emugl: import script for AOSP to generate encoding/decoding functions
This commit is contained in:
parent
067201baba
commit
3fcdb31ada
3 changed files with 153 additions and 0 deletions
|
|
@ -192,6 +192,7 @@ Interesting things to have a look at
|
|||
|
||||
* [Runtime Setup](docs/runtime-setup.md)
|
||||
* [Build Android image](docs/build-android.md)
|
||||
* [Generate Android emugl source](docs/generate-emugl-source.md)
|
||||
|
||||
## Reporting bugs
|
||||
|
||||
|
|
|
|||
16
docs/generate-emugl-source.md
Normal file
16
docs/generate-emugl-source.md
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
# Generate Android EmuGL source
|
||||
|
||||
Parts of the EmuGL layer are generated with a tool called emugen (see
|
||||
external/android-emugl/host/tools/emugen).
|
||||
|
||||
To generate the source again after a modification simply call
|
||||
|
||||
```
|
||||
$ scripts/update-emugl-sources.sh --emugen=<path to emugen>/emugen
|
||||
```
|
||||
|
||||
The definition of the various attributes/types/functions can be found in
|
||||
|
||||
* external/android-emugl/host/libs/renderControl_dec
|
||||
* external/android-emugl/host/libs/GLESv1_dec
|
||||
* external/android-emugl/host/libs/GLESv2_dec
|
||||
136
scripts/update-emugl-sources.sh
Executable file
136
scripts/update-emugl-sources.sh
Executable file
|
|
@ -0,0 +1,136 @@
|
|||
#!/bin/sh
|
||||
|
||||
# Copyright 2014 The Android Open Source Project
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
set -e
|
||||
|
||||
export LANG=C
|
||||
export LC_ALL=C
|
||||
|
||||
PROGDIR=$(dirname "$0")
|
||||
PROGNAME=$(basename "$0")
|
||||
|
||||
fatal () {
|
||||
echo "ERROR: $@"
|
||||
exit 1
|
||||
}
|
||||
|
||||
ANBOX_DIR="$PWD"
|
||||
|
||||
OPT_ANBOX_DIR=
|
||||
OPT_EMUGEN=
|
||||
OPT_HELP=
|
||||
|
||||
for OPT; do
|
||||
OPTARG=$(expr "x$OPT" : "x[^=]*=\\(.*\\)" || true)
|
||||
case $OPT in
|
||||
--help|-h|-\?)
|
||||
OPT_HELP=true
|
||||
;;
|
||||
--anbox-dir=*)
|
||||
OPT_ANBOX_DIR=$OPTARG
|
||||
;;
|
||||
--emugen=*)
|
||||
OPT_EMUGEN=$OPTARG
|
||||
;;
|
||||
-*)
|
||||
fatal "Invalid option '$OPT', see --help."
|
||||
;;
|
||||
*)
|
||||
fatal "This script doesn't take arguments, see --help."
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ "$OPT_HELP" ]; then
|
||||
cat <<EOF
|
||||
Usage: $PROGNAME [options]
|
||||
|
||||
Update the sources of the GPU emulation encoder and decoder, after an update
|
||||
to the 'emugen' tool.
|
||||
|
||||
Valid options (defaults are in brackets):
|
||||
--help|-h|-? Print this help.
|
||||
--anbox-dir=<dir> Specify top-level Anbox directory [$ANBOX_DIR].
|
||||
--emugen=<program> Emugen program path, if not in path.
