Add a copy of the boot animation service
Will show a app specific icon on boot.
This commit is contained in:
parent
1879e634c5
commit
3ccf1d0424
4 changed files with 551 additions and 0 deletions
53
android/bootanimation/Android.mk
Normal file
53
android/bootanimation/Android.mk
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@ -0,0 +1,53 @@
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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bootanimation_main.cpp \
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BootAnimation.cpp
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_C_INCLUDES += external/tinyalsa/include
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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liblog \
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libandroidfw \
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libutils \
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libbinder \
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libui \
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libskia \
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libEGL \
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libGLESv1_CM \
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libgui \
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libtinyalsa
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LOCAL_MODULE := anbox_bootanimation
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LOCAL_OVERRIDES_PACKAGES := bootanimation
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ifdef TARGET_32_BIT_SURFACEFLINGER
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LOCAL_32_BIT_ONLY := true
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endif
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include $(BUILD_EXECUTABLE)
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#
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# Add symlink to bootanimation
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#
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ALL_TOOLS:= bootanimation
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SYMLINKS := $(addprefix $(TARGET_OUT)/bin/,$(ALL_TOOLS))
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$(SYMLINKS): TOOLBOX_BINARY := $(LOCAL_MODULE)
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$(SYMLINKS): $(LOCAL_INSTALLED_MODULE) $(LOCAL_PATH)/Android.mk
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@echo "Symlink: $@ -> $(TOOLBOX_BINARY)"
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@mkdir -p $(dir $@)
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@rm -rf $@
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$(hide) ln -sf $(TOOLBOX_BINARY) $@
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ALL_DEFAULT_INSTALLED_MODULES += $(SYMLINKS)
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# We need this so that the installed files could be picked up based on the
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# local module name
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ALL_MODULES.$(LOCAL_MODULE).INSTALLED := \
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$(ALL_MODULES.$(LOCAL_MODULE).INSTALLED) $(SYMLINKS)
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323
android/bootanimation/BootAnimation.cpp
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323
android/bootanimation/BootAnimation.cpp
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@ -0,0 +1,323 @@
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_NDEBUG 0
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#define LOG_TAG "BootAnimation"
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#include <stdint.h>
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#include <sys/types.h>
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#include <math.h>
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#include <fcntl.h>
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#include <utils/misc.h>
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#include <signal.h>
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#include <cutils/properties.h>
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#include <androidfw/AssetManager.h>
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#include <binder/IPCThreadState.h>
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#include <utils/Atomic.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <ui/PixelFormat.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include <ui/DisplayInfo.h>
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#include <gui/ISurfaceComposer.h>
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#include <gui/Surface.h>
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#include <gui/SurfaceComposerClient.h>
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#include <SkBitmap.h>
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#include <SkStream.h>
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#include <SkImageDecoder.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <EGL/eglext.h>
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#include <sys/socket.h>
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#include <hardware/qemu_pipe.h>
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#include <hardware/qemud.h>
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#include "BootAnimation.h"
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#define EXIT_PROP_NAME "service.bootanim.exit"
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#ifndef D
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# define D(...) do{}while(0)
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#endif
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extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
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const struct timespec *request,
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struct timespec *remain);
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namespace android {
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static const int ANIM_ENTRY_NAME_MAX = 256;
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// ---------------------------------------------------------------------------
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BootAnimation::BootAnimation() : Thread(false)
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{
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mSession = new SurfaceComposerClient();
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}
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BootAnimation::~BootAnimation() {
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}
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void BootAnimation::onFirstRef() {
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status_t err = mSession->linkToComposerDeath(this);
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ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
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if (err == NO_ERROR) {
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run("BootAnimation", PRIORITY_DISPLAY);
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}
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}
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sp<SurfaceComposerClient> BootAnimation::session() const {
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return mSession;
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}
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void BootAnimation::binderDied(const wp<IBinder>&)
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{
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// woah, surfaceflinger died!
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ALOGD("SurfaceFlinger died, exiting...");
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// calling requestExit() is not enough here because the Surface code
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// might be blocked on a condition variable that will never be updated.
