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external/android-emugl/shared/emugl/common/thread_store.h
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external/android-emugl/shared/emugl/common/thread_store.h
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// Copyright (C) 2014 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef EMUGL_COMMON_THREAD_STORE_H
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#define EMUGL_COMMON_THREAD_STORE_H
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN 1
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# include <windows.h>
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#else
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# include <pthread.h>
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#endif
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namespace emugl {
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// A class to model storage of thread-specific values, that can be
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// destroyed on thread exit.
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//
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// Note that on Windows, a thread must call OnThreadExit() explicitly
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// here to ensure that the values are probably discarded. This is an
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// unfortunate requirement of the Win32 API, which doesn't support
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// destructors at all.
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//
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// There are various hacks on the web to try to achieve this automatically
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// (e.g. [1]) but they rely on using the Microsoft build tools,
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// which doesn't work for us.
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//
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// Note another important issue with ThreadStore instances: if you create
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// one instance in a shared library, you need to make sure that it is
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// always destroyed before the library is unloaded. Otherwise, future
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// thread exit will likely crash, due to calling a destructor function
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// that is no longer in the process' address space.
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//
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// Finally, destroying an instance does _not_ free the corresponding values,
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// because doing so properly requires coordinating all participating threads,
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// which is impossible to achieve in the most general case. Thus, consider
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// that thread-local values are always leaked on library unload, or on
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// program exit.
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//
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// [1] http://stackoverflow.com/questions/14538159/about-tls-callback-in-windows
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class ThreadStore {
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public:
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// Type of a function used to destroy a thread-specific value that
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// was previously assigned by calling set().
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typedef void (Destructor)(void* value);
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// Initialize instance so that is hold keys that must be destroyed
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// on thread exit by calling |destroy|.
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explicit ThreadStore(Destructor* destroy);
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// NOTE: Destructor don't free the thread-local values, but are required
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// to avoid crashes (see note above).
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~ThreadStore();
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// Retrieve current thread-specific value from store.
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#ifdef _WIN32
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void* get() const;
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#else
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inline void* get() const {
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return pthread_getspecific(mKey);
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}
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#endif
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// Set the new thread-specific value.
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#ifdef _WIN32
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void set(void* value);
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#else
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inline void set(void* value) {
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pthread_setspecific(mKey, value);
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}
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#endif
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#ifdef _WIN32
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// Each thread should call this function on exit to ensure that
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// all corresponding TLS values are properly freed.
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static void OnThreadExit();
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#else
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// Nothing to do on Posix.
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static inline void OnThreadExit() {}
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#endif
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private:
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// Ensure you can't create an empty ThreadStore instance, or simply
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// copy it in any way.
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ThreadStore();
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ThreadStore(const ThreadStore&);
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ThreadStore& operator=(const ThreadStore&);
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#ifdef _WIN32
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int mKey;
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#else
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pthread_key_t mKey;
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#endif
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};
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} // namespace emugl
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#endif // EMUGL_COMMON_THREAD_STORE_H
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