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external/android-emugl/shared/OpenglCodecCommon/ProtocolUtils.h
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external/android-emugl/shared/OpenglCodecCommon/ProtocolUtils.h
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#ifndef EMUGL_PROTOCOL_UTILS_H
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#define EMUGL_PROTOCOL_UTILS_H
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#include <stddef.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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namespace emugl {
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// Helper macro
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#define COMPILE_ASSERT(cond) static char kAssert##__LINE__[1 - 2 * !(cond)] __attribute__((unused)) = { 0 }
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// Helper template: is_pointer.
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// is_pointer<T>::value is true iff |T| is a pointer type.
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template <typename T> struct is_pointer {
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static const bool value = false;
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};
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template <typename T> struct is_pointer<T*> {
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static const bool value = true;
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};
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// A helper template to extract values form the wire protocol stream
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// and convert them to appropriate host values.
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//
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// The wire protocol uses 32-bit exclusively when transferring
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// GLintptr or GLsizei values, as well as opaque handles like GLeglImage,
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// from the guest (even when the guest is 64-bit).
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//
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// The corresponding host definitions depend on the host bitness. For
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// example, GLintptr is 64-bit on linux-x86_64. The following is a set
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// of templates that can simplify the conversion of protocol values
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// into host ones.
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//
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// The most important one is:
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//
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// unpack<HOST_TYPE,SIZE_TYPE>(const void* ptr)
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//
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// Which reads bytes from |ptr|, using |SIZE_TYPE| as the underlying
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// sized-integer specifier (e.g. 'uint32_t'), and converting the result
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// into a |HOST_TYPE| value. For example:
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//
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// unpack<EGLImage,uint32_t>(ptr + 12);
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//
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// will read a 4-byte value from |ptr + 12| and convert it into
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// an EGLImage, which is a host void*. The template detects host
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// pointer types to perform proper type casting.
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//
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// TODO(digit): Add custom unpackers to handle generic opaque void* values.
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// and map them to unique 32-bit values.
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template <typename T, typename S, bool IS_POINTER>
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struct UnpackerT {};
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template <typename T, typename S>
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struct UnpackerT<T,S,false> {
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static inline T unpack(const void* ptr) {
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COMPILE_ASSERT(sizeof(T) == sizeof(S));
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return (T)(*(S*)(ptr));
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}
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};
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template <typename T, typename S>
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struct UnpackerT<T,S,true> {
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static inline T unpack(const void* ptr) {
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return (T)(uintptr_t)(*(S*)(ptr));
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}
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};
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template <>
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struct UnpackerT<float,uint32_t,false> {
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static inline float unpack(const void* ptr) {
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union {
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float f;
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uint32_t u;
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} v;
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v.u = *(uint32_t*)(ptr);
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return v.f;
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}
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};
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template <>
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struct UnpackerT<double,uint64_t,false> {
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static inline double unpack(const void* ptr) {
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union {
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double d;
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uint32_t u;
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} v;
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v.u = *(uint64_t*)(ptr);
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return v.d;
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}
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};
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template <>
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struct UnpackerT<ssize_t,uint32_t,false> {
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static inline ssize_t unpack(const void* ptr) {
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return (ssize_t)*(int32_t*)(ptr);
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}
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};
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template <typename T, typename S>
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inline T Unpack(const void* ptr) {
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return UnpackerT<T, S, is_pointer<T>::value>::unpack(ptr);
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}
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// Helper class used to ensure input buffers passed to EGL/GL functions
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// are properly aligned (preventing crashes with some backends).
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// Usage example:
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//
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// InputBuffer inputBuffer(ptr, size);
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// glDoStuff(inputBuffer.get());
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//
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// inputBuffer.get() will return the original value of |ptr| if it was
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// aligned on an 8-byte boundary. Otherwise, it will return the address
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// of an aligned heap-allocated copy of the original |size| bytes starting
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// from |ptr|. The heap block is released at scope exit.
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class InputBuffer {
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public:
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InputBuffer(const void* input, size_t size, size_t align = 8) :
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mBuff(input), mIsCopy(false) {
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if (((uintptr_t)input & (align - 1U)) != 0) {
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void* newBuff = malloc(size);
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memcpy(newBuff, input, size);
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mBuff = newBuff;
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mIsCopy = true;
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}
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}
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~InputBuffer() {
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if (mIsCopy) {
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free((void*)mBuff);
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}
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}
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const void* get() const {
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return mBuff;
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}
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private:
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const void* mBuff;
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bool mIsCopy;
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};
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// Helper class used to ensure that output buffers passed to EGL/GL functions
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// are aligned on 8-byte addresses.
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// Usage example:
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//
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// ptr = stream->alloc(size);
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// OutputBuffer outputBuffer(ptr, size);
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// glGetStuff(outputBuffer.get());
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// outputBuffer.flush();
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//
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// outputBuffer.get() returns the original value of |ptr| if it was already
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// aligned on an 8=byte boundary. Otherwise, it returns the size of an heap
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// allocated zeroed buffer of |size| bytes.
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//
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// outputBuffer.flush() copies the content of the heap allocated buffer back
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// to |ptr| explictly, if needed. If a no-op if |ptr| was aligned.
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class OutputBuffer {
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public:
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OutputBuffer(unsigned char* ptr, size_t size, size_t align = 8) :
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mOrgBuff(ptr), mBuff(ptr), mSize(size) {
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if (((uintptr_t)ptr & (align - 1U)) != 0) {
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void* newBuff = calloc(1, size);
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mBuff = newBuff;
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}
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}
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~OutputBuffer() {
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if (mBuff != mOrgBuff) {
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free(mBuff);
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}
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}
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void* get() const {
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return mBuff;
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}
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void flush() {
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if (mBuff != mOrgBuff) {
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memcpy(mOrgBuff, mBuff, mSize);
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}
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}
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private:
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unsigned char* mOrgBuff;
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void* mBuff;
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size_t mSize;
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};
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} // namespace emugl
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#endif // EMUGL_PROTOCOL_UTILS_H
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