
||||
#define GL_TEXTURE_ENV_MODE 0x2200
|
||||
#define GL_TEXTURE_ENV_COLOR 0x2201
|
||||
|
||||
/* TextureEnvTarget */
|
||||
#define GL_TEXTURE_ENV 0x2300
|
||||
|
||||
/* TextureMagFilter */
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* GL_NEAREST */
|
||||
/* GL_LINEAR */
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
|
||||
/* TextureParameterName */
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
#define GL_GENERATE_MIPMAP 0x8191
|
||||
|
||||
/* TextureTarget */
|
||||
/* GL_TEXTURE_2D */
|
||||
|
||||
/* TextureUnit */
|
||||
#define GL_TEXTURE0 0x84C0
|
||||
#define GL_TEXTURE1 0x84C1
|
||||
#define GL_TEXTURE2 0x84C2
|
||||
#define GL_TEXTURE3 0x84C3
|
||||
#define GL_TEXTURE4 0x84C4
|
||||
#define GL_TEXTURE5 0x84C5
|
||||
#define GL_TEXTURE6 0x84C6
|
||||
#define GL_TEXTURE7 0x84C7
|
||||
#define GL_TEXTURE8 0x84C8
|
||||
#define GL_TEXTURE9 0x84C9
|
||||
#define GL_TEXTURE10 0x84CA
|
||||
#define GL_TEXTURE11 0x84CB
|
||||
#define GL_TEXTURE12 0x84CC
|
||||
#define GL_TEXTURE13 0x84CD
|
||||
#define GL_TEXTURE14 0x84CE
|
||||
#define GL_TEXTURE15 0x84CF
|
||||
#define GL_TEXTURE16 0x84D0
|
||||
#define GL_TEXTURE17 0x84D1
|
||||
#define GL_TEXTURE18 0x84D2
|
||||
#define GL_TEXTURE19 0x84D3
|
||||
#define GL_TEXTURE20 0x84D4
|
||||
#define GL_TEXTURE21 0x84D5
|
||||
#define GL_TEXTURE22 0x84D6
|
||||
#define GL_TEXTURE23 0x84D7
|
||||
#define GL_TEXTURE24 0x84D8
|
||||
#define GL_TEXTURE25 0x84D9
|
||||
#define GL_TEXTURE26 0x84DA
|
||||
#define GL_TEXTURE27 0x84DB
|
||||
#define GL_TEXTURE28 0x84DC
|
||||
#define GL_TEXTURE29 0x84DD
|
||||
#define GL_TEXTURE30 0x84DE
|
||||
#define GL_TEXTURE31 0x84DF
|
||||
#define GL_ACTIVE_TEXTURE 0x84E0
|
||||
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
||||
|
||||
/* TextureWrapMode */
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
|
||||
/* VertexPointerType */
|
||||
/* GL_SHORT */
|
||||
/* GL_FLOAT */
|
||||
/* GL_FIXED */
|
||||
/* GL_BYTE */
|
||||
|
||||
/* LightName */
|
||||
#define GL_LIGHT0 0x4000
|
||||
#define GL_LIGHT1 0x4001
|
||||
#define GL_LIGHT2 0x4002
|
||||
#define GL_LIGHT3 0x4003
|
||||
#define GL_LIGHT4 0x4004
|
||||
#define GL_LIGHT5 0x4005
|
||||
#define GL_LIGHT6 0x4006
|
||||
#define GL_LIGHT7 0x4007
|
||||
|
||||
/* Buffer Objects */
|
||||
#define GL_ARRAY_BUFFER 0x8892
|
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
||||
|
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
||||
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
||||
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
||||
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
||||
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
||||
|
||||
#define GL_STATIC_DRAW 0x88E4
|
||||
#define GL_DYNAMIC_DRAW 0x88E8
|
||||
|
||||
#define GL_BUFFER_SIZE 0x8764
|
||||
#define GL_BUFFER_USAGE 0x8765
|
||||
|
||||
/* Texture combine + dot3 */
|
||||
#define GL_SUBTRACT 0x84E7
|
||||
#define GL_COMBINE 0x8570
|
||||
#define GL_COMBINE_RGB 0x8571
|
||||
#define GL_COMBINE_ALPHA 0x8572
|
||||
#define GL_RGB_SCALE 0x8573
|
||||
#define GL_ADD_SIGNED 0x8574
|
||||
#define GL_INTERPOLATE 0x8575
|
||||
#define GL_CONSTANT 0x8576
|
||||
#define GL_PRIMARY_COLOR 0x8577
|
||||
#define GL_PREVIOUS 0x8578
|
||||
#define GL_OPERAND0_RGB 0x8590
|
||||
#define GL_OPERAND1_RGB 0x8591
|
||||
#define GL_OPERAND2_RGB 0x8592
|
||||
#define GL_OPERAND0_ALPHA 0x8598
|
||||
#define GL_OPERAND1_ALPHA 0x8599
|
||||
#define GL_OPERAND2_ALPHA 0x859A
|
||||
|
||||
#define GL_ALPHA_SCALE 0x0D1C
|
||||
|
||||
#define GL_SRC0_RGB 0x8580
|
||||
#define GL_SRC1_RGB 0x8581
|
||||
#define GL_SRC2_RGB 0x8582
|
||||
#define GL_SRC0_ALPHA 0x8588
|
||||
#define GL_SRC1_ALPHA 0x8589
|
||||
#define GL_SRC2_ALPHA 0x858A
|
||||
|
||||
#define GL_DOT3_RGB 0x86AE
|
||||
#define GL_DOT3_RGBA 0x86AF
|
||||
|
||||
/*------------------------------------------------------------------------*
|
||||
* required OES extension tokens
|
||||
*------------------------------------------------------------------------*/
|
||||
|
||||
/* OES_read_format */
|
||||
#ifndef GL_OES_read_format
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
|
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
|
||||
#endif
|
||||
|
||||
/* GL_OES_compressed_paletted_texture */
|
||||
#ifndef GL_OES_compressed_paletted_texture
|
||||
#define GL_PALETTE4_RGB8_OES 0x8B90
|
||||
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
||||
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
||||
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
||||
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
||||
#define GL_PALETTE8_RGB8_OES 0x8B95
|
||||
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
||||
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
||||
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
||||
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
||||
#endif
|
||||
|
||||
/* OES_point_size_array */
|
||||
#ifndef GL_OES_point_size_array
|
||||
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
|
||||
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
|
||||
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
|
||||
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
|
||||
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
