Initial work
This commit is contained in:
commit
3222551702
374 changed files with 40290 additions and 0 deletions
65
external/android-emugl/host/libs/libOpenGLESDispatch/gles1_only.entries
vendored
Normal file
65
external/android-emugl/host/libs/libOpenGLESDispatch/gles1_only.entries
vendored
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
!gles1_only
|
||||
|
||||
# OpenGL functions which are needed ONLY for implementing GLES 1.1
|
||||
|
||||
void glAlphaFunc(GLenum func, GLclampf ref);
|
||||
void glBegin( GLenum mode );
|
||||
void glClientActiveTexture( GLenum texture );
|
||||
void glClipPlane(GLenum plane, const GLdouble *equation);
|
||||
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
||||
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void glColor4fv( const GLfloat *v );
|
||||
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
||||
void glColor4ubv( const GLubyte *v );
|
||||
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void glDisableClientState(GLenum array);
|
||||
void glEnableClientState(GLenum array);
|
||||
void glEnd(void);
|
||||
void glFogf(GLenum pname, GLfloat param);
|
||||
void glFogfv(GLenum pname, const GLfloat *params);
|
||||
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||||
void glGetClipPlane(GLenum plane, GLdouble *equation);
|
||||
void glGetDoublev( GLenum pname, GLdouble *params );
|
||||
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
|
||||
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
|
||||
void glGetPointerv(GLenum pname, GLvoid* *params);
|
||||
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
|
||||
void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
|
||||
void glLightf(GLenum light, GLenum pname, GLfloat param);
|
||||
void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
|
||||
void glLightModelf(GLenum pname, GLfloat param);
|
||||
void glLightModelfv(GLenum pname, const GLfloat *params);
|
||||
void glLoadIdentity(void);
|
||||
void glLoadMatrixf(const GLfloat *m);
|
||||
void glLogicOp(GLenum opcode);
|
||||
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
|
||||
void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
|
||||
void glMultiTexCoord2fv( GLenum target, const GLfloat *v );
|
||||
void glMultiTexCoord2sv( GLenum target, const GLshort *v );
|
||||
void glMultiTexCoord3fv( GLenum target, const GLfloat *v );
|
||||
void glMultiTexCoord3sv( GLenum target, const GLshort *v );
|
||||
void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
||||
void glMultiTexCoord4fv( GLenum target, const GLfloat *v );
|
||||
void glMultiTexCoord4sv( GLenum target, const GLshort *v );
|
||||
void glMultMatrixf(const GLfloat *m);
|
||||
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
|
||||
void glNormal3fv( const GLfloat *v );
|
||||
void glNormal3sv( const GLshort *v );
|
||||
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||||
void glPointParameterf(GLenum param, GLfloat value);
|
||||
void glPointParameterfv(GLenum param, const GLfloat *values);
|
||||
void glPointSize(GLfloat size);
|
||||
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
void glScalef(GLfloat x, GLfloat y, GLfloat z);
|
||||
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
|
||||
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
|
||||
void glMatrixMode(GLenum mode);
|
||||
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void glPopMatrix(void);
|
||||
void glPushMatrix(void);
|
||||
void glShadeModel(GLenum mode);
|
||||
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
void glTexEnvi(GLenum target, GLenum pname, GLint param);
|
||||
void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
|
||||
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
|
||||
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
Loading…
Add table
Add a link
Reference in a new issue