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kill( getpid(), SIGKILL );
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requestExit();
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}
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status_t BootAnimation::initTexture(Texture* texture, void* imageData, size_t size)
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{
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SkBitmap bitmap;
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SkImageDecoder::DecodeMemory(imageData, size,
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&bitmap, kUnknown_SkColorType, SkImageDecoder::kDecodePixels_Mode);
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// ensure we can call getPixels(). No need to call unlock, since the
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// bitmap will go out of scope when we return from this method.
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bitmap.lockPixels();
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const int w = bitmap.width();
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const int h = bitmap.height();
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const void* p = bitmap.getPixels();
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GLint crop[4] = { 0, h, w, -h };
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texture->w = w;
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texture->h = h;
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glGenTextures(1, &texture->name);
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glBindTexture(GL_TEXTURE_2D, texture->name);
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switch (bitmap.colorType()) {
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case kAlpha_8_SkColorType:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
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GL_UNSIGNED_BYTE, p);
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break;
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case kARGB_4444_SkColorType:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
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GL_UNSIGNED_SHORT_4_4_4_4, p);
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break;
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case kN32_SkColorType:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, p);
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break;
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case kRGB_565_SkColorType:
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
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GL_UNSIGNED_SHORT_5_6_5, p);
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break;
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default:
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break;
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}
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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return NO_ERROR;
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}
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status_t BootAnimation::readyToRun() {
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mAssets.addDefaultAssets();
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sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
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ISurfaceComposer::eDisplayIdMain));
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DisplayInfo dinfo;
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status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
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if (status)
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return -1;
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// create the native surface
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sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
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dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
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SurfaceComposerClient::openGlobalTransaction();
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control->setLayer(0x40000000);
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SurfaceComposerClient::closeGlobalTransaction();
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sp<Surface> s = control->getSurface();
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// initialize opengl and egl
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const EGLint attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_DEPTH_SIZE, 0,
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EGL_NONE
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};
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EGLint w, h, dummy;
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EGLint numConfigs;
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EGLConfig config;
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EGLSurface surface;
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EGLContext context;
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, 0, 0);
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eglChooseConfig(display, attribs, &config, 1, &numConfigs);
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surface = eglCreateWindowSurface(display, config, s.get(), NULL);
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context = eglCreateContext(display, config, NULL, NULL);
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eglQuerySurface(display, surface, EGL_WIDTH, &w);
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eglQuerySurface(display, surface, EGL_HEIGHT, &h);
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if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
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return NO_INIT;
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mDisplay = display;
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mContext = context;
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mSurface = surface;
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mWidth = w;
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mHeight = h;
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mFlingerSurfaceControl = control;
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mFlingerSurface = s;
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return NO_ERROR;
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}
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bool BootAnimation::threadLoop()
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{
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bool r;
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r = android();
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eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(mDisplay, mContext);
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eglDestroySurface(mDisplay, mSurface);
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mFlingerSurface.clear();
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mFlingerSurfaceControl.clear();
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eglTerminate(mDisplay);
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IPCThreadState::self()->stopProcess();
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return r;
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}
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bool BootAnimation::android()
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{
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int fd = qemu_pipe_open("anbox:bootanimation");
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if(!fd) {
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return false;
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}
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qemud_channel_send(fd, "retrieve-icon", -1);
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unsigned long current_size = 0;
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unsigned long bytes_received = 0;
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void *buffer = 0;
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do
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{
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current_size += 4096;
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buffer = realloc(buffer, current_size);
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int t = read(fd, buffer + bytes_received, 4096);
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if (t <= 0)
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break;
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printf("received %d bytes\n", t);
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bytes_received += t;
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} while(1);
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close(fd);
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if (bytes_received == 0) {
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return false;
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}
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initTexture(&mAndroid[0], buffer, bytes_received);
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// clear screen
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glShadeModel(GL_FLAT);
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glDisable(GL_DITHER);
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glDisable(GL_SCISSOR_TEST);
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(mDisplay, mSurface);
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glEnable(GL_TEXTURE_2D);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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const GLint xc = (mWidth - mAndroid[0].w) / 2;
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const GLint yc = (mHeight - mAndroid[0].h) / 2;
