Initial work
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external/android-emugl/host/include/OpenGLESDispatch/gles2_extensions_functions.h
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external/android-emugl/host/include/OpenGLESDispatch/gles2_extensions_functions.h
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// Auto-generated with: android/scripts/gen-entries.py --mode=funcargs distrib/android-emugl/host/libs/libOpenGLESDispatch/gles2_extensions.entries --output=distrib/android-emugl/host/include/OpenGLESDispatch/gles2_extensions_functions.h
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// DO NOT EDIT THIS FILE
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#ifndef GLES2_EXTENSIONS_FUNCTIONS_H
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#define GLES2_EXTENSIONS_FUNCTIONS_H
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#define LIST_GLES2_EXTENSIONS_FUNCTIONS(X) \
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X(void, glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), (shadertype, precisiontype, range, precision)) \
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X(void, glReleaseShaderCompiler, (), ()) \
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X(void, glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length), (n, shaders, binaryformat, binary, length)) \
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#endif // GLES2_EXTENSIONS_FUNCTIONS_H
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