|
||||
#endif
|
||||
|
||||
/* GL_OES_point_sprite */
|
||||
#ifndef GL_OES_point_sprite
|
||||
#define GL_POINT_SPRITE_OES 0x8861
|
||||
#define GL_COORD_REPLACE_OES 0x8862
|
||||
#endif
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
/* Available only in Common profile */
|
||||
GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
|
||||
GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
|
||||
GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
|
||||
GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
|
||||
GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
|
||||
GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
|
||||
GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||
GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
|
||||
GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
|
||||
GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
|
||||
GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
|
||||
GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
|
||||
GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
||||
GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
|
||||
GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
|
||||
GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
|
||||
GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
|
||||
GL_API void GL_APIENTRY glLineWidth (GLfloat width);
|
||||
GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
|
||||
GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
|
||||
GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
|
||||
GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
|
||||
GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
|
||||
GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||
GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
|
||||
GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
|
||||
GL_API void GL_APIENTRY glPointSize (GLfloat size);
|
||||
GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
|
||||
GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
||||
|
||||
/* Available in both Common and Common-Lite profiles */
|
||||
GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
|
||||
GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
|
||||
GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
|
||||
GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
|
||||
GL_API void GL_APIENTRY glClear (GLbitfield mask);
|
||||
GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
|
||||
GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
|
||||
GL_API void GL_APIENTRY glClearStencil (GLint s);
|
||||
GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
|
||||
GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
|
||||
GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
||||
GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
|
||||
GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
||||
GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_API void GL_APIENTRY glCullFace (GLenum mode);
|
||||
GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GL_API void GL_APIENTRY glDepthFunc (GLenum func);
|
||||
GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
|
||||
GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
|
||||
GL_API void GL_APIENTRY glDisable (GLenum cap);
|
||||
GL_API void GL_APIENTRY glDisableClientState (GLenum array);
|
||||
GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
GL_API void GL_APIENTRY glEnable (GLenum cap);
|
||||
GL_API void GL_APIENTRY glEnableClientState (GLenum array);
|
||||
GL_API void GL_APIENTRY glFinish (void);
|
||||
GL_API void GL_APIENTRY glFlush (void);
|
||||
GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
|
||||
GL_API void GL_APIENTRY glFrontFace (GLenum mode);
|
||||
GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||
GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
|
||||
GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
|
||||
GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
GL_API GLenum GL_APIENTRY glGetError (void);
|
||||
GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
|
||||
GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
|
||||
GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
|
||||
GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
|
||||
GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
|
||||
GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
|
||||
GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
|
||||
GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
|
||||
GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
|
||||
GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
||||
GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
||||
GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
||||
GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
||||
GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
|
||||
GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
|
||||
GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
|
||||
GL_API void GL_APIENTRY glLoadIdentity (void);
|
||||
GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
|
||||
GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
|
||||
GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
|
||||
GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
|
||||
GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
|
||||
GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
|
||||
GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
|
||||
GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
|
||||
GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
|
||||
GL_API void GL_APIENTRY glPointSizex (GLfixed size);
|
||||
GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
|
||||
GL_API void GL_APIENTRY glPopMatrix (void);
|
||||
GL_API void GL_APIENTRY glPushMatrix (void);
|
||||
GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
||||
GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
|
||||
GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
|
||||
GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
|
||||
GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
|
||||
GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GL_API void GL_APIENTRY glShadeModel (GLenum mode);
|
||||
GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GL_API void GL_APIENTRY glStencilMask (GLuint mask);
|
||||
GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
|
||||
GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
|
||||
GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
|
||||
GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
|
||||
GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
||||
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
|
||||
GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
|
||||
GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
/*------------------------------------------------------------------------*
|
||||
* Required OES extension functions
|
||||
*------------------------------------------------------------------------*/
|
||||
|
||||
/* GL_OES_read_format */
|
||||
#ifndef GL_OES_read_format
|
||||
#define GL_OES_read_format 1
|
||||
#endif
|
||||
|
||||
/* GL_OES_compressed_paletted_texture */
|
||||
#ifndef GL_OES_compressed_paletted_texture
|
||||
#define GL_OES_compressed_paletted_texture 1
|
||||
#endif
|
||||
|
||||
/* GL_OES_point_size_array */
|
||||
#ifndef GL_OES_point_size_array
|
||||
#define GL_OES_point_size_array 1
|
||||
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
#endif
|
||||
|
||||
/* GL_OES_point_sprite */
|
||||
#ifndef GL_OES_point_sprite
|
||||
#define GL_OES_point_sprite 1
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __gl_h_ */
|
||||
|
||||
1073
external/android-emugl/host/include/GLES/glext.h
vendored
Normal file
1073
external/android-emugl/host/include/GLES/glext.h
vendored
Normal file
File diff suppressed because it is too large
Load diff
30
external/android-emugl/host/include/GLES/glplatform.h
vendored
Normal file
30
external/android-emugl/host/include/GLES/glplatform.h
vendored
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef __glplatform_h_
|
||||
#define __glplatform_h_
|
||||
|
||||
/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
|
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version
|
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/
|
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 1.X gl.h
|
||||
*
|
||||
* Adopters may modify khrplatform.h and this file to suit their platform.
|
||||
* You are encouraged to submit all modifications to the Khronos group so that
|
||||
* they can be included in future versions of this file. Please submit changes
|
||||
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||
* by filing a bug against product "OpenGL-ES" component "Registry".
|
||||
*/
|
||||
|
||||
#include <KHR/khrplatform.h>
|
||||
|
||||
#ifndef GL_API
|
||||
#define GL_API KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
#ifndef GL_APIENTRY
|
||||
#define GL_APIENTRY KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
#endif /* __glplatform_h_ */
|
||||
53
external/android-emugl/host/include/OpenGLESDispatch/EGLDispatch.h
vendored
Normal file
53
external/android-emugl/host/include/OpenGLESDispatch/EGLDispatch.h
vendored
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLESDispatch/RenderEGL_functions.h"
|
||||
#include "OpenGLESDispatch/RenderEGL_extensions_functions.h"
|
||||
|
||||
// This header is used to define the EGLDispatch structure that contains
|
||||
// pointers to the EGL shared library used by libOpenglRender. Normally,
|
||||
// this will be our own libEGL_translator, but one could imagine a
|
||||
// vendor-specific being used instead.
|
||||
|
||||
// There is a single global instance of this structure, named |s_egl|,
|
||||
// which must be initialized by calling init_egl_dispatch() before use.
|
||||
|
||||
// Note that our code requires the implementation of misc EGL extensions
|
||||
// including eglSetSwapRectangleANDROID(), see RenderEGL_extensions_functions.h
|
||||
// for a full list.
|
||||
|
||||
#define RENDER_EGL_DEFINE_TYPE(return_type, function_name, signature) \
|
||||
typedef return_type (EGLAPIENTRY *function_name ## _t) signature;
|
||||
|
||||
#define RENDER_EGL_DECLARE_MEMBER(return_type, function_name, signature) \
|
||||
function_name ## _t function_name;
|
||||
|
||||
// Define function typedefs.
|
||||
LIST_RENDER_EGL_FUNCTIONS(RENDER_EGL_DEFINE_TYPE)
|
||||
LIST_RENDER_EGL_EXTENSIONS_FUNCTIONS(RENDER_EGL_DEFINE_TYPE)
|
||||
|
||||
// Define EGLDispatch structure.
|
||||
struct EGLDispatch {
|
||||
LIST_RENDER_EGL_FUNCTIONS(RENDER_EGL_DECLARE_MEMBER)
|
||||
LIST_RENDER_EGL_EXTENSIONS_FUNCTIONS(RENDER_EGL_DECLARE_MEMBER)
|
||||
};
|
||||
|
||||
// Initialize EGLDispatch function. Return true on success, false on failure.
|
||||
bool init_egl_dispatch();
|
||||
|
||||
// Global EGLDispatch instance. Call init_egl_dispatch() before using it.
|
||||
extern EGLDispatch s_egl;
|
||||
41
external/android-emugl/host/include/OpenGLESDispatch/GLESv1Dispatch.h
vendored
Normal file
41
external/android-emugl/host/include/OpenGLESDispatch/GLESv1Dispatch.h
vendored
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLESDispatch/gldefs.h"
|
||||
#include "OpenGLESDispatch/gles_functions.h"
|
||||
#include "KHR/khrplatform.h"
|
||||
|
||||
// Define function pointer types.
|
||||
#define GLES1_DISPATCH_DEFINE_TYPE(return_type,func_name,signature,callargs) \
|
||||
typedef return_type (KHRONOS_APIENTRY * func_name ## _t) signature;
|
||||
|
||||
LIST_GLES1_FUNCTIONS(GLES1_DISPATCH_DEFINE_TYPE,GLES1_DISPATCH_DEFINE_TYPE)
|
||||
|
||||
struct GLESv1Dispatch {
|
||||
#define GLES1_DISPATCH_DECLARE_POINTER(return_type,func_name,signature,callargs) \
|
||||
func_name ## _t func_name;
|
||||
LIST_GLES1_FUNCTIONS(GLES1_DISPATCH_DECLARE_POINTER,
|
||||
GLES1_DISPATCH_DECLARE_POINTER)
|
||||
};
|
||||
|
||||
#undef GLES1_DISPATCH_DECLARE_POINTER
|
||||
#undef GLES1_DISPATCH_DEFINE_TYPE
|
||||
|
||||
bool gles1_dispatch_init(GLESv1Dispatch* dispatch_table);
|
||||
|
||||
// Used to initialize the decoder.
|
||||
void* gles1_dispatch_get_proc_func(const char* name, void* userData);
|
||||
41
external/android-emugl/host/include/OpenGLESDispatch/GLESv2Dispatch.h
vendored
Normal file
41
external/android-emugl/host/include/OpenGLESDispatch/GLESv2Dispatch.h
vendored
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
* Copyright (C) 2011 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLESDispatch/gldefs.h"
|
||||
#include "OpenGLESDispatch/gles_functions.h"
|
||||
#include "KHR/khrplatform.h"
|
||||
|
||||
// Define function pointer types.
|
||||
#define GLES2_DISPATCH_DEFINE_TYPE(return_type,func_name,signature,callargs) \
|
||||
typedef return_type (KHRONOS_APIENTRY * func_name ## _t) signature;
|
||||
|
||||
LIST_GLES2_FUNCTIONS(GLES2_DISPATCH_DEFINE_TYPE,GLES2_DISPATCH_DEFINE_TYPE)
|
||||
|
||||
struct GLESv2Dispatch {
|
||||
#define GLES2_DISPATCH_DECLARE_POINTER(return_type,func_name,signature,callargs) \
|
||||
func_name ## _t func_name;
|
||||
LIST_GLES2_FUNCTIONS(GLES2_DISPATCH_DECLARE_POINTER,
|
||||
GLES2_DISPATCH_DECLARE_POINTER)
|
||||
};
|
||||
|
||||
#undef GLES2_DISPATCH_DECLARE_POINTER
|
||||
#undef GLES2_DISPATCH_DEFINE_TYPE
|
||||
|
||||
bool gles2_dispatch_init(GLESv2Dispatch* dispatch_table);
|
||||
|
||||
// Used to initialize the decoder.
|
||||
void* gles2_dispatch_get_proc_func(const char* name, void* userData);
|
||||
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Reference in a new issue