|
||||
EOF
|
||||
exit 0
|
||||
fi
|
||||
|
||||
EMUGEN=
|
||||
if [ "$OPT_EMUGEN" ]; then
|
||||
EMUGEN=$OPT_EMUGEN
|
||||
if [ ! -f "$EMUGEN" ]; then
|
||||
fatal "Missing emugen binary: $EMUGEN"
|
||||
fi
|
||||
else
|
||||
EMUGEN=$PROGDIR/../../../objs/build/intermediates64/emugen/emugen
|
||||
if [ ! -f "$EMUGEN" ]; then
|
||||
fatal "Missing emugen binary: $EMUGEN, please build it or use --emugen=<program>"
|
||||
fi
|
||||
echo "Auto-config: --emugen=$EMUGEN"
|
||||
fi
|
||||
|
||||
if [ "$OPT_ANBOX_DIR" ]; then
|
||||
ANBOX_DIR=$OPT_ANBOX_DIR
|
||||
else
|
||||
echo "Auto-config: --anbox-dir=$ANBOX_DIR"
|
||||
fi
|
||||
if [ ! -d "$ANBOX_DIR/src/anbox" ]; then
|
||||
fatal "Not an Anbox directory: $ANBOX_DIR"
|
||||
fi
|
||||
|
||||
ANBOX_DIR=$(cd "$ANBOX_DIR" && pwd -P)
|
||||
|
||||
# Find the sources for the encoder:
|
||||
ENCODER_TOP_DIR=$ANBOX_DIR/android/opengl/system
|
||||
DECODER_TOP_DIR=$ANBOX_DIR/external/android-emugl/host/libs
|
||||
|
||||
if [ ! -d "$ENCODER_TOP_DIR" ]; then
|
||||
fatal "Missing encoder source directory: $ENCODER_TOP_DIR"
|
||||
fi
|
||||
if [ ! -d "$DECODER_TOP_DIR" ]; then
|
||||
fatal "Missing decoder source directory: $DECODER_TOP_DIR"
|
||||
fi
|
||||
|
||||
# GLESv1 encoder
|
||||
GLESv1_INPUT_DIR=$DECODER_TOP_DIR/GLESv1_dec
|
||||
GLESv2_INPUT_DIR=$DECODER_TOP_DIR/GLESv2_dec
|
||||
RENDERCONTROL_INPUT_DIR=$DECODER_TOP_DIR/renderControl_dec
|
||||
|
||||
# The encoder has prefix GL while decoder has GLES
|
||||
cp -f $DECODER_TOP_DIR/GLESv1_dec/gles1.attrib $DECODER_TOP_DIR/GLESv1_dec/gl.attrib
|
||||
cp -f $DECODER_TOP_DIR/GLESv1_dec/gles1.in $DECODER_TOP_DIR/GLESv1_dec/gl.in
|
||||
cp -f $DECODER_TOP_DIR/GLESv1_dec/gles1.types $DECODER_TOP_DIR/GLESv1_dec/gl.types
|
||||
|
||||
cp -f $DECODER_TOP_DIR/GLESv2_dec/gles2.attrib $DECODER_TOP_DIR/GLESv2_dec/gl2.attrib
|
||||
cp -f $DECODER_TOP_DIR/GLESv2_dec/gles2.in $DECODER_TOP_DIR/GLESv2_dec/gl2.in
|
||||
cp -f $DECODER_TOP_DIR/GLESv2_dec/gles2.types $DECODER_TOP_DIR/GLESv2_dec/gl2.types
|
||||
|
||||
$EMUGEN -i $DECODER_TOP_DIR/GLESv1_dec -E $ENCODER_TOP_DIR/GLESv1_enc gl
|
||||
$EMUGEN -i $DECODER_TOP_DIR/GLESv2_dec -E $ENCODER_TOP_DIR/GLESv2_enc gl2
|
||||
$EMUGEN -i $DECODER_TOP_DIR/renderControl_dec -E $ENCODER_TOP_DIR/renderControl_enc renderControl
|
||||
|
||||
rm $DECODER_TOP_DIR/GLESv1_dec/gl.attrib
|
||||
rm $DECODER_TOP_DIR/GLESv1_dec/gl.in
|
||||
rm $DECODER_TOP_DIR/GLESv1_dec/gl.types
|
||||
|
||||
rm $DECODER_TOP_DIR/GLESv2_dec/gl2.attrib
|
||||
rm $DECODER_TOP_DIR/GLESv2_dec/gl2.in
|
||||
rm $DECODER_TOP_DIR/GLESv2_dec/gl2.types
|
||||
|
||||
echo "Done, see $ENCODER_TOP_DIR"
|
||||
exit 0
|
||||
Loading…
Add table
Add a link
Reference in a new issue