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const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
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glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
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updateRect.height());
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const nsecs_t startTime = systemTime();
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do {
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nsecs_t now = systemTime();
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double time = now - startTime;
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glClear(GL_COLOR_BUFFER_BIT);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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glEnable(GL_BLEND);
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glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
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glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
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EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
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if (res == EGL_FALSE)
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break;
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// 12fps: don't animate too fast to preserve CPU
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const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
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if (sleepTime > 0)
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usleep(sleepTime);
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checkExit();
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} while (!exitPending());
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glDeleteTextures(1, &mAndroid[0].name);
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return false;
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}
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void BootAnimation::checkExit() {
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// Allow surface flinger to gracefully request shutdown
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char value[PROPERTY_VALUE_MAX];
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property_get(EXIT_PROP_NAME, value, "0");
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int exitnow = atoi(value);
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if (exitnow) {
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requestExit();
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}
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}
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// ---------------------------------------------------------------------------
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}
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; // namespace android
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106
android/bootanimation/BootAnimation.h
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106
android/bootanimation/BootAnimation.h
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_BOOTANIMATION_H
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#define ANDROID_BOOTANIMATION_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <androidfw/AssetManager.h>
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#include <utils/Thread.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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class SkBitmap;
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namespace android {
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class Surface;
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class SurfaceComposerClient;
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class SurfaceControl;
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// ---------------------------------------------------------------------------
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class BootAnimation : public Thread, public IBinder::DeathRecipient
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{
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public:
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BootAnimation();
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virtual ~BootAnimation();
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sp<SurfaceComposerClient> session() const;
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private:
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virtual bool threadLoop();
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virtual status_t readyToRun();
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virtual void onFirstRef();
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virtual void binderDied(const wp<IBinder>& who);
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struct Texture {
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GLint w;
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GLint h;
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GLuint name;
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};
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struct Animation {
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struct Frame {
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String8 name;
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FileMap* map;
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mutable GLuint tid;
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bool operator < (const Frame& rhs) const {
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return name < rhs.name;
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}
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};
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struct Part {
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int count;
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int pause;
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String8 path;
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SortedVector<Frame> frames;
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bool playUntilComplete;
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float backgroundColor[3];
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FileMap* audioFile;
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};
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int fps;
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int width;
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int height;
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Vector<Part> parts;
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};
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status_t initTexture(Texture* texture, void *buffer, size_t size);
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bool android();
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bool movie();
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void checkExit();
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sp<SurfaceComposerClient> mSession;
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AssetManager mAssets;
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Texture mAndroid[2];
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int mWidth;
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int mHeight;
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EGLDisplay mDisplay;
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EGLDisplay mContext;
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EGLDisplay mSurface;
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sp<SurfaceControl> mFlingerSurfaceControl;
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sp<Surface> mFlingerSurface;
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ZipFileRO *mZip;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_BOOTANIMATION_H
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69
android/bootanimation/bootanimation_main.cpp
Normal file
69
android/bootanimation/bootanimation_main.cpp
Normal file
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@ -0,0 +1,69 @@
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
|
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* You may obtain a copy of the License at
|
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
|
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* distributed under the License is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
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* limitations under the License.
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*/
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#define LOG_TAG "BootAnimation"
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#include <cutils/properties.h>
|
||||
|
||||
#include <binder/IPCThreadState.h>
|
||||
#include <binder/ProcessState.h>
|
||||
#include <binder/IServiceManager.h>
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <utils/threads.h>
|
||||
|
||||
#if defined(HAVE_PTHREADS)
|
||||
# include <pthread.h>
|
||||
# include <sys/resource.h>
|
||||
#endif
|
||||
|
||||
#include "BootAnimation.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
using namespace android;
|
||||
|
||||
#ifndef D
|
||||
# define D(...) do{}while(0)
|
||||
#endif
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
#if defined(HAVE_PTHREADS)
|
||||
setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY);
|
||||
#endif
|
||||
|
||||
char value[PROPERTY_VALUE_MAX];
|
||||
property_get("debug.sf.nobootanimation", value, "0");
|
||||
int noBootAnimation = atoi(value);
|
||||
ALOGI_IF(noBootAnimation, "boot animation disabled");
|
||||
if (!noBootAnimation) {
|
||||
|
||||
sp<ProcessState> proc(ProcessState::self());
|
||||
ProcessState::self()->startThreadPool();
|
||||
|
||||
// create the boot animation object
|
||||
sp<BootAnimation> boot = new BootAnimation();
|
||||
|
||||
IPCThreadState::self()->joinThreadPool();
|
||||
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue