Restructure renderer initialization
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116216c6b6
commit
4fa2790bbd
1 changed files with 5 additions and 6 deletions
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@ -65,20 +65,19 @@ void GLRendererServer::start() {
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log_funcs.coarse = logger_write;
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log_funcs.fine = logger_write;
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auto display = window_creator_->display();
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const auto width = display->horizontal_resolution();
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const auto height = display->vertical_resolution();
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char server_addr[256] = { 0 };
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if (!initOpenGLRenderer(1080, 1920, true, server_addr, sizeof(server_addr), log_funcs, logger_write))
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if (!initOpenGLRenderer(width, height, true, server_addr, sizeof(server_addr), log_funcs, logger_write))
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BOOST_THROW_EXCEPTION(std::runtime_error("Failed to setup OpenGL renderer"));
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socket_path_ = server_addr;
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DEBUG("socket path %s", socket_path_);
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auto display = window_creator_->display();
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// Create the window we use for rendering the output we get from the
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// Android container. This will internally construct a Mir surface
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// and use the host EGL/GLES libraries for rendering.
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const auto width = display->horizontal_resolution();
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const auto height = display->vertical_resolution();
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if (!showOpenGLSubwindow(0, 0, 0, width, height, width, height, 1.0f, 0))
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BOOST_THROW_EXCEPTION(std::runtime_error("Failed to setup GL based window"));
